Wow, that was ridiculously lucky rolls - especially all the sub hits.
G40L2015 Karl(Allies+22) vs MakeMaps (Axis) Game 1
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship and 3 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from Korea to 21 Sea Zone
2 bombers moved from Kwangsi to 21 Sea Zone
3 tactical_bombers moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Amur to Korea
2 artilleries moved from Amur to Korea -
Scramble from Guam?
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scram all
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Sub dealt a first-strike hit before the battle began. What would you like it to hit?
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tak off hit to bb
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What is bb?
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battleship
dd=destroyer
cc=cruiser
cv=aircraft carrier
bb=battleship
ss=sub -
So you want the battleship to take the sub hit? I think it was already damaged before combat began, wasn’t it?
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no, my map shows it not damaged, so take its hit point
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Okay, done. BB wasn’t hit all along.
I did another roll of the dice and scored three hits. Where do you want them to land? -
ah, just give me max defense
meaning, take out all hit points then take out units by combat value
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship and 3 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from Korea to 21 Sea Zone
2 bombers moved from Kwangsi to 21 Sea Zone
3 tactical_bombers moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Amur to Korea
2 artilleries moved from Amur to KoreaCombat - Japanese
Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 cruiser and 2 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans win with 2 fighters and 2 transports remaining. Battle score for attacker is -11
Casualties for Japanese: 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 fighter
Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
1 fighter owned by the Americans forced to land in GuamNon Combat Move - Japanese
Place Units - Japanese
1 submarine placed in 19 Sea Zone
1 battleship and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,5
Japanese collect 34 PUs (4 lost to blockades); end with 37 PUs total -
Dang. Your convoys survived.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 21 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from Guam to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone -
scram and Kamikaze in 6?
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yes
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I want to use all available kamikaze.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 21 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from Guam to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 1 fighter and 2 submarines
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship, 1 fighter and 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 submarine
2 submarines owned by the Americans Submerged
1 submarine owned by the Japanese SubmergedNon Combat Move - Americans
1 artillery and 3 infantry moved from Guam to 21 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from 6 Sea Zone to Iwo Jima
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Caroline Islands to Iwo JimaPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 fighter moved from Burma to Szechwan
3 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Yunnan to Hunan
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs