G40L2015 Gamerman01(Allies+20) vs MakeMaps (Axis) Game 1


  • Well the dice are keeping this interesting, that’s for sure.  The Indians get POUNDED again, and Calcutta is yours.  Wow


  • :-)


  • Remembered Colombia during non-combat, but was technically a combat move because neutrals are pro-Axis
    I assume you allow - if not, let me know and I’ll move it somewhere else


  • You may


  • Sweet, I’ll start importing cocaine to London immediately

    0 IPC value


  • British subhuman nordics don’t deserve it before genetically superior nordic german peoples.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 2 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 fighter moved from Western Germany to Spain
                1 artillery moved from Southern France to Spain
                2 armour moved from Northern Italy to Spain
                1 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                      Italians take 99 Sea Zone from British


  • Submerge russian sub from Italian sub’s attack?


  • @MakeMaps:

    British subhuman nordics don’t deserve it before genetically superior nordic german peoples.

    Hey!  British subhumans understood what you meant

    Red October is smart enough to submerge and wait until the odds are more in her favor


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 2 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 fighter moved from Western Germany to Spain
                1 artillery moved from Southern France to Spain
                2 armour moved from Northern Italy to Spain
                1 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                      Italians take 99 Sea Zone from British

    Combat - Italians
                Italians creates battle in territory 92 Sea Zone
                Battle in Spain
                    Italians attack with 2 armour, 1 artillery and 1 fighter
                    British defend with 1 fighter; Americans defend with 1 armour, 1 artillery and 1 mech_infantry
                    Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -18
                    Casualties for Italians: 2 armour, 1 artillery and 1 fighter
                    Casualties for Americans: 1 artillery and 1 mech_infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 submarine
                    Russians defend with 1 submarine
                    1 submarine owned by the Russians Submerged

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern France

    Place Units - Italians
                3 infantry placed in Southern France
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
                Italians collect 12 PUs (4 lost to blockades); end with 14 PUs total


  • Don’t go 'way
    I can move the quick and easy France and ANZAC right away


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 transports; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 armour moved from New South Wales to Northern Territory

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Northern Territory
                    ANZAC attack with 1 armour and 2 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Northern Territory from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of Saudi Arabia from Neutral_True to ANZAC
                EDIT: Turning off Edit Mode
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Trans-Jordan to Saudi Arabia
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 armour placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                1 fighter moved from Trans-Jordan to Kenya
                2 infantry moved from Morocco to Algeria

    Combat - French
                Battle in Kenya
                    French attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                    French win, taking Kenya from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Algeria
                    French attack with 2 infantry
                    Italians defend with 1 artillery
                    Italians win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for French: 2 infantry

    Non Combat Move - French
                1 fighter moved from Kenya to Anglo Egyptian Sudan

    Turn Complete - French


  • Shoot, I did it again.  Forgot about Saudi Arabia being a combat move during ANZAC’s turn.  Of course the dice in Australia had nothing to do with walking in to Saudi Arabia, so I hope you will allow this too……  :-P Was the whole reason I hit it light with the British without taking


  • Can’t let you do that Dave. I can’t let you open those pod bay doors.


  • Well…I’ll have a look first and then see if I’ll let it slide :p


  • Would be pretty harsh to deny it……


  • Go ahead and do it. I was thinking that this game is more for fun and not so much for competitive gameplay anyway. Besides, you’ve been nice to me, especially with that Britain DOW and some other things.


  • Sure

    looking forward to continuing

    I rarely attack the neutrals, so I forget that these walkins are combat moves!  I would allow the same for you.  Sorry I forgot


  • If ANZAC doesn’t take it this turn, I take it the next, or I give it to Britain.  It’s not a big deal, just annoying to me if it gets delayed a round because I had it all planned out.  Was a significant reason for invading the neutrals in the first place - the good chance of getting Saudi Arabia for ANZAC this turn  :-P

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