@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
@TheWell-KnownSoldier:
Btw if I recall correctly Triplea does not keep track on what carrier planes are stationed but the Italian fighters are supposed to be on the same German carrier.
“2 fighters moved from Southern Italy to Gibraltar”
Do you mind if I play with the Italian fighters where I intended them instead of where I seem to have sent them?
@TheWell-KnownSoldier:
@TheWell-KnownSoldier:
Btw if I recall correctly Triplea does not keep track on what carrier planes are stationed but the Italian fighters are supposed to be on the same German carrier.
“2 fighters moved from Southern Italy to Gibraltar”
Do you mind if I play with the Italian fighters where I intended them instead of where I seem to have sent them?
where did the fighters come from (southern italy?) and where do you want to land them? carrier? I am sure its fine
Yes they were supposed to be stationed on a German carrier. :-)
…and they did come from S.Italy.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 infantry moved from Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 105 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 105 Sea Zone
            1 artillery moved from Algeria to Tunisia
            2 bombers moved from Southern Italy to Tunisia
            1 artillery moved from Algeria to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Germans
            Battle in Trans-Jordan
                Germans attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  1/2 hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
            Battle in 105 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 :  2/5 hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 :  1/1 hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Tunisia
                Germans attack with 1 artillery and 2 bombers
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 bombers in Tunisia, round 2 :  0/3 hits
                    French roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                    1 artillery owned by the Germans lost in Tunisia
                    Germans roll dice for 2 bombers in Tunisia, round 3 :  0/2 hits
                    French roll dice for 1 infantry in Tunisia, round 3 :  1/1 hits
                    1 bomber owned by the Germans lost in Tunisia
                retreated to Tunisia
                French win with 1 infantry remaining. Battle score for attacker is -16
                Casualties for Germans: 1 artillery and 1 bomber
            Battle in Baltic States
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 :  1/3 hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Tunisia to Southern Italy
            1 carrier moved from 92 Sea Zone to 105 Sea Zone
            1 carrier moved from 92 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
            1 armour moved from Gibraltar to 92 Sea Zone
            1 armour and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            3 infantry moved from Greece to 99 Sea Zone
            1 armour and 3 infantry moved from 99 Sea Zone to Syria
            1 bomber moved from Baltic States to Western Germany
            1 infantry moved from Slovakia Hungary to Eastern Poland
            3 infantry moved from Slovakia Hungary to Yugoslavia
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            3 armour moved from Romania to Eastern Poland
            3 aaGuns, 1 armour, 8 artilleries, 18 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
            4 armour and 10 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
Place Units - Germans
            3 submarines placed in 93 Sea Zone
            1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 99 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
Trans-Jordan : 1 flag, 1 artillery
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Algeria : 1 flag
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Syria : 1 armour and 3 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Slovakia Hungary : 1 mech_infantry
    Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
    Germany : 1 factory_major
    Southern Italy : 1 bomber
    Karelia : 1 flag, 1 infantry
    Baltic States : 1 flag, 2 infantry
    Vyborg : 1 flag, 1 infantry
    Eastern Poland : 3 aaGuns, 8 armour, 8 artilleries, 19 infantry and 15 mech_infantrys
    125 Sea Zone : 1 submarine
    95 Sea Zone : 1 fighter and 1 tactical_bomber
    93 Sea Zone : 3 submarines
    Bulgaria : 1 flag
    Greece : 1 flag, 1 infantry
    99 Sea Zone : 1 carrier and 2 transports
    Yugoslavia : 1 flag, 3 infantry
    98 Sea Zone : 1 transport
    Finland : 1 flag, 5 infantry
    105 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Germans : 50 / 55
    Russians : 34 / 38
    Japanese : 58 / 66
    Americans : 52 / 72
    Chinese : 6 / 6
    British : 29 / 29
    UK_Pacific : 6 / 6
    Italians : 12 / 22
    ANZAC : 10 / 10
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
            2 infantry moved from Belarus to Baltic States
            1 fighter and 1 tactical_bomber moved from Russia to Baltic States
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
                  Russians take Iraq from Neutral_Axis
Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                Russians win, taking Bessarabia from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                retreated to Baltic States
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
            2 aaGuns moved from Belarus to Bryansk
            2 armour and 1 mech_infantry moved from Belarus to Bryansk
            12 infantry moved from Belarus to Bryansk
            5 artilleries moved from Belarus to Bryansk
            1 artillery and 2 infantry moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            1 artillery moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
            1 infantry moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Western Ukraine to Bryansk
            6 artilleries moved from Western Ukraine to Bryansk
            1 armour moved from Western Ukraine to Bryansk
            10 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Caucasus to Northwest Persia
Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Volgograd
Turn Complete - Russians
            Russians collect 36 PUs; end with 37 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 1 harbour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to New Guinea
            2 infantry moved from Chahar to Suiyuyan
            2 infantry moved from Kweichow to Szechwan
            1 bomber moved from Philippines to Szechwan
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 fighter moved from Kweichow to Szechwan
            1 tactical_bomber moved from Kweichow to Suiyuyan
            1 bomber moved from Jehol to Suiyuyan
Combat - Japanese
            Battle in New Guinea
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 :  2/3 hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                    1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 :  0/4 hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                    Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Suiyuyan, round 3 :  2/4 hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 :  1/2 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Szechwan, round 2 :  2/4 hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
