No scramble.
L15 Radiant (Axis) vs Giallo (Allies+18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
7 infantry moved from Korea to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Manchuria
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Manchuria
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Hopei to Kiangsi
1 tactical_bomber moved from Kiangsu to Manchuria
2 bombers, 4 fighters and 2 tactical_bombers moved from Kwangtung to Manchuria
1 fighter moved from Kiangsu to Manchuria
1 artillery and 6 infantry moved from Hopei to Anhwe
1 submarine moved from 6 Sea Zone to 33 Sea Zone
4 carriers moved from 6 Sea Zone to 19 Sea Zone
4 battleships, 1 cruiser, 2 destroyers and 5 submarines moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers, 11 fighters, 7 infantry, 3 mech_infantrys and 8 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
AA fire in Manchuria : 0/6 hits
Japanese roll dice for 2 bombers, 11 fighters, 7 infantry, 3 mech_infantrys and 8 tactical_bombers in Manchuria, round 2 : 13/31 hits
Chinese roll dice for 2 aaGuns and 17 infantry in Manchuria, round 2 : 4/17 hits
11 infantry owned by the Russians, 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers, 11 fighters, 3 infantry, 3 mech_infantrys and 8 tactical_bombers in Manchuria, round 3 : 10/27 hits
Chinese roll dice for 6 infantry in Manchuria, round 3 : 3/6 hits
6 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 11 fighters, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Japanese: 7 infantry
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Manchuria to 19 Sea Zone
2 bombers, 7 fighters and 4 tactical_bombers moved from Manchuria to ShantungPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Japanese collect 45 PUs (3 lost to blockades); end with 50 PUs total -
This sums up my luck this game :wink:
dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Yunnan
2 bombers moved from Java to Yunnan
1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries and 3 infantry moved from Kwangsi to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
4 fighters and 2 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 mech_infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 armour and 6 mech_infantrys moved from India to Yunnan
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from West India to IndiaCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 4 fighters, 4 submarines and 2 tactical_bombers
Italians defend with 2 destroyers and 1 submarine
1 submarine owned by the Italians Submerged
British win with 1 bomber, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 2 submarines
Casualties for Italians: 2 destroyers
Battle in Kazakhstan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
4 fighters and 2 tactical_bombers moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from 97 Sea Zone to Egypt
1 artillery and 3 infantry moved from Alexandria to Tobruk
2 armour moved from Egypt to TobrukPlace Units - British
1 carrier, 1 tactical_bomber and 1 transport placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 artillery placed in PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Archangel to Urals
Italians take Nenetsia from Russians
Italians take Urals from Russians
2 artilleries and 3 infantry moved from Romania to Bessarabia
3 artilleries and 4 infantry moved from Yugoslavia to Northern Italy
1 submarine moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to RostovPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,6
Italians collect 19 PUs (4 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from Yunnan to KiangsuCombat - ANZAC
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from Kiangsu to YunnanPlace Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
7 armour and 13 mech_infantrys moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
10 artilleries and 20 infantry moved from Ukraine to Rostov
2 infantry moved from Karelia to Novgorod
3 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Poland to Eastern Poland
2 artilleries and 9 infantry moved from Belarus to Eastern Poland
1 artillery moved from Western Ukraine to Ukraine
5 artilleries and 1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Ukraine to Rostov
2 destroyers moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from Ukraine to 127 Sea Zone
3 fighters and 4 tactical_bombers moved from Southern Italy to Caucasus
5 bombers moved from Ukraine to SikangCombat - Germans
Battle in 127 Sea Zone
Germans attack with 1 bomber and 2 destroyers
Russians defend with 1 submarine
Germans roll dice for 1 bomber and 2 destroyers in 127 Sea Zone, round 2 : 0/3 hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 destroyers in 127 Sea Zone, round 3 : 2/3 hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Russians lost in 127 Sea Zone
Germans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Sikang
Germans attack with 5 bombers
British defend with 1 fighter and 1 tactical_bomber; Chinese defend with 2 artilleries
Germans roll dice for 5 bombers in Sikang, round 2 : 1/5 hits
Chinese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 2/4 hits
2 bombers owned by the Germans and 1 artillery owned by the Chinese lost in Sikang
Germans roll dice for 3 bombers in Sikang, round 3 : 2/3 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 : 2/3 hits
1 tactical_bomber owned by the British, 2 bombers owned by the Germans and 1 artillery owned by the Chinese lost in Sikang
Germans roll dice for 1 bomber in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 fighter in Sikang, round 4 : 1/1 hits
1 bomber owned by the Germans lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is -41
Casualties for Germans: 5 bombers
Casualties for British: 1 tactical_bomber
Casualties for Chinese: 2 artilleriesNon Combat Move - Germans
1 bomber moved from 127 Sea Zone to NovgorodPlace Units - Germans
3 artilleries placed in Novgorod
2 bombers and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,5
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
Okay no this is starting to get retarded, the whole game been like this. :?
Germans attack with 5 bombers
British defend with 1 fighter and 1 tactical_bomber; Chinese defend with 2 artilleries
Germans roll dice for 5 bombers in Sikang, round 2 : 1/5 hits
Chinese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 2/4 hits
2 bombers owned by the Germans and 1 artillery owned by the Chinese lost in Sikang
Germans roll dice for 3 bombers in Sikang, round 3 : 2/3 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 : 2/3 hits
1 tactical_bomber owned by the British, 2 bombers owned by the Germans and 1 artillery owned by the
Germans roll dice for 1 bomber in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 fighter in Sikang, round 4 : 1/1 hits
1 bomber owned by the Germans lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is -41 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Urals
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 mech_infantrys moved from Russia to Samara
2 mech_infantrys moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Urals
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
16 artilleries and 62 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 16 artilleries and 62 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 16 artilleries and 62 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Urals
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
Russians win, taking Urals from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Volgograd
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Urals to Russia
2 aaGuns moved from Russia to BryanskPlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 40 PUs -
bad dice, it hurts with those expenisve bombers…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 47 PUs;
Japanese buy 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 mech_infantrys moved from Manchuria to Amur
3 fighters moved from Shantung to Philippines
4 carriers, 4 fighters and 4 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Kiangsu to Kiangsi
3 mech_infantrys moved from Shantung to Kiangsi
1 artillery and 6 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Timguska to Urals
1 bomber moved from Shantung to Amur
1 bomber moved from Shantung to Sikang
2 fighters and 2 tactical_bombers moved from Shantung to Kiangsi
2 fighters and 2 tactical_bombers moved from Shantung to HopeiCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Amur, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers in Hopei, round 2 : 3/11 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 4/8 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Urals, round 2 : 2/2 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Urals, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 1 bomber
British defend with 1 fighter
Japanese roll dice for 1 bomber in Sikang, round 2 : 1/1 hits
Chinese roll dice for 1 fighter in Sikang, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the British lost in Sikang
Chinese win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
2 fighters and 2 tactical_bombers moved from Hopei to Kiangsu
1 bomber moved from Amur to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Shantung
2 fighters, 1 infantry and 3 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 destroyers and 5 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Yunnan to Shantung
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
3 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea ZoneCombat - Americans
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Morocco
Battle in Sumatra
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 artilleries
Americans win, taking Morocco from Italians, taking Sumatra from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in Celebes
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Shantung to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Yunnan to QueenslandPlace Units - Americans
5 destroyers and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
2 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
3 artilleries and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from India to Hopei
3 mech_infantrys moved from Yunnan to Hopei
1 mech_infantry moved from Kazakhstan to Timguska
Russians take Timguska from Japanese
2 mech_infantrys moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Hopei
1 mech_infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Yunnan to HunanCombat - British
Battle in Hopei
British attack with 1 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 6 infantry
British win, taking Hopei from Japanese with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 3 mech_infantrys
Casualties for Japanese: 1 artillery and 6 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
3 transports moved from 98 Sea Zone to 96 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from Burma to Yunnan
1 submarine moved from 56 Sea Zone to 54 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Egypt
3 armour placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Caucasus to Iraq
Italians take Iraq from Russians
1 infantry moved from Ukraine to Bessarabia
4 artilleries moved from Northern Italy to Yugoslavia
6 infantry moved from Northern Italy to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
1 fighter moved from Rostov to Southern ItalyCombat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians win, taking Libya from Russians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,2
Italians collect 20 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 battleship and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 armour and 13 mech_infantrys moved from Northwest Persia to Persia
Germans take Persia from British
1 mech_infantry moved from Rostov to Northwest Persia
10 artilleries and 20 infantry moved from Rostov to Volgograd
3 artilleries, 11 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
6 artilleries and 9 mech_infantrys moved from Ukraine to Western Ukraine
3 artilleries and 2 infantry moved from Novgorod to Baltic States
1 destroyer moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 127 Sea Zone to 112 Sea Zone
6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
1 fighter moved from Caucasus to Western Ukraine
1 fighter moved from Caucasus to Western Ukraine
1 fighter moved from Caucasus to Western UkraineCombat - Germans
Battle in Volgograd
Germans attack with 10 artilleries and 20 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 10 artilleries and 20 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 artilleries and 2 infantry moved from Northern Italy to FrancePlace Units - Germans
2 bombers and 8 infantry placed in Western Germany
3 armour placed in Novgorod
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,3
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs