@pacifiersboard I’m guessing you are having a hard time deciding whether to claim allies or too bid again?
15L G40 AeV (Allies +18) vs AHB (Axis) rematch
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I think that this game is coming to an end in another 4 turns or so. Let me know how long you want to keep playing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 armour and 1 infantry moved from Novgorod to 115 Sea Zone
1 armour, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Germany
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
4 artilleries and 14 infantry moved from Samara to Volgograd
1 fighter and 7 mech_infantrys moved from Kazakhstan to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 4 artilleries, 1 fighter, 14 infantry and 7 mech_infantrys
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 4 artilleries, 1 fighter, 14 infantry and 7 mech_infantrys in Volgograd, round 2 : 4/26 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 artilleries, 1 fighter, 13 infantry and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Germany
Russians attack with 1 armour and 1 infantry
Germans defend with 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
Russians roll dice for 1 cruiser in Germany, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Germany, round 2 : 1/2 hits
Germans roll dice for 2 aaGuns, 1 artillery and 1 infantry in Germany, round 2 : 0/2 hits
1 aaGun owned by the Germans lost in Germany
Russians roll dice for 1 armour and 1 infantry in Germany, round 3 : 0/2 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Germany, round 3 : 0/2 hits
Russians roll dice for 1 armour and 1 infantry in Germany, round 4 : 0/2 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Germany, round 4 : 0/2 hits
Russians roll dice for 1 armour and 1 infantry in Germany, round 5 : 0/2 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Germany, round 5 : 2/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Germany
Germans win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Volgograd to Persia
2 aaGuns moved from Samara to VolgogradTurn Complete - Russians
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@Arthur:
I think that this game is coming to an end in another 4 turns or so. Let me know how long you want to keep playing.
I will let you know in time sir. :-)
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Ouch, almost blew that one.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Anhwe to Manchuria
1 fighter moved from Chahar to Manchuria
1 tactical_bomber moved from Chahar to Manchuria
1 armour moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Hunan to Shensi
Japanese take Kweichow from Chinese
Japanese take Shensi from Chinese
1 mech_infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
Japanese take 44 Sea Zone from Americans
1 armour, 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 4 bombers and 1 mech_infantry
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
4 bombers moved from Shan State to Japan
2 fighters moved from Chahar to Japan
1 fighter moved from Manchuria to Chahar
1 tactical_bomber moved from Manchuria to Chahar
2 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from French Indo China to Japan
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from 41 Sea Zone to SumatraPlace Units - Japanese
5 infantry and 1 mech_infantry placed in Japan
2 armour and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Kwangtung
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 39 PUs (17 lost to blockades); end with 39 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 6/6 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 55 Sea Zone to 62 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
3 fighters moved from Korea to 26 Sea Zone
3 carriers moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
2 bombers moved from Midway to Hawaiian Islands
1 bomber moved from Midway to Hawaiian Islands
4 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone
1 battleship, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 3 transports moved from 25 Sea Zone to 26 Sea Zone
4 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 bomber placed in Eastern United States
1 tactical_bomber placed in Eastern United States
1 artillery and 2 infantry placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 artillery and 1 infantry placed in Hunan
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to French Indo China
3 infantry moved from Burma to Shan State
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 3 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
British attack with 2 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 4 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British roll dice for 2 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 5/12 hits
Japanese roll dice for 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 5/8 hits
3 armour owned by the Japanese, 1 artillery owned by the British, 2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in French Indo China
British roll dice for 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 5/7 hits
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 1/3 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Japanese: 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - British
4 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 aaGun and 4 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 armour moved from West India to Burma
1 infantry moved from India to Burma
1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
3 mech_infantrys moved from Persia to Trans-Jordan
1 fighter moved from Persia to Egypt
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
1 submarine placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 infantry placed in Persia
2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,1,5
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 98 Sea ZoneNon Combat Move - Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
7 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Ukraine to Southern Italy
