2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Eastern Poland to Belarus
                1 armour moved from Novgorod to Belarus

    Combat - Italians
                Italians creates battle in territory 95 Sea Zone
                Battle in Belarus
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Belarus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Romania to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                2 aaGuns moved from Northern Italy to Southern Italy
                2 aaGuns moved from Western Germany to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to France
                1 infantry moved from Yugoslavia to Romania
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                Italians collect 11 PUs (5 lost to blockades); end with 12 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I hated the convoy dice rule before this game

  • 12

    @Gamerman01:

    Battle score of 10, 3 units destroyed total.  Real big, Bold

    strategic considerations

  • 25 24 23 22 15 11 10 Official Q&A Mod

    But then he only moved 1 sub to 97.  Which proceeded to rip me for 5…. imagine if he sent 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from United Kingdom to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        Tunisia : 3 infantry

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 25 / 36
        Japanese : 63 / 69
        Americans : 52 / 68
        Chinese : 7 / 9
        British : 28 / 25
        UK_Pacific : 6 / 6
        Italians : 16 / 12
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Sweet - G6
    Time to wail on the Russians


  • I look forward to see which surprises you have ready for me  :-o


  • Maybe next time I can send more than 1 subs to z97… I think if I had send more now I would have lost my fleet

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Ghostglider:

    I look forward to see which surprises you have ready for me  :-o

    Good, good  :-) Will be while you’re sleeping

  • 15

    @Gamerman01:

    @Ghostglider:

    I look forward to see which surprises you have ready for me  :-o

    Good, good  :-) Will be while you’re sleeping

    Hehe, these back to back posts - On their own kinda funny!  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    If those AA cannons are working like they have been the whole game, this is a very bad idea

  • 12

    @Gamerman01:

    I hated the convoy dice rule before this game

    yeah, they nailed ghost pretty good as well right?

  • 12

    AA can’t keep hitting at 50% can it?  OF COURSE IT CAN!!!  :evil:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Boldfresh:

    @Gamerman01:

    I hated the convoy dice rule before this game

    yeah, they nailed ghost pretty good as well right?

    A sub getting 4 in 109 is my highlight.  Turn before it was 1.  Don’t get me started, even though that’s pretty much what you’re trying to do

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Smolensk
                1 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
                1 armour moved from Archangel to Vologda
                      Germans take Nenetsia from Russians
                3 fighters and 2 tactical_bombers moved from Southern Italy to Rostov
                5 infantry moved from Ukraine to Rostov
                1 armour moved from Archangel to Smolensk
                1 tactical_bomber moved from Novgorod to Smolensk
                1 mech_infantry moved from Archangel to Smolensk
                4 mech_infantrys moved from Archangel to Vologda
                2 bombers moved from Western Germany to Vologda
                1 tactical_bomber moved from Novgorod to Smolensk
                1 submarine moved from 110 Sea Zone to 87 Sea Zone
                1 submarine moved from 105 Sea Zone to 87 Sea Zone
                1 destroyer moved from 113 Sea Zone to 105 Sea Zone
                1 fighter moved from Western Germany to 105 Sea Zone
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                      Germans take 109 Sea Zone from Neutral

    Combat - Germans
                Germans creates battle in territory 95 Sea Zone
                Germans creates battle in territory 93 Sea Zone
                Battle in 105 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 submarine
                    Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 95 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                    1 submarine owned by the Americans Submerged
                Battle in Rostov
                    Germans attack with 3 fighters, 5 infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun and 5 infantry
                    Germans winAmericans win with no units remaining, taking Rostov from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 aaGun and 5 infantry
                Battle in Vologda
                    Germans attack with 1 armour, 2 bombers and 4 mech_infantrys
                    Russians defend with 6 infantry
                    Germans win, taking Vologda from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 6 infantry
                Battle in Smolensk
                    Germans attack with 2 armour, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 aaGun and 5 infantry
                    Germans win, taking Smolensk from Russians with 2 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 5 infantry

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Your Russians fight a lot better than your French, Yugoslavs, and Greeks…

    But no more AAA magic

    Fight or submerge off coast of West Africa?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yo, I need a little decision for a single sub off Africa.  My German turn is in limbo here

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No biggie - I did my noncom anyway - let me know about that sub and I can finalize the turn


  • SUB fight
    When you hit:
    If you have only 1 sub, OOL is SUB, DD
    If you have 2 subs my OOL is DD, SUB - SUB will submerge

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Thank you - you’re one of the best to play with

    USA sub surprise strikeDiceRolls: 1@1; Total Hits: 01@1: (6)

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