assumed no scramble in n.ita
G40L2015 Gamerman01(Allies+20) vs MakeMaps (Axis) Game 1
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That is a serious hit rate you have going with Japan. Wasn’t just French Indo last turn, huh
And only 1/9 on AAA
So the dice gods are trying to keep it competitive…… Don’t come crying to me when the luck stops :lol: :wink: -
OK, moving now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Wake Island to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour and 2 bombers placed in Eastern United States
1 infantry placed in Central United States
1 bomber placed in Western United States
1 transport placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to Denmark
1 battleship moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to 100 Sea Zone
1 artillery moved from Siam to Shan State
UK_Pacific take Shan State from Japanese
1 battleship moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 39 Sea Zone from Neutral
1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 mech_infantry moved from India to BurmaCombat - British
British creates battle in territory 97 Sea Zone
Battle in 112 Sea Zone
British attack with 2 battleships, 1 cruiser, 1 destroyer and 3 transports; French loiter and taunt with 1 infantry
Germans defend with 3 submarines
Units damaged: 2 battleships owned by the British
British win with 2 battleships, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 3 submarines
Casualties for British: 1 cruiser
Battle in Denmark
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 infantry
British win, taking Denmark from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 2 infantry
Battle in 100 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 37 Sea Zone
British attack with 1 battleship
Japanese defend with 1 destroyer and 1 transport
British win, taking 37 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 41 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
British win, taking 41 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Burma
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Burma from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 infantry moved from Eastern Persia to West India
1 fighter moved from 100 Sea Zone to Rostov
1 fighter moved from Denmark to Norway
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from Tanganyika Territory to Kenya
1 fighter moved from Anglo Egyptian Sudan to Iraq
1 artillery and 1 infantry moved from British Columbia to Western United States
1 armour moved from Alberta Saskatchewan Manitoba to Southeast Mexico
1 infantry moved from Alberta Saskatchewan Manitoba to British ColumbiaPlace Units - British
1 factory_minor placed in Egypt
1 armour, 2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 artilleries, 1 fighter and 2 infantry placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Units Change Ownership
Some Units in India change ownership: 2 artilleries, 1 fighter and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
Playing fast and loose - forgot to use the 3rd transport in 112 :-P :wink:
The 112 battle was incredible - too many of those in this game - but the Japs let you down
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Couldn’t even use it in non-com because it was involved in the battle - ouch
(To be clear, I’m not asking for any concessions. Just explaining how my oversight hurt me, for your future playing benefit) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 fighter moved from Southern Italy to Denmark
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Neutral
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
2 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Denmark
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery
Italians win, taking Denmark from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 92 Sea Zone
Italians attack with 3 submarines
French defend with 1 cruiser and 1 destroyer
Italians win with 3 submarines remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - Italians
1 fighter moved from Denmark to Western GermanyPlace Units - Italians
1 armour placed in Northern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 10 PUs (4 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
The guys were right - this new version at least sometimes doesn’t give you a retreat option at sea…… I might have retreated the cruiser, but never got the chance. We’ll just leave it. Luckily for me I did score 1 hit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Neutral
ANZAC take 54 Sea Zone from Neutral
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 cruiser and 1 destroyerNon Combat Move - ANZAC
1 fighter moved from India to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 aaGun moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
ANZAC collect 11 PUs (2 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 56 Sea Zone to 43 Sea ZoneCombat - French
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 battleship and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is 12
Casualties for French: 1 destroyer
Casualties for Japanese: 1 battleshipNon Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Algeria to Trans-Jordan
2 infantry moved from Algeria to Morocco
1 infantry moved from 112 Sea Zone to NorwayTurn Complete - French
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Nice move hitting Z92 - I was counting on the French taking out 2 German subs in 110 and now I have problems! I don’t know why I didn’t consider the threat of the Italian subs - again, great move
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OUCH
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 battleship and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is 12
Casualties for French: 1 destroyer
Casualties for Japanese: 1 battleshipyou don’t see this too often.
