L15 Radiant (Axis) vs Giallo (Allies+18)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                7 infantry moved from Korea to Manchuria
                3 mech_infantrys moved from Shantung to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to Manchuria
                4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Manchuria
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery and 1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour and 1 mech_infantry moved from Hopei to Kiangsi
                1 tactical_bomber moved from Kiangsu to Manchuria
                2 bombers, 4 fighters and 2 tactical_bombers moved from Kwangtung to Manchuria
                1 fighter moved from Kiangsu to Manchuria
                1 artillery and 6 infantry moved from Hopei to Anhwe
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                4 carriers moved from 6 Sea Zone to 19 Sea Zone
                4 battleships, 1 cruiser, 2 destroyers and 5 submarines moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 bombers, 11 fighters, 7 infantry, 3 mech_infantrys and 8 tactical_bombers
                    Russians defend with 2 aaGuns and 17 infantry
                        AA fire in Manchuria :  0/6 hits
                        Japanese roll dice for 2 bombers, 11 fighters, 7 infantry, 3 mech_infantrys and 8 tactical_bombers in Manchuria, round 2 :  13/31 hits
                        Chinese roll dice for 2 aaGuns and 17 infantry in Manchuria, round 2 :  4/17 hits
                        11 infantry owned by the Russians, 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
                        Japanese roll dice for 2 bombers, 11 fighters, 3 infantry, 3 mech_infantrys and 8 tactical_bombers in Manchuria, round 3 :  10/27 hits
                        Chinese roll dice for 6 infantry in Manchuria, round 3 :  3/6 hits
                        6 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 bombers, 11 fighters, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for Russians: 2 aaGuns and 17 infantry
                    Casualties for Japanese: 7 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kiangsi
                    Japanese attack with 1 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 :  0/2 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 armour in Kiangsi, round 3 :  0/1 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 :  1/1 hits
                        1 armour owned by the Japanese lost in Kiangsi
                    Chinese win with 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                4 fighters and 4 tactical_bombers moved from Manchuria to 19 Sea Zone
                2 bombers, 7 fighters and 4 tactical_bombers moved from Manchuria to Shantung

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
                Japanese collect 45 PUs (3 lost to blockades); end with 50 PUs total


  • This sums up my luck this game  :wink:

    dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 :  0/2 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 armour in Kiangsi, round 3 :  0/1 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 :  1/1 hits

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Queensland to Yunnan
                2 bombers moved from Java to Yunnan
                1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Eastern United States
                1 carrier and 3 transports placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                2 artilleries and 3 infantry moved from Kwangsi to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 artillery, 1 carrier, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 mech_infantry moved from Sikang to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
                4 fighters and 2 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                1 mech_infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 armour and 6 mech_infantrys moved from India to Yunnan
                1 submarine moved from 43 Sea Zone to 56 Sea Zone
                1 infantry moved from West India to India

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 4 fighters, 4 submarines and 2 tactical_bombers
                    Italians defend with 2 destroyers and 1 submarine
                    1 submarine owned by the Italians Submerged
                    British win with 1 bomber, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 2 submarines
                    Casualties for Italians: 2 destroyers
                Battle in Kazakhstan
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
                4 fighters and 2 tactical_bombers moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from 97 Sea Zone to Egypt
                1 artillery and 3 infantry moved from Alexandria to Tobruk
                2 armour moved from Egypt to Tobruk

    Place Units - British
                1 carrier, 1 tactical_bomber and 1 transport placed in 98 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 fighter
                EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 artillery placed in Persia

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                1 infantry moved from Western Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 infantry moved from Western Ukraine to Ukraine
                1 armour moved from Archangel to Urals
                      Italians take Nenetsia from Russians
                      Italians take Urals from Russians
                2 artilleries and 3 infantry moved from Romania to Bessarabia
                3 artilleries and 4 infantry moved from Yugoslavia to Northern Italy
                1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour and 1 fighter
                    Russians defend with 1 infantry
                    Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Caucasus to Rostov

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,6
                Italians collect 19 PUs (4 lost to blockades); end with 19 PUs total

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 cruiser moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 2 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 bomber moved from Yunnan to Kiangsu

    Combat - ANZAC
                Strategic bombing raid in Kiangsu
                    Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 6 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from Kiangsu to Yunnan

