G40L2015 Karl(Allies+22) vs MakeMaps (Axis) Game 1

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair damage of 11x factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Bryansk to Archangel
                6 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Bryansk to Rostov
                1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
                1 fighter moved from Bryansk to Archangel
                1 infantry moved from Smolensk to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour, 2 fighters, 8 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 6 infantry
                    Russians win, taking Archangel from Germans with 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 armour and 6 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 armour
                    Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                4 infantry moved from Smolensk to Vologda
                1 aaGun moved from Smolensk to Archangel
                2 fighters moved from Archangel to Russia
                1 tactical_bomber moved from Archangel to Russia
                1 mech_infantry moved from Bryansk to Russia
                1 fighter moved from Rostov to Russia
                2 aaGuns, 1 artillery and 9 infantry moved from Bryansk to Russia
                1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd

    Place Units - Russians
                3 infantry placed in Volgograd
                5 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ulaanbaatar: 2 infantry
                EDIT: Adding units owned by Russians to Central Mongolia: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair damage of 11x factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Bryansk to Archangel
                6 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Bryansk to Rostov
                1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
                1 fighter moved from Bryansk to Archangel
                1 infantry moved from Smolensk to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour, 2 fighters, 8 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 6 infantry
                    Russians win, taking Archangel from Germans with 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 armour and 6 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 armour
                    Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                4 infantry moved from Smolensk to Vologda
                1 aaGun moved from Smolensk to Archangel
                2 fighters moved from Archangel to Russia
                1 tactical_bomber moved from Archangel to Russia
                1 mech_infantry moved from Bryansk to Russia
                1 fighter moved from Rostov to Russia
                2 aaGuns, 1 artillery and 9 infantry moved from Bryansk to Russia
                1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd

    Place Units - Russians
                3 infantry placed in Volgograd
                5 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ulaanbaatar: 2 infantry
                EDIT: Adding units owned by Russians to Central Mongolia: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Smolensk: 1 aaGun
                EDIT: Adding units owned by Russians to Russia: 1 aaGun
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 battleship and 3 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
                2 tactical_bombers moved from Korea to 21 Sea Zone
                2 bombers moved from Kwangsi to 21 Sea Zone
                3 tactical_bombers moved from Kwangsi to Kiangsu
                1 fighter moved from Kwangsi to Kiangsu
                1 infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Amur to Korea
                2 artilleries moved from Amur to Korea


  • Scramble  from Guam?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    scram all


  • Sub dealt a first-strike hit before the battle began. What would you like it to hit?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    tak off hit to bb


  • What is bb?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    battleship

    dd=destroyer
    cc=cruiser
    cv=aircraft carrier
    bb=battleship
    ss=sub


  • So you want the battleship to take the sub hit? I think it was already damaged before combat began, wasn’t it?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    no, my map shows it not damaged, so take its hit point


  • Okay, done. BB wasn’t hit all along.
    I did another roll of the dice and scored three hits. Where do you want them to land?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ah, just give me max defense

    meaning, take out all hit points then take out units by combat value


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 battleship and 3 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
                2 tactical_bombers moved from Korea to 21 Sea Zone
                2 bombers moved from Kwangsi to 21 Sea Zone
                3 tactical_bombers moved from Kwangsi to Kiangsu
                1 fighter moved from Kwangsi to Kiangsu
                1 infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Amur to Korea
                2 artilleries moved from Amur to Korea

    Combat - Japanese
                Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
                Battle in 21 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 3 tactical_bombers
                    ANZAC defend with 1 cruiser and 2 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Americans win with 2 fighters and 2 transports remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 3 tactical_bombers
                    Casualties for ANZAC: 1 cruiser and 1 fighter
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 fighter
                Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
                    1 fighter owned by the Americans forced to land in Guam

    Non Combat Move - Japanese

    Place Units - Japanese
                1 submarine placed in 19 Sea Zone
                1 battleship and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,5
                Japanese collect 34 PUs (4 lost to blockades); end with 37 PUs total


  • Dang. Your convoys survived.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @MakeMaps:

    Dang. Your convoys survived.

    I am switching out my casualties to save my bb

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship moved from 21 Sea Zone to 33 Sea Zone
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 destroyers moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 bomber and 1 fighter moved from Guam to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    scram and Kamikaze in 6?


  • yes


  • I want to use all available kamikaze.

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