            2 artilleries, 3 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
            1 armour moved from Anhwe to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 fighter moved from Szechwan to Yunnan
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Yunnan
            5 tactical_bombers moved from Philippines to Yunnan
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 transport moved from 45 Sea Zone to 36 Sea Zone
            1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from New Guinea to Dutch New Guinea
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 carrier and 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            1 carrier and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 bomber moved from Szechwan to French Indo China
            1 bomber moved from Suiyuyan to French Indo China
            1 aaGun moved from Anhwe to Hunan
            1 mech_infantry moved from Jehol to Hunan
            1 tactical_bomber moved from Suiyuyan to Jehol
            1 battleship and 2 cruisers moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            1 factory_minor placed in Malaya
            1 armour, 1 artillery, 1 harbour and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsi: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Production/PUs Summary :
Germans : 50 / 55
    Russians : 36 / 40
    Japanese : 61 / 66
    Americans : 52 / 72
    Chinese : 3 / 6
    British : 29 / 29
    UK_Pacific : 6 / 6
    Italians : 12 / 22
    ANZAC : 10 / 10
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
I’m not sure you got my PM giving you the go ahead to redo your USA turn. So no rush just making sure the message is received… :-)
yes, i got it. Just have been very busy. will try to post soon
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Gibraltar: 2 infantry
            EDIT: Changing ownership of Gibraltar from Italians to British
            EDIT: Adding units owned by Americans to Gibraltar: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
            EDIT: Removing units owned by Americans from Southeast Mexico: 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from Central United States: 2 mech_infantrys
            EDIT: Removing units owned by Americans from Central United States: 3 infantry
            EDIT: Removing units owned by Americans from Central United States: 1 armour
            EDIT: Turning off Edit Mode
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 destroyer moved from 88 Sea Zone to 91 Sea Zone
            1 destroyer moved from 90 Sea Zone to 91 Sea Zone
            2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 carriers and 1 cruiser moved from 89 Sea Zone to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
            1 transport moved from 89 Sea Zone to 91 Sea Zone
            3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
Place Units - Americans
            1 artillery, 2 bombers and 1 infantry placed in Western United States
            2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
this is how i intended it. I used the original outcome for gibraltar, you got 3 hits with your two dudes so I put 5 units in gibraltar
OK? I let you look at it before i continue
Alas your ‘intended move’ seems to mismatch with your original combat move? If I were to judge the MARTI result your initial attack consisted of inf, art & 3 fig. If this was a mistake and you just clicked “forward” to quickly I’m inclined to let it slide this time. You can even roll for all your remaining land forces on the forum and if you score a hit my third infantry hit would never have happened so you can add another unit. But for the future I would ask that you aren’t so hasty. :-)
In general my opinion are that you can’t change your combat move (with perhaps the exceptions for non affected walk-ins) after you start rolling dice.
Btw you can roll for your tac that didn’t get to participate in the original battle as well… :-)
To bad the most badass Italian forces were the ones stuck in a battle they couldn’t win… :roll:
we will leave it like this then
That works for me but if you want to roll in the forum for your units that missed out in rd1 and possibly save another unit that works too. :-)
@TheWell-KnownSoldier:
Alas your ‘intended move’ seems to mismatch with your original combat move? If I were to judge the MARTI result your initial attack consisted of inf, art & 3 fig. If this was a mistake and you just clicked “forward” to quickly I’m inclined to let it slide this time. You can even roll for all your remaining land forces on the forum and if you score a hit my third infantry hit would never have happened so you can add another unit. But for the future I would ask that you aren’t so hasty. :-)
In general my opinion are that you can’t change your combat move (with perhaps the exceptions for non affected walk-ins) after you start rolling dice.
yes, but does it make any sense to attack gibraltar with just two land units? If you disallow it I will respect that and leave italy with a dude and the retreat from the battle before my planes fire. This up to you
@TheWell-KnownSoldier:
Alas your ‘intended move’ seems to mismatch with your original combat move? If I were to judge the MARTI result your initial attack consisted of inf, art & 3 fig. If this was a mistake and you just clicked “forward” to quickly I’m inclined to let it slide this time. You can even roll for all your remaining land forces on the forum and if you score a hit my third infantry hit would never have happened so you can add another unit. But for the future I would ask that you aren’t so hasty.� :-)
In general my opinion are that you can’t change your combat move (with perhaps the exceptions for non affected walk-ins) after you start rolling dice.
I will remove three of my owns for not beeing able to play by the rules.
yes, but does it make any sense to attack gibraltar with just two land units? If you disallow it I will respect that and leave italy with a dude and the retreat from the battle before my planes fire. This up to you
@TheWell-KnownSoldier:
Alas your ‘intended move’ seems to mismatch with your original combat move? If I were to judge the MARTI result your initial attack consisted of inf, art & 3 fig. If this was a mistake and you just clicked “forward” to quickly I’m inclined to let it slide this time. You can even roll for all your remaining land forces on the forum and if you score a hit my third infantry hit would never have happened so you can add another unit. But for the future I would ask that you aren’t so hasty.�� :-)
In general my opinion are that you can’t change your combat move (with perhaps the exceptions for non affected walk-ins) after you start rolling dice.
I will remove three of my owns for not beeing able to play by the rules.
yes, but does it make any sense to attack gibraltar with just two land units? If you disallow it I will respect that and leave italy with a dude and the retreat from the battle before my planes fire. This up to you
I meant to say
I will remove three of my owns for not beeing able to play by the rules.