assumed no scramble in n.ita
G40L2015 Gamerman01(Allies+20) vs MakeMaps (Axis) Game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 56 Sea Zone to 43 Sea ZoneCombat - French
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 battleship and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is 12
Casualties for French: 1 destroyer
Casualties for Japanese: 1 battleshipNon Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Algeria to Trans-Jordan
2 infantry moved from Algeria to Morocco
1 infantry moved from 112 Sea Zone to NorwayTurn Complete - French
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Nice move hitting Z92 - I was counting on the French taking out 2 German subs in 110 and now I have problems! I don’t know why I didn’t consider the threat of the Italian subs - again, great move
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OUCH
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 battleship and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is 12
Casualties for French: 1 destroyer
Casualties for Japanese: 1 battleshipyou don’t see this too often.
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It was already damaged, Bold :roll:
Lucky for him the Bship went 3/3 and his transport survives
Already ran a destroyer/cruiser into it -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 2 bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 artillery moved from Western Ukraine to Bryansk
4 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
5 infantry moved from Bessarabia to Ukraine
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
Germans take 105 Sea Zone from Neutral
1 armour moved from Ukraine to Rostov
2 tactical_bombers moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 2 bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 artillery moved from Western Ukraine to Bryansk
4 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
5 infantry moved from Bessarabia to Ukraine
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
Germans take 105 Sea Zone from Neutral
1 armour moved from Ukraine to Rostov
2 tactical_bombers moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to BryanskCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter and 5 submarines
French defend with 1 cruiser; British defend with 2 battleships, 1 destroyer and 3 transports
British win with 1 battleship and 3 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 5 submarines
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 destroyer
Battle in Rostov
Germans attack with 1 armour and 2 tactical_bombers
British defend with 1 fighter
Germans win, taking Rostov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 fighterNon Combat Move - Germans
1 tactical_bomber moved from Rostov to UkrainePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
2 bombers placed in Romania
Germans undo move 3.
2 bombers placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
OK, I (or anyone else) would not have been happy if your subs hit after taking off my destroyer without asking. The subs’ surprise strike capability is a big factor. If your subs had all hit the second round, several ships would be sunk without being able to fire back and that would have been terrible.
Most players would have lost the cruiser after that first round and kept the destroyer.
Sorry your luck was poor there and you could have sunk my whole fleet because I apparently forgot that France (Z92) goes AFTER Italy or something, but it was not to be… At least you don’t have an argument with me now.
Moral of the story - wait for casualty choices from your opponent in situations like this, or else give him the best possible scenario. Taking my destroyer off first could have been disastrous, and if you rolled a bunch of 1’s and 2’s after that and sunk my fleet, while the dice would be lucky for you, your opponent would be protesting very strongly.
So an FYI for the future :-)
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Battleships doing some serious damage in this game, for once! Off Borneo, and now off Denmark
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Olgiy to Kansu
5 infantry moved from Timguska to Kansu
1 infantry moved from Tambov to Rostov
2 armour moved from Caucasus to Rostov
2 mech_infantrys moved from Volgograd to Bryansk
4 infantry moved from Tambov to Bryansk
5 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 fighter moved from Tambov to Bryansk
1 bomber moved from Tambov to Archangel
1 mech_infantry moved from Russia to Archangel
5 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Vyborg to Karelia
1 artillery and 4 infantry moved from Finland to KareliaCombat - Russians
Battle in Archangel
Russians attack with 1 bomber, 5 infantry and 1 mech_infantry
Germans defend with 4 infantry
Russians win, taking Archangel from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantry
Battle in Rostov
Russians attack with 2 armour and 1 infantry
Germans defend with 1 armour
Russians win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 7 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries, 3 fighters, 10 infantry and 3 mech_infantrys
Germans defend with 2 armour, 3 artilleries and 7 infantry
7 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Russians retreated to Russia
Germans win with 2 armour and 2 artilleries remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 7 infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 fighters moved from Bryansk to Russia
2 aaGuns moved from Smolensk to Russia
1 aaGun moved from Tambov to Russia
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Ulaanbaatar to Buryatia
1 aaGun and 6 infantry moved from Sakha to Buryatia
1 infantry moved from Dzavhan to Central Mongolia
1 bomber moved from Archangel to NovosibirskPlace Units - Russians
3 infantry placed in Volgograd
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
OK, I (or anyone else) would not have been happy if your subs hit after taking off my destroyer without asking. The subs’ surprise strike capability is a big factor. If your subs had all hit the second round, several ships would be sunk without being able to fire back and that would have been terrible.
Most players would have lost the cruiser after that first round and kept the destroyer.
Sorry your luck was poor there and you could have sunk my whole fleet because I apparently forgot that France (Z92) goes AFTER Italy or something, but it was not to be… At least you don’t have an argument with me now.
Moral of the story - wait for casualty choices from your opponent in situations like this, or else give him the best possible scenario. Taking my destroyer off first could have been disastrous, and if you rolled a bunch of 1’s and 2’s after that and sunk my fleet, while the dice would be lucky for you, your opponent would be protesting very strongly.