    Place Units - ANZAC
                1 artillery and 1 fighter placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                7 armour and 13 mech_infantrys moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British
                10 artilleries and 20 infantry moved from Ukraine to Rostov
                2 infantry moved from Karelia to Novgorod
                3 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
                10 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                2 artilleries and 9 infantry moved from Belarus to Eastern Poland
                1 artillery moved from Western Ukraine to Ukraine
                5 artilleries and 1 mech_infantry moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Ukraine to Rostov
                2 destroyers moved from 112 Sea Zone to 127 Sea Zone
                1 bomber moved from Ukraine to 127 Sea Zone
                3 fighters and 4 tactical_bombers moved from Southern Italy to Caucasus
                5 bombers moved from Ukraine to Sikang

    Combat - Germans
                Battle in 127 Sea Zone
                    Germans attack with 1 bomber and 2 destroyers
                    Russians defend with 1 submarine
                        Germans roll dice for 1 bomber and 2 destroyers in 127 Sea Zone, round 2 :  0/3 hits
                        Russians roll dice for 1 submarine in 127 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 destroyers in 127 Sea Zone, round 3 :  2/3 hits
                        Russians roll dice for 1 submarine in 127 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Russians lost in 127 Sea Zone
                    Germans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Sikang
                    Germans attack with 5 bombers
                    British defend with 1 fighter and 1 tactical_bomber; Chinese defend with 2 artilleries
                        Germans roll dice for 5 bombers in Sikang, round 2 :  1/5 hits
                        Chinese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Sikang, round 2 :  2/4 hits
                        2 bombers owned by the Germans and 1 artillery owned by the Chinese lost in Sikang
                        Germans roll dice for 3 bombers in Sikang, round 3 :  2/3 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 :  2/3 hits
                        1 tactical_bomber owned by the British, 2 bombers owned by the Germans and 1 artillery owned by the Chinese lost in Sikang
                        Germans roll dice for 1 bomber in Sikang, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter in Sikang, round 4 :  1/1 hits
                        1 bomber owned by the Germans lost in Sikang
                    Chinese win with 1 fighter remaining. Battle score for attacker is -41
                    Casualties for Germans: 5 bombers
                    Casualties for British: 1 tactical_bomber
                    Casualties for Chinese: 2 artilleries

    Non Combat Move - Germans
                1 bomber moved from 127 Sea Zone to Novgorod

    Place Units - Germans
                3 artilleries placed in Novgorod
                2 bombers and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,5
                Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs


  • Okay no this is starting to get retarded, the whole game been like this.  :?

    Germans attack with 5 bombers
                    British defend with 1 fighter and 1 tactical_bomber; Chinese defend with 2 artilleries
                        Germans roll dice for 5 bombers in Sikang, round 2 :  1/5 hits
                        Chinese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Sikang, round 2 :  2/4 hits
                        2 bombers owned by the Germans and 1 artillery owned by the Chinese lost in Sikang
                        Germans roll dice for 3 bombers in Sikang, round 3 :  2/3 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 :  2/3 hits
                        1 tactical_bomber owned by the British, 2 bombers owned by the Germans and 1 artillery owned by the     
                        Germans roll dice for 1 bomber in Sikang, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter in Sikang, round 4 :  1/1 hits
                        1 bomber owned by the Germans lost in Sikang
                    Chinese win with 1 fighter remaining. Battle score for attacker is -41

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Urals
                1 infantry moved from Vologda to Urals
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                2 mech_infantrys moved from Russia to Samara
                2 mech_infantrys moved from Samara to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                1 fighter moved from Russia to Urals
                1 infantry moved from Siberia to Amur
                1 mech_infantry moved from Tobruk to Libya
                      Russians take Libya from Italians
                1 armour moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia
                16 artilleries and 62 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 16 artilleries and 62 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Bryansk from Italians with 16 artilleries and 62 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Urals
                    Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Italians defend with 1 armour
                    Russians win, taking Urals from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Volgograd
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                    Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Volgograd to Russia
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Urals to Russia
                2 aaGuns moved from Russia to Bryansk

    Place Units - Russians
                9 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 40 PUs

  • '21 '20 '19 '18 '17 '16

    bad dice, it hurts with those expenisve bombers…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 47 PUs;
                Japanese buy 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 mech_infantrys moved from Manchuria to Amur
                3 fighters moved from Shantung to Philippines
                4 carriers, 4 fighters and 4 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Kiangsu to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Kiangsu to Hunan
                      Japanese take Hunan from Chinese
                1 mech_infantry moved from Kiangsu to Kiangsi
                3 mech_infantrys moved from Shantung to Kiangsi
                1 artillery and 6 infantry moved from Anhwe to Hopei
                1 artillery and 1 infantry moved from Timguska to Urals
                1 bomber moved from Shantung to Amur
                1 bomber moved from Shantung to Sikang
                2 fighters and 2 tactical_bombers moved from Shantung to Kiangsi
                2 fighters and 2 tactical_bombers moved from Shantung to Hopei

