@Avner please use 2nd file – edit to ncm usa cruiser/destroyer/marine from eastern usa to sz91/morocco
15L axis-dominion (axis) vs BerntBernt (allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Syria to Eastern PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Bessarabia to Western Ukraine
1 armour and 9 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
2 bombers moved from Rostov to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 armour, 2 bombers, 2 infantry and 9 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 2 bombers, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
19 armour moved from Rostov to Northwest Persia
4 mech_infantrys moved from Rostov to Northwest Persia
3 infantry moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
3 infantry moved from Rostov to Caucasus
7 mech_infantrys moved from Bessarabia to Rostov
1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Ukraine to Rostov
1 aaGun and 3 infantry moved from Novgorod to Belarus
1 aaGun, 1 artillery and 4 infantry moved from Baltic States to Belarus
2 bombers moved from Western Ukraine to Western Germany
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Yugoslavia to Romania
1 mech_infantry moved from Romania to Bessarabia
3 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
3 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 submarines moved from 109 Sea Zone to 119 Sea Zone
1 aaGun and 5 infantry moved from Southern France to France
1 fighter and 1 tactical_bomber moved from Rostov to Southern Italy
3 infantry moved from Rostov to CaucasusPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
3 artilleries and 3 infantry placed in Germany
2 infantry placed in YugoslaviaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,4
Germans collect 60 PUs (4 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
5 mech_infantrys moved from Vologda to Urals
1 armour moved from Vologda to Urals
2 infantry moved from Vologda to Samara
2 artilleries moved from Russia to Samara
10 artilleries and 10 infantry moved from Russia to Samara
10 infantry moved from Russia to Samara
7 artilleries moved from Russia to Samara
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Urals
Russians attack with 2 armour and 5 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Urals from Germans with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 19 artilleries and 22 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 19 artilleries and 21 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
3 infantry moved from Kansu to Novosibirsk
2 aaGuns and 21 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Iraq to EgyptPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 4 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 infantry moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
2 bombers moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 fighter moved from French Indo China to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 battleship, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from Hunan to 35 Sea Zone
1 fighter moved from Jehol to 35 Sea Zone
1 tactical_bomber moved from Hunan to Jehol
4 artilleries and 4 infantry moved from French Indo China to Shan State
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from Kiangsi to French Indo China
1 tactical_bomber moved from Jehol to Japan
1 armour moved from Buyant-Uhaa to Manchuria
1 fighter and 1 tactical_bomber moved from Szechwan to Jehol
2 bombers moved from Szechwan to French Indo China
1 aaGun moved from Burma to India
4 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Sakha to BuryatiaPlace Units - Japanese
3 armour placed in Manchuria
3 mech_infantrys placed in French Indo China
4 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 97 Sea ZoneNon Combat Move - Americans
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from 21 Sea Zone to Guam
1 bomber and 6 fighters moved from Midway to 21 Sea Zone
1 bomber moved from 21 Sea Zone to Guam
1 tactical_bomber moved from 21 Sea Zone to Guam
1 fighter moved from 26 Sea Zone to 21 Sea Zone
1 submarine moved from 46 Sea Zone to 21 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 tactical_bombers moved from Western United States to Wake Island
1 armour, 3 infantry and 2 transports moved from 52 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 harbour placed in Guam
1 transport placed in 10 Sea Zone
2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
11 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Kansu to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to KansuPlace Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 carrier and 2 transports; Remaining resources: 4 PUs;Combat Move - British
1 mech_infantry moved from Kansu to Szechwan
1 bomber moved from Eastern Persia to Szechwan
1 bomber moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
2 infantry moved from West India to India
1 bomber moved from Eastern Persia to India
2 fighters and 1 tactical_bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 armour moved from Eastern Persia to IndiaCombat - British
Battle in India
British attack with 1 armour, 1 bomber and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British win, taking India from Japanese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Szechwan
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 armour
British win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Kazakhstan from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Germany
British attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
retreated to Western Germany
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -26
Casualties for Germans: 1 aaGun
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - British
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Iraq to Eastern Persia
1 bomber moved from India to Eastern Persia
3 aaGuns and 8 infantry moved from West India to Eastern Persia
1 armour, 1 artillery, 2 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Szechwan to Kansu
1 bomber moved from Kazakhstan to RussiaPlace Units - British
1 carrier and 2 transports placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3,3,6
British collect 29 PUs (2 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,1,6,3,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total -
u forgot your brit units in the pac…i’m assuming u wanted to move them right? i’ll play out italy, feel free to move them during anz. shouldn’t affect anything i do with italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Caucasus to Iraq
Italians take Iraq from RussiansCombat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
1 aaGun, 2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Rostov to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Rostov to Southern Italy
1 mech_infantry moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Southern Italy to Greater Southern Germany
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Northern Italy to Greater Southern Germany
1 fighter moved from Southern Italy to Western GermanyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 2 armour
EDIT: Adding units owned by Italians to Northwest Persia: 2 armour
EDIT: Changing ownership of Iraq from Italians to Russians
EDIT: Turning off Edit Mode
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,2
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
u forgot to move your brit units in the pac…i’m assuming u wanted to move them right? i’ll play out italy, feel free to move them during anz. shouldn’t affect anything i do with italy
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italy is played out so it’s your turn btw. but see my message above
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OK, thanks. You were correct to assume that I forgot to move them on UKs turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by British from 10 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Removing units owned by British from 63 Sea Zone: 2 armour, 2 infantry and 1 transport
EDIT: Adding units owned by British to 26 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 21 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
5 submarines moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 5 infantry moved from Queensland to South Australia
2 aaGuns moved from Queensland to South Australia
3 fighters moved from Caroline Islands to QueenslandPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 7 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
Germans take Iraq from Russians
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
17 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
5 infantry moved from Caucasus to Rostov
1 aaGun and 3 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour and 9 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
3 artilleries and 2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia
2 infantry moved from Yugoslavia to Romania
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Yugoslavia
2 fighters moved from Rostov to Yugoslavia
1 aaGun moved from France to Western Germany
1 infantry moved from France to Western Germany
3 armour moved from Novgorod to BelarusPlace Units - Germans
1 airfield placed in Yugoslavia
1 submarine placed in 97 Sea Zone
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Western Germany
4 infantry placed in Germany
Germans undo move 6.
2 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,5
Germans collect 67 PUs (1 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 infantry moved from Novosibirsk to Samara
2 armour and 5 mech_infantrys moved from Urals to Novosibirsk
2 armour and 5 mech_infantrys moved from Novosibirsk to Samara
2 aaGuns and 21 infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Egypt to Belgian CongoPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 3 tactical_bombers moved from Jehol to 21 Sea Zone
7 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
1 artillery and 1 infantry moved from Jehol to Chahar
1 armour moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Jehol to Shantung
1 armour moved from Manchuria to Shantung
1 artillery and 1 infantry moved from Jehol to Shantung
1 artillery moved from Burma to India
2 transports moved from 39 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 21 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 22 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 bombers moved from French Indo China to 21 Sea Zone
3 fighters moved from Philippines to 21 Sea Zone
1 mech_infantry moved from French Indo China to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from French Indo China to Hunan
Japanese take Hunan from Chinese
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from Jehol to Chahar -
do u want to scramble from guam?
i will also need OOL, or do u prefer picking casualties one round at a time?
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Scramble max and pick casualties for max defense (save a destroyer if subs etc). Save US units for last if equal defensive value. Ask if in doubt.
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i finished the combats, but i am waiting on a rules clarification from gamerman regarding the option to retreat if there are only tps remaining. as soon as i get the definitive answer, i’ll complete the turn.





