@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
No, no, thanks for asking but the edit is perfectly fine
Hot game!! As it should be
I’m about to pull the trigger on Italy, hoping you might be able to move before bed tonight
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Belarus
Combat - Italians
Italians creates battle in territory 95 Sea Zone
Battle in Belarus
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 aaGuns moved from Northern Italy to Southern Italy
2 aaGuns moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to France
1 infantry moved from Yugoslavia to Romania
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 11 PUs (5 lost to blockades); end with 12 PUs total
I hated the convoy dice rule before this game
But then he only moved 1 sub to 97. Which proceeded to rip me for 5…. imagine if he sent 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Tunisia : 3 infantry
Production/PUs Summary :
Germans : 50 / 58
Russians : 25 / 36
Japanese : 63 / 69
Americans : 52 / 68
Chinese : 7 / 9
British : 28 / 25
UK_Pacific : 6 / 6
Italians : 16 / 12
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sweet - G6
Time to wail on the Russians
I look forward to see which surprises you have ready for me :-o
Maybe next time I can send more than 1 subs to z97… I think if I had send more now I would have lost my fleet
I look forward to see which surprises you have ready for me :-o
Good, good :-) Will be while you’re sleeping
I look forward to see which surprises you have ready for me :-o
Good, good :-) Will be while you’re sleeping
Hehe, these back to back posts - On their own kinda funny! :wink:
If those AA cannons are working like they have been the whole game, this is a very bad idea
I hated the convoy dice rule before this game
yeah, they nailed ghost pretty good as well right?
AA can’t keep hitting at 50% can it? OF COURSE IT CAN!!! :evil:
I hated the convoy dice rule before this game
yeah, they nailed ghost pretty good as well right?
A sub getting 4 in 109 is my highlight. Turn before it was 1. Don’t get me started, even though that’s pretty much what you’re trying to do
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
1 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 armour moved from Archangel to Vologda
Germans take Nenetsia from Russians
3 fighters and 2 tactical_bombers moved from Southern Italy to Rostov
5 infantry moved from Ukraine to Rostov
1 armour moved from Archangel to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Archangel to Smolensk
4 mech_infantrys moved from Archangel to Vologda
2 bombers moved from Western Germany to Vologda
1 tactical_bomber moved from Novgorod to Smolensk
1 submarine moved from 110 Sea Zone to 87 Sea Zone
1 submarine moved from 105 Sea Zone to 87 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Germans take 109 Sea Zone from Neutral
Combat - Germans
Germans creates battle in territory 95 Sea Zone
Germans creates battle in territory 93 Sea Zone
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 95 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Americans Submerged
Battle in Rostov
Germans attack with 3 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 5 infantry
Germans winAmericans win with no units remaining, taking Rostov from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Vologda
Germans attack with 1 armour, 2 bombers and 4 mech_infantrys
Russians defend with 6 infantry
Germans win, taking Vologda from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 5 infantry
Germans win, taking Smolensk from Russians with 2 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Your Russians fight a lot better than your French, Yugoslavs, and Greeks…
But no more AAA magic
Fight or submerge off coast of West Africa?
Yo, I need a little decision for a single sub off Africa. My German turn is in limbo here
No biggie - I did my noncom anyway - let me know about that sub and I can finalize the turn