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 submarine
                        Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Amur
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 3 mech_infantrys in Amur, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers in Hopei, round 2 :  3/11 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 :  4/8 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Urals
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Urals, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Urals, round 2 :  2/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals
                    Russians win with no units remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Sikang
                    Japanese attack with 1 bomber
                    British defend with 1 fighter
                        Japanese roll dice for 1 bomber in Sikang, round 2 :  1/1 hits
                        Chinese roll dice for 1 fighter in Sikang, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 fighter owned by the British lost in Sikang
                    Chinese win with no units remaining. Battle score for attacker is -2
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 1 bomber

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
                2 fighters and 2 tactical_bombers moved from Hopei to Kiangsu
                1 bomber moved from Amur to Kiangsu

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                2 fighters, 1 infantry and 3 mech_infantrys placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 5 destroyers and 5 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 armour and 2 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from Yunnan to Shantung
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 1 carrier, 1 fighter, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
                3 fighters moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone

    Combat - Americans
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Morocco
                Battle in Sumatra
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 2 artilleries
                    Americans win, taking Morocco from Italians, taking Sumatra from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 artilleries
                Battle in Celebes
                Strategic bombing raid in Shantung
                    Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Shantung causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Shantung to Yunnan
                1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Yunnan to Queensland

    Place Units - Americans
                5 destroyers and 5 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Yunnan to Hunan
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                2 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 armour, 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Yunnan to Hopei
                1 fighter and 1 tactical_bomber moved from India to Hopei
                3 mech_infantrys moved from Yunnan to Hopei
                1 mech_infantry moved from Kazakhstan to Timguska
                      Russians take Timguska from Japanese
                2 mech_infantrys moved from Yunnan to Hopei
                1 mech_infantry moved from Yunnan to Hopei
                1 mech_infantry moved from Yunnan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Hopei
                1 mech_infantry moved from Tsinghai to Shensi
                1 mech_infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                2 infantry moved from Yunnan to Hunan

    Combat - British
                Battle in Hopei
                    British attack with 1 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 6 infantry
                    British win, taking Hopei from Japanese with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 3 mech_infantrys
                    Casualties for Japanese: 1 artillery and 6 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
                1 aaGun moved from Yunnan to Hunan
                1 aaGun moved from Yunnan to Kweichow
                1 infantry moved from India to Burma
                1 mech_infantry moved from India to Yunnan
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                3 transports moved from 98 Sea Zone to 96 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
                1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery moved from Burma to Yunnan
                1 submarine moved from 56 Sea Zone to 54 Sea Zone

    Place Units - British
                2 artilleries and 1 infantry placed in Egypt
                3 armour placed in Union of South Africa
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 1 armour and 3 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Iraq
                      Italians take Iraq from Russians
                1 infantry moved from Ukraine to Bessarabia
                4 artilleries moved from Northern Italy to Yugoslavia
                6 infantry moved from Northern Italy to Southern Italy
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
                1 fighter moved from Rostov to Southern Italy

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Italians win, taking Libya from Russians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians

    Place Units - Italians
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,2
                Italians collect 20 PUs (2 lost to blockades); end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 battleship and 1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 bombers and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 armour and 13 mech_infantrys moved from Northwest Persia to Persia
                      Germans take Persia from British
                1 mech_infantry moved from Rostov to Northwest Persia
                10 artilleries and 20 infantry moved from Rostov to Volgograd
                3 artilleries, 11 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 armour moved from Ukraine to Caucasus
                1 armour moved from Ukraine to Caucasus
                1 armour moved from Ukraine to Caucasus
                6 artilleries and 9 mech_infantrys moved from Ukraine to Western Ukraine
                3 artilleries and 2 infantry moved from Novgorod to Baltic States
                1 destroyer moved from 127 Sea Zone to 112 Sea Zone
                1 destroyer moved from 127 Sea Zone to 112 Sea Zone
                6 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Novgorod to Western Germany
                1 bomber moved from Germany to Western Germany
                1 bomber moved from Germany to Western Germany
                1 fighter moved from Caucasus to Western Ukraine
                1 fighter moved from Caucasus to Western Ukraine
                1 fighter moved from Caucasus to Western Ukraine

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 10 artilleries and 20 infantry
                    Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 10 artilleries and 20 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                2 artilleries and 2 infantry moved from Northern Italy to France

    Place Units - Germans
                2 bombers and 8 infantry placed in Western Germany
                3 armour placed in Novgorod
                1 artillery and 2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,3
                Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

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