none, thx
15L Giallo(axis)vs Karl7(allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery and 3 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
2 fighters moved from Belarus to NovgorodCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
7 infantry moved from Bryansk to Belarus
2 fighters moved from Novgorod to Belarus
1 fighter moved from Western Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
6 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
2 infantry moved from Caucasus to Northwest Persia
4 infantry moved from Russia to Bryansk
2 aaGuns and 17 infantry moved from Amur to Korea
2 infantry moved from Volgograd to CaucasusPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
oh shit
I forgot to move my anzac dd to block your fleet from attacking 6
will you allow edit?
otherwise game is over
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery and 3 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
2 fighters moved from Belarus to NovgorodCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
7 infantry moved from Bryansk to Belarus
2 fighters moved from Novgorod to Belarus
1 fighter moved from Western Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
6 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
2 infantry moved from Caucasus to Northwest Persia
4 infantry moved from Russia to Bryansk
2 aaGuns and 17 infantry moved from Amur to Korea
2 infantry moved from Volgograd to CaucasusPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 fighters and 4 tactical_bombers moved from 20 Sea Zone to 16 Sea Zone
3 fighters and 5 tactical_bombers moved from Japan to 16 Sea Zone
2 bombers moved from Kwangtung to 16 Sea Zone
1 fighter moved from Kwangtung to 45 Sea Zone
2 battleships moved from 20 Sea Zone to 19 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Kwangtung to 21 Sea Zone
1 fighter moved from Kwangtung to Shan State
1 armour moved from Kwangtung to Kiangsu
1 armour and 1 mech_infantry moved from Kwangsi to Kiangsu
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
5 infantry moved from Kwangsi to French Indo China
1 armour and 1 mech_infantry moved from Kwangsi to French Indo China
1 armour and 1 mech_infantry moved from Kwangsi to French Indo China -
What will be your ool in sz 16?
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yeah, unfortunately, I’ll have to see each roll. too tricky here. So go ahead and then post your round 1 hits. Then I’ll make a choice.
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I saw people posted the dice here, how does it work
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you type this:
;aaa 4@1 2@2 6@3 4@4;
but REPLACE the ; with : and then post
the internal dice roller will read it as 4 units rolling at 1, 2 units rolling at 2 etc
make sense?
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so here you would roll
;aaa 9@3 12@4;
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Understood, I will do it later, not at home atm
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cool
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Rolls: 9@3 12@4; Total Hits: 119@3: (5, 4, 5, 4, 4, 4, 1, 4, 1)12@4: (1, 1, 3, 3, 2, 5, 1, 3, 6, 4, 3, 6) -
11 hits!
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ok, so here is the casualty roster:
1 cv sunk
1 cv damaged
2 dd sunk
3 cruisers sunk
hit to battleship
tacb gone
1 ftr gone
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you want me to roll the defense?
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sure
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Defense!
Rolls: 5@2 4@3 6@4; Total Hits: 85@2: (3, 2, 4, 1, 3)4@3: (4, 4, 2, 3)6@4: (4, 4, 6, 3, 3, 6) -
ok, so I got:
1 cv whole
1 cv damaged
4ftrs
battleship
interesting choice, I’ve got 2 ftrs in the wind, but you can finish off that fleet in one blow! :wink:
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k 4 fig 4 tac gone
Rolls: 5@3 7@4; Total Hits: 55@3: (2, 5, 6, 5, 4)7@4: (3, 4, 6, 4, 4, 5, 5) -
5 hits,
I’ll take out:
damaged cv
hit to whole cv
3 ftrs
Defense!
Rolls: 2@2 5@4; Total Hits: 22@2: (6, 2)5@4: (4, 5, 6, 6, 6)





