@ncscswitch:
New,
You are massively underestimating the power of Japan sending INF/ART walls against Moscow.
2 to 1 ratios coming out of your mainland IC’s
1 to 1 ratios being TRN’d from Japan
And you use your FIGs and BOM to provide aerial ARM to support that solid wave.
I can see my post was badly worded. I actually meant “infantry and tanks”, because to me, infantry is just a given for ANY ground attack. But I can see that I did not write it.
Let me explain what I meant a bit better.
There are three points of attack; Yakut, China, and India. If the Allies let any one of those go, Japan can grab additional territory quickly. For India, this is a problem because a Jap/German-held Caucasus is a major problem. For China, this is a problem because the valuable territories of Kazakh and Novosibirsk are adjacent. For Yakut, this is a problem because once Yakut is lost, Soviet Far East and Burytia are also sealed off, and Evenki and Novosibirsk are threatened. If Japan makes a dual push on Yakut AND China, a strong Japanese force can unite at Novosibirsk.
So the Allies can’t really let any one of those territories go, but once one of those territories DOES go, the rest collapses. If Japan is staging heavily in Novosibirsk, a heavy defense in India is a bad idea (those units are needed at Moscow). If Japan is staging heavily in China, a heavy defense of Yakut doesn’t work because Japan can attack Kazakh, which is not adjacent to Yakut. If Japan is staging heavily at India, defense of China and Yakut will not be as important.
So what happens if Japan neglects one of those points to attack another? NOTHING. If the Allies attack a “weak” Japan holding, the Allies are moving away from the Allied lines of reinforcement. Furthermore, as soon as the Allies they take a coastal territory, they open themselves to 4+ transports of ground from Japan plus air, plus the units that were running away.
Now, what do you get if you build infantry and artillery with Japan? Not much. You can stage at China, Yakut, and India to some extent (put units in Ssinkiang, Burytia, and French Indochina), but if you build infantry and artillery, you CANNOT MOVE FROM ONE ATTACK TO ANOTHER QUiCKLY. The only way to get from one coastal territory to another is by transports, which you will be short on anyways (because Japan should be using all the transports it has to pull infantry off the isolated islands) - AND, if you move between coastal territories, you are only moving laterally and NOT progressing towards Moscow. So double whammy; transports used to reallocate distribution of forces, but if transports are used for that, transports are not moving in new reinforcement - and you are not progressing to Moscow, which gives USSR more time to build.
So instead, what I do is I put just INFANTRY in those countries and build tanks like mad. If the Allies have a strong force at one of those places, I retreat the infantry and move the tanks to attack another place. The Allies CANNOT move cheap ground units from one of those three fronts to another without taking a LONG time. If the Allies push towards Japan, I just wait until they get close and keep dumping transported infantry and tanks on the coast - all the Allies are doing by attacking Japanese territory is to solve Japan’s logistical problem for them; now Japan can get its infantry into battle faster.
I should mention one more thing, though. If it’s a dedicated KJF game, Japan should probably get transports, fighters, infantry, and a few artillery, not tanks.