None.
2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
Americans take 26 Sea Zone from Neutral
1 destroyer and 1 submarine moved from 101 Sea Zone to 87 Sea Zone
Americans take 89 Sea Zone from Neutral
2 submarines moved from 97 Sea Zone to 95 Sea Zone
Americans take 97 Sea Zone from Italians
2 bombers, 2 fighters and 1 tactical_bomber moved from Malta to 95 Sea ZoneCombat - Americans
Americans creates battle in territory 105 Sea Zone
Battle in 95 Sea Zone
Americans attack with 2 bombers, 2 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 submarine; Italians defend with 2 destroyers and 3 submarines
Italians roll dice for 4 submarines in 95 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 95 Sea Zone
1 submarine owned by the Americans Submerged
3 submarines owned by the Italians and 1 submarine owned by the Germans Submerged
Americans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarine
Battle in 87 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 87 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers, 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Tunisia
1 bomber moved from Western United States to Gibraltar
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 49 Sea Zone to 63 Sea Zone
2 fighters moved from 26 Sea Zone to New Zealand
1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
4 infantry, 1 mech_infantry and 4 transports moved from 25 Sea Zone to 16 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 fighter moved from Western United States to 16 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from United Kingdom to GibraltarPlace Units - Americans
1 carrier, 2 destroyers and 4 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsTerritory Summary for Americans :
Queensland : 1 artillery
New Zealand : 2 fighters
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag
16 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports
63 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Southeast Mexico : 1 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Tunisia : 2 bombers, 2 fighters and 1 tactical_bomber
95 Sea Zone : 1 submarine
87 Sea Zone : 1 destroyer and 1 submarine
106 Sea Zone : 1 flag
89 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
97 Sea Zone : 1 flag
101 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 4 submarines
Brazil : 1 flag
Suriname : 2 infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 58
Russians : 26 / 36
Japanese : 64 / 69
Americans : 52 / 68
Chinese : 6 / 11
British : 28 / 30
UK_Pacific : 6 / 6
Italians : 15 / 17
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Hopei to Chahar
1 fighter moved from Kansu to Chahar
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
7 infantry moved from Hopei to Suiyuyan
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Hopei
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 fighter and 7 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 50 / 58
Russians : 26 / 36
Japanese : 63 / 69
Americans : 52 / 68
Chinese : 7 / 9
British : 28 / 30
UK_Pacific : 6 / 6
Italians : 15 / 17
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.Combat - British
British creates battle in territory 98 Sea Zone
British creates battle in territory 110 Sea ZoneNon Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 aaGuns, 1 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from India to Persia
1 infantry moved from West India to India
1 battleship moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 infantry moved from Alberta Saskatchewan Manitoba to British ColumbiaPlace Units - British
1 destroyer placed in 106 Sea Zone
2 infantry placed in United Kingdom
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6,5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,3
British collect 19 PUs (9 lost to blockades); end with 20 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 25 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
British Columbia : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 23 infantry
Western United States : 1 artillery and 1 infantry
39 Sea Zone : 1 flag
63 Sea Zone : 1 battleship
Belgian Congo : 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alberta Saskatchewan Manitoba : 1 armour
Trans-Jordan : 3 infantry
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 2 aaGuns
Tobruk : 1 armour and 1 mech_infantry
125 Sea Zone : 1 flag
123 Sea Zone : 1 submarine
106 Sea Zone : 1 destroyer
93 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
Iraq : 1 bomber
92 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
Eastern Persia : 1 flag
Persia : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 50 / 58
Russians : 26 / 36
Japanese : 63 / 69
Americans : 52 / 68
Chinese : 7 / 9
British : 28 / 25
UK_Pacific : 6 / 6
Italians : 15 / 17
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.Combat - British
British creates battle in territory 98 Sea Zone
British creates battle in territory 110 Sea ZoneNon Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 aaGuns, 1 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from India to Persia
1 infantry moved from West India to India
1 battleship moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 infantry moved from Alberta Saskatchewan Manitoba to British ColumbiaPlace Units - British
1 destroyer placed in 106 Sea Zone
2 infantry placed in United Kingdom
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6,5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,3
British collect 19 PUs (9 lost to blockades); end with 20 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 25 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Eastern Persia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
British Columbia : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 23 infantry
Western United States : 1 artillery and 1 infantry
39 Sea Zone : 1 flag
63 Sea Zone : 1 battleship
Belgian Congo : 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alberta Saskatchewan Manitoba : 1 armour
Trans-Jordan : 3 infantry
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 2 aaGuns
Tobruk : 1 armour and 1 mech_infantry
125 Sea Zone : 1 flag
123 Sea Zone : 1 submarine
106 Sea Zone : 1 destroyer
93 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
Iraq : 1 bomber
92 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
Eastern Persia : 1 flag, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 50 / 58
Russians : 26 / 36
Japanese : 63 / 69
Americans : 52 / 68
Chinese : 7 / 9
British : 28 / 25
UK_Pacific : 6 / 6
Italians : 15 / 17
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If you allow, I would like to use the latest map where I have moved two air from Persia to Eastern Persia.
Dice was rolled after my placement so it is OK if you want to stick to the first map. -
No, no, thanks for asking but the edit is perfectly fine
Hot game!! As it should be
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I’m about to pull the trigger on Italy, hoping you might be able to move before bed tonight
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 armour moved from Novgorod to BelarusCombat - Italians
Italians creates battle in territory 95 Sea Zone
Battle in Belarus
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 aaGuns moved from Northern Italy to Southern Italy
2 aaGuns moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to France
1 infantry moved from Yugoslavia to Romania
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 mech_infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 11 PUs (5 lost to blockades); end with 12 PUs total -
I hated the convoy dice rule before this game
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But then he only moved 1 sub to 97. Which proceeded to rip me for 5…. imagine if he sent 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Tunisia : 3 infantryProduction/PUs Summary :
Germans : 50 / 58
Russians : 25 / 36
Japanese : 63 / 69
Americans : 52 / 68
Chinese : 7 / 9
British : 28 / 25
UK_Pacific : 6 / 6
Italians : 16 / 12
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sweet - G6
Time to wail on the Russians -
I look forward to see which surprises you have ready for me :-o
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Maybe next time I can send more than 1 subs to z97… I think if I had send more now I would have lost my fleet
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I look forward to see which surprises you have ready for me :-o
Good, good :-) Will be while you’re sleeping
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I look forward to see which surprises you have ready for me :-o
Good, good :-) Will be while you’re sleeping
Hehe, these back to back posts - On their own kinda funny! :wink:
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If those AA cannons are working like they have been the whole game, this is a very bad idea
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I hated the convoy dice rule before this game
yeah, they nailed ghost pretty good as well right?
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AA can’t keep hitting at 50% can it? OF COURSE IT CAN!!! :evil:





