@simon33 Scramble sz 97?
TheWell-KnownSoldier vs Oysteinloe (allies+18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 1 harbour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to New Guinea
2 infantry moved from Chahar to Suiyuyan
2 infantry moved from Kweichow to Szechwan
1 bomber moved from Philippines to Szechwan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter moved from Kweichow to Szechwan
1 tactical_bomber moved from Kweichow to Suiyuyan
1 bomber moved from Jehol to SuiyuyanCombat - Japanese
Battle in New Guinea
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 artilleries, 3 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 armour moved from Anhwe to Yunnan
3 infantry moved from French Indo China to Yunnan
1 fighter moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Yunnan
5 tactical_bombers moved from Philippines to Yunnan
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 45 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from New Guinea to Dutch New Guinea
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from Szechwan to French Indo China
1 bomber moved from Suiyuyan to French Indo China
1 aaGun moved from Anhwe to Hunan
1 mech_infantry moved from Jehol to Hunan
1 tactical_bomber moved from Suiyuyan to Jehol
1 battleship and 2 cruisers moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 armour, 1 artillery, 1 harbour and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 2 artilleries and 2 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 2 artilleries and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 50 / 55
Russians : 36 / 40
Japanese : 61 / 66
Americans : 52 / 72
Chinese : 3 / 6
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 12 / 22
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m not sure you got my PM giving you the go ahead to redo your USA turn. So no rush just making sure the message is received… :-)
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yes, i got it. Just have been very busy. will try to post soon
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 2 infantry
EDIT: Changing ownership of Gibraltar from Italians to British
EDIT: Adding units owned by Americans to Gibraltar: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Southeast Mexico: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Central United States: 2 mech_infantrys
EDIT: Removing units owned by Americans from Central United States: 3 infantry
EDIT: Removing units owned by Americans from Central United States: 1 armour
EDIT: Turning off Edit Mode
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 90 Sea Zone to 91 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 1 cruiser moved from 89 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 91 Sea Zone
3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea ZonePlace Units - Americans
1 artillery, 2 bombers and 1 infantry placed in Western United States
2 destroyers, 3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
this is how i intended it. I used the original outcome for gibraltar, you got 3 hits with your two dudes so I put 5 units in gibraltar
OK? I let you look at it before i continue
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Alas your ‘intended move’ seems to mismatch with your original combat move? If I were to judge the MARTI result your initial attack consisted of inf, art & 3 fig. If this was a mistake and you just clicked “forward” to quickly I’m inclined to let it slide this time. You can even roll for all your remaining land forces on the forum and if you score a hit my third infantry hit would never have happened so you can add another unit. But for the future I would ask that you aren’t so hasty. :-)
In general my opinion are that you can’t change your combat move (with perhaps the exceptions for non affected walk-ins) after you start rolling dice.
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Btw you can roll for your tac that didn’t get to participate in the original battle as well… :-)
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To bad the most badass Italian forces were the ones stuck in a battle they couldn’t win… :roll:
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we will leave it like this then
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That works for me but if you want to roll in the forum for your units that missed out in rd1 and possibly save another unit that works too. :-)
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@TheWell-KnownSoldier:
Alas your ‘intended move’ seems to mismatch with your original combat move? If I were to judge the MARTI result your initial attack consisted of inf, art & 3 fig. If this was a mistake and you just clicked “forward” to quickly I’m inclined to let it slide this time. You can even roll for all your remaining land forces on the forum and if you score a hit my third infantry hit would never have happened so you can add another unit. But for the future I would ask that you aren’t so hasty. :-)
In general my opinion are that you can’t change your combat move (with perhaps the exceptions for non affected walk-ins) after you start rolling dice.
yes, but does it make any sense to attack gibraltar with just two land units? If you disallow it I will respect that and leave italy with a dude and the retreat from the battle before my planes fire. This up to you
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@TheWell-KnownSoldier:
Alas your ‘intended move’ seems to mismatch with your original combat move? If I were to judge the MARTI result your initial attack consisted of inf, art & 3 fig. If this was a mistake and you just clicked “forward” to quickly I’m inclined to let it slide this time. You can even roll for all your remaining land forces on the forum and if you score a hit my third infantry hit would never have happened so you can add another unit. But for the future I would ask that you aren’t so hasty.� :-)
In general my opinion are that you can’t change your combat move (with perhaps the exceptions for non affected walk-ins) after you start rolling dice.
I will remove three of my owns for not beeing able to play by the rules.
yes, but does it make any sense to attack gibraltar with just two land units? If you disallow it I will respect that and leave italy with a dude and the retreat from the battle before my planes fire. This up to you
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@TheWell-KnownSoldier:
Alas your ‘intended move’ seems to mismatch with your original combat move? If I were to judge the MARTI result your initial attack consisted of inf, art & 3 fig. If this was a mistake and you just clicked “forward” to quickly I’m inclined to let it slide this time. You can even roll for all your remaining land forces on the forum and if you score a hit my third infantry hit would never have happened so you can add another unit. But for the future I would ask that you aren’t so hasty.�� :-)
In general my opinion are that you can’t change your combat move (with perhaps the exceptions for non affected walk-ins) after you start rolling dice.
I will remove three of my owns for not beeing able to play by the rules.
yes, but does it make any sense to attack gibraltar with just two land units? If you disallow it I will respect that and leave italy with a dude and the retreat from the battle before my planes fire. This up to you
I meant to say
I will remove three of my owns for not beeing able to play by the rules.
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I will remove three of my owns for not beeing able to play by the rules.
That is up to you. It was clearly a mistake in this case so I don’t mind if you roll to save another due. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Tunisia to Algeria
British take Algeria from GermansCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
British win, taking Trans-Jordan from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 infantry moved from Northwest Persia to Iraq
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 bomber moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from India to Eastern Persia
2 artilleries and 14 infantry moved from Burma to India
2 aaGuns moved from Burma to India
1 artillery and 2 infantry moved from India to West India
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to GibraltarPlace Units - British
1 factory_minor placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
Might be inactive for a few days
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Sorry life threw me a curve ball and I complete forgot about a&a. :oops:
I’ll should be able to get my turn in tomorrow and play at a more normal pace up until Thursday, then I’ll be out of town for the rest of the week and after that everything will (hopefully) be back to normal… :-) -
@TheWell-KnownSoldier:
Sorry life threw me a curve ball and I complete forgot about a&a. :oops:
I’ll should be able to get my turn in tomorrow and play at a more normal pace up until Thursday, then I’ll be out of town for the rest of the week and after that everything will (hopefully) be back to normal…Â :-)Are you still playing?
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@TheWell-KnownSoldier:
Sorry life threw me a curve ball and I complete forgot about a&a.� :oops:
I’ll should be able to get my turn in tomorrow and play at a more normal pace up until Thursday, then I’ll be out of town for the rest of the week and after that everything will (hopefully) be back to normal…� :-)Are you still playing?
The game is claimed due to lack of playing