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It was already damaged, Bold :roll:
Lucky for him the Bship went 3/3 and his transport survives
Already ran a destroyer/cruiser into it -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 2 bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 artillery moved from Western Ukraine to Bryansk
4 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
5 infantry moved from Bessarabia to Ukraine
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
Germans take 105 Sea Zone from Neutral
1 armour moved from Ukraine to Rostov
2 tactical_bombers moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 2 bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 artillery moved from Western Ukraine to Bryansk
4 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
5 infantry moved from Bessarabia to Ukraine
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
Germans take 105 Sea Zone from Neutral
1 armour moved from Ukraine to Rostov
2 tactical_bombers moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to BryanskCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter and 5 submarines
French defend with 1 cruiser; British defend with 2 battleships, 1 destroyer and 3 transports
British win with 1 battleship and 3 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 5 submarines
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 destroyer
Battle in Rostov
Germans attack with 1 armour and 2 tactical_bombers
British defend with 1 fighter
Germans win, taking Rostov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 fighterNon Combat Move - Germans
1 tactical_bomber moved from Rostov to UkrainePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
2 bombers placed in Romania
Germans undo move 3.
2 bombers placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
OK, I (or anyone else) would not have been happy if your subs hit after taking off my destroyer without asking. The subs’ surprise strike capability is a big factor. If your subs had all hit the second round, several ships would be sunk without being able to fire back and that would have been terrible.
Most players would have lost the cruiser after that first round and kept the destroyer.
Sorry your luck was poor there and you could have sunk my whole fleet because I apparently forgot that France (Z92) goes AFTER Italy or something, but it was not to be… At least you don’t have an argument with me now.
Moral of the story - wait for casualty choices from your opponent in situations like this, or else give him the best possible scenario. Taking my destroyer off first could have been disastrous, and if you rolled a bunch of 1’s and 2’s after that and sunk my fleet, while the dice would be lucky for you, your opponent would be protesting very strongly.
So an FYI for the future :-)
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Battleships doing some serious damage in this game, for once! Off Borneo, and now off Denmark
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Olgiy to Kansu
5 infantry moved from Timguska to Kansu
1 infantry moved from Tambov to Rostov
2 armour moved from Caucasus to Rostov
2 mech_infantrys moved from Volgograd to Bryansk
4 infantry moved from Tambov to Bryansk
5 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 fighter moved from Tambov to Bryansk
1 bomber moved from Tambov to Archangel
1 mech_infantry moved from Russia to Archangel
5 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Vyborg to Karelia
1 artillery and 4 infantry moved from Finland to KareliaCombat - Russians
Battle in Archangel
Russians attack with 1 bomber, 5 infantry and 1 mech_infantry
Germans defend with 4 infantry
Russians win, taking Archangel from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantry
Battle in Rostov
Russians attack with 2 armour and 1 infantry
Germans defend with 1 armour
Russians win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 7 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries, 3 fighters, 10 infantry and 3 mech_infantrys
Germans defend with 2 armour, 3 artilleries and 7 infantry
7 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Russians retreated to Russia
Germans win with 2 armour and 2 artilleries remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 7 infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 fighters moved from Bryansk to Russia
2 aaGuns moved from Smolensk to Russia
1 aaGun moved from Tambov to Russia
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Ulaanbaatar to Buryatia
1 aaGun and 6 infantry moved from Sakha to Buryatia
1 infantry moved from Dzavhan to Central Mongolia
1 bomber moved from Archangel to NovosibirskPlace Units - Russians
3 infantry placed in Volgograd
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
OK, I (or anyone else) would not have been happy if your subs hit after taking off my destroyer without asking. The subs’ surprise strike capability is a big factor. If your subs had all hit the second round, several ships would be sunk without being able to fire back and that would have been terrible.
Most players would have lost the cruiser after that first round and kept the destroyer.
Sorry your luck was poor there and you could have sunk my whole fleet because I apparently forgot that France (Z92) goes AFTER Italy or something, but it was not to be… At least you don’t have an argument with me now.
Moral of the story - wait for casualty choices from your opponent in situations like this, or else give him the best possible scenario. Taking my destroyer off first could have been disastrous, and if you rolled a bunch of 1’s and 2’s after that and sunk my fleet, while the dice would be lucky for you, your opponent would be protesting very strongly.
So an FYI for the future :-)
Ah :-o
I’m really sorry about that. You are completely right. I won’t give any excuse why I did it. I just won’t do it again. Once again, sorry :-( Lucky for you it worked out in the end.