So an FYI for the future :-)
Ah :-o
I’m really sorry about that. You are completely right. I won’t give any excuse why I did it. I just won’t do it again. Once again, sorry :-( Lucky for you it worked out in the end.
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Don’t worry! I’m not looking for apologies, and thankfully it worked out in this case - I just wanted to tip you off so you don’t make anybody mad in the future! Looking forward to your next turn - I’m having a blast!
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Lucky lucky (lindy).
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 bombers and 9 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Yunnan to Burma
5 armour moved from Kweichow to Burma
1 armour moved from Kiangsu to Chahar
1 armour moved from Shantung to Jehol
1 fighter moved from Manchuria to Jehol
1 fighter moved from Korea to Chahar
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 fighter moved from French Indo China to Burma
2 bombers moved from French Indo China to India
1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to Szechwan
1 armour moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kweichow
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
2 infantry moved from 55 Sea Zone to Northern Territory
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
3 carriers moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
4 tactical_bombers moved from French Indo China to 37 Sea Zone -
India Scramble?
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No intercepting, thanks
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You do realize the sub off New Guinea can’t block the fleet, right? Just wanted to make sure you weren’t counting on it for that…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 bombers and 9 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Yunnan to Burma
5 armour moved from Kweichow to Burma
1 armour moved from Kiangsu to Chahar
1 armour moved from Shantung to Jehol
1 fighter moved from Manchuria to Jehol
1 fighter moved from Korea to Chahar
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 fighter moved from French Indo China to Burma
2 bombers moved from French Indo China to India
1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to Szechwan
1 armour moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kweichow
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
2 infantry moved from 55 Sea Zone to Northern Territory
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
3 carriers moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
4 tactical_bombers moved from French Indo China to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Burma
Japanese attack with 5 armour, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 5 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Chahar
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Western Australia
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 transport; British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Western Australia from ANZAC, taking 37 Sea Zone from UK_Pacific with 1 battleship, 3 carriers, 1 destroyer, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 transport
Casualties for British: 1 battleship
Battle in Shan State
Japanese attack with 1 fighter
British defend with 1 artillery
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Szechwan
Japanese attack with 1 fighter
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Northern Territory
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Chahar to Anhwe
1 fighter moved from Shan State to French Indo China
2 bombers moved from India to YunnanPlace Units - Japanese
2 bombers placed in Kiangsu
1 infantry placed in Kiangsu
3 infantry placed in Shantung
1 infantry placed in Japan
3 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 bombers and 9 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Yunnan to Burma
5 armour moved from Kweichow to Burma
1 armour moved from Kiangsu to Chahar
1 armour moved from Shantung to Jehol
1 fighter moved from Manchuria to Jehol
1 fighter moved from Korea to Chahar
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 fighter moved from French Indo China to Burma
2 bombers moved from French Indo China to India
1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to Szechwan
1 armour moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kweichow
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
2 infantry moved from 55 Sea Zone to Northern Territory
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
3 carriers moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
4 tactical_bombers moved from French Indo China to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Burma
Japanese attack with 5 armour, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 5 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Chahar
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Western Australia
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 transport; British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Western Australia from ANZAC, taking 37 Sea Zone from UK_Pacific with 1 battleship, 3 carriers, 1 destroyer, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 transport
Casualties for British: 1 battleship
Battle in Shan State
Japanese attack with 1 fighter
British defend with 1 artillery
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Szechwan
Japanese attack with 1 fighter
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Northern Territory
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Chahar to Anhwe
1 fighter moved from Shan State to French Indo China
2 bombers moved from India to YunnanPlace Units - Japanese
2 bombers placed in Kiangsu
1 infantry placed in Kiangsu
3 infantry placed in Shantung
1 infantry placed in Japan
3 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 2 artilleries and 8 infantry
EDIT: Adding units owned by Japanese to Korea: 1 aaGun
EDIT: Removing units owned by Japanese from Amur: 1 aaGun, 2 artilleries and 8 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Venezuela
2 mech_infantrys moved from Southeast Mexico to Venezuela
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Venezuela
1 bomber moved from Western United States to Spain
1 bomber moved from Eastern United States to Spain
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Midway to 35 Sea Zone
1 fighter moved from Wake Island to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Spain
Americans attack with 1 armour, 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in Venezuela
Americans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 mech_infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
2 bombers moved from Spain to Gibraltar
1 bomber moved from Venezuela to Gibraltar
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 55 Sea Zone to Philippines
2 carriers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Midway to 33 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
I’m still having trouble with the dice on offense…
Technically you could take issue with how I chose the sub first in Z55. It might have been possible for you to submerge it in round 2 after I lost the destroyer in round 1. It was the only decision you would have this round, so I decided to facilitate the game and take the sub first since I had what I thought was overwhelming offense. If you protest Z55, we can talk about it and come up with a solution that is agreeable to both of us.