1 bomber moved from Ukraine to Southern Italy
2 aaGuns and 1 artillery moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
1 artillery moved from Tambov to Rostov
1 armour and 5 mech_infantrys moved from Romania to UkrainePlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 bomber and 1 fighter moved from Queensland to New South WalesCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Russia to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Archangel
Germans take Archangel from Russians
6 artilleries and 4 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Belarus to Vologda
1 bomber moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 armour, 15 artilleries and 2 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
6 mech_infantrys moved from Caucasus to Volgograd
5 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Rostov to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 bomber moved from Rostov to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
3 bombers moved from Rostov to VolgogradCombat - Germans
Battle in Novgorod
Germans attack with 6 artilleries, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 fighter; Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Novgorod from Russians with 6 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 2 infantry
Casualties for French: 1 fighter
Casualties for Russians: 1 aaGun, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
Battle in 114 Sea Zone
Germans attack with 1 bomber and 2 submarines
Russians defend with 1 cruiser and 1 transport
Germans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 19
Casualties for Russians: 1 cruiser and 1 transport
Battle in Volgograd
Germans attack with 2 armour, 15 artilleries, 4 bombers, 12 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 4 artilleries, 1 factory_minor, 13 infantry and 7 mech_infantrys
Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 2 bombers and 12 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 14 artilleries, 2 bombers and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 4 artilleries, 13 infantry and 7 mech_infantrys
Battle in Northwest Persia
Germans attack with 5 armour and 5 mech_infantrys
British defend with 1 fighter, 1 infantry and 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Volgograd to Southern Italy
1 bomber moved from Volgograd to Southern Italy
4 fighters moved from Rostov to Southern Italy
1 fighter moved from France to Western Germany
1 bomber moved from 114 Sea Zone to Germany
4 infantry moved from Norway to Finland
1 bomber moved from Novgorod to Western Germany
1 tactical_bomber moved from Novgorod to Eastern Poland
3 aaGuns and 4 infantry moved from Bryansk to Rostov
5 infantry moved from Russia to TambovPlace Units - Germans
3 armour placed in Ukraine
6 bombers, 1 fighter and 3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Smolensk: 1 infantry
EDIT: Adding units owned by Germans to Bryansk: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Korea to Manchuria
1 fighter moved from Korea to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Manchuria to Korea
1 fighter moved from Persia to EgyptTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 armour and 3 mech_infantrys moved from Kwangtung to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
5 bombers, 6 fighters and 1 tactical_bomber moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 5 bombers, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 5 bombers, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Americans with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Borneo
1 tactical_bomber moved from 41 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 armour moved from Shensi to Chahar
1 armour moved from Suiyuyan to Chahar
1 fighter moved from Chahar to Japan
1 tactical_bomber moved from Chahar to Japan
1 tactical_bomber moved from 35 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Japan
4 fighters moved from 6 Sea Zone to 20 Sea Zone
5 bombers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier and 2 destroyers placed in 20 Sea Zone
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 36 PUs (12 lost to blockades); end with 36 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Politics - Americans
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 4 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 54 Sea Zone
4 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 104 Sea Zone to 91 Sea ZonePlace Units - Americans
1 bomber, 3 fighters and 2 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 armour and 3 mech_infantrys
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kwangsi, round 2 : 3/8 hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Kwangsi, round 2 : 1/4 hits
1 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kwangsi, round 3 : 2/7 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 3 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kwangsi to BurmaPlace Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Manchuria
1 artillery placed in Shensi
1 artillery placed in HopeiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 aaGun, 1 airfield and 2 artilleries; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Trans-Jordan to Egypt
2 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 infantry moved from Shan State to Burma
1 mech_infantry moved from India to Yunnan
1 armour moved from Burma to Yunnan
2 infantry moved from Burma to India
1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 aaGun and 2 artilleries placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 aaGuns and 1 artillery moved from Caucasus to Northwest Persia
1 artillery and 3 infantry moved from Rostov to Caucasus
1 armour and 5 mech_infantrys moved from Ukraine to Caucasus
4 infantry moved from Northern Italy to France
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 infantry and 1 mech_infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery, 1 bomber, 1 fighter and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French





