@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery and 2 infantry moved from Ethiopia to Kenya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery and 2 infantry moved from Ethiopia to Kenya
Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser and 1 fighter
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
                Casualties for British: 1 carrier, 1 cruiser and 1 fighter
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
Non Combat Move - Italians
            1 artillery and 3 infantry moved from Tobruk to Libya
            1 bomber moved from 97 Sea Zone to Southern Italy
            2 fighters moved from 97 Sea Zone to Southern Italy
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Northern Italy to Yugoslavia
            2 infantry moved from Albania to Yugoslavia
            1 armour moved from Albania to Yugoslavia
            3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
            1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
            Italians collect 11 PUs (1 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 26 Sea Zone
                  ANZAC take 63 Sea Zone from Neutral
            2 fighters moved from New Zealand to 26 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from Malaya to Shan State
Combat - ANZAC
            Battle in 26 Sea Zone
                ANZAC attack with 1 cruiser and 3 fighters
                Japanese defend with 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber
                Units damaged: 1 carrier owned by the Japanese
                Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 battleship, 1 carrier and 1 tactical_bomber
                Casualties for ANZAC: 1 cruiser and 3 fighters
Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 aaGuns moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Syria to Trans-Jordan
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 10 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
            1 artillery moved from France to Holland Belgium
            3 armour moved from France to Holland Belgium
            3 armour moved from Southern France to Normandy Bordeaux
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Western Germany to 96 Sea Zone
            1 fighter moved from Western Germany to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 10 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
            1 artillery moved from France to Holland Belgium
            3 armour moved from France to Holland Belgium
            3 armour moved from Southern France to Normandy Bordeaux
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Western Germany to 96 Sea Zone
            1 fighter moved from Western Germany to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                British defend with 1 cruiser
                Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Greece
                Germans attack with 3 armour and 5 infantry
                Neutral_Allies defend with 4 infantry
                Germans win, taking Greece from Neutral_Allies with 3 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 4 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Normandy Bordeaux
                Germans attack with 3 armour, 1 fighter and 1 tactical_bomber
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                Germans win, taking Normandy Bordeaux from French with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 armour
                Casualties for French: 1 artillery
            Battle in Holland Belgium
                Germans attack with 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                French defend with 1 infantry
                Germans win, taking Holland Belgium from French with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for French: 1 infantry
Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 96 Sea Zone to Southern Italy
            2 bombers and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
            1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 submarines moved from 111 Sea Zone to 112 Sea Zone
            1 infantry moved from Finland to Norway
            3 infantry moved from Poland to Slovakia Hungary
            2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
Place Units - Germans
            1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 112 Sea Zone
            8 infantry placed in Germany
            1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
            1 infantry placed in Germany
Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
            Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            1 armour and 1 mech_infantry moved from Sikang to Yunnan
            1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
            1 fighter moved from Kazakhstan to Yunnan
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            4 artilleries and 11 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Sikang
            3 infantry moved from Ukraine to Western Ukraine
Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Rostov to Ukraine
            2 aaGuns moved from Bryansk to Western Ukraine
            1 aaGun moved from Novgorod to Belarus
Place Units - Russians
            2 mech_infantrys placed in Volgograd
            2 artilleries and 1 infantry placed in Ukraine
            6 infantry placed in Russia
            Russians undo move 3.
            6 infantry placed in Russia
Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
            Japanese buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            3 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 26 Sea Zone to 32 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 bomber moved from Kiangsi to 45 Sea Zone
            1 bomber moved from Kiangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 3 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            5 fighters and 5 tactical_bombers moved from Kiangsi to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
            Japanese buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            3 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 26 Sea Zone to 32 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 bomber moved from Kiangsi to 45 Sea Zone
            1 bomber moved from Kiangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 3 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            5 fighters and 5 tactical_bombers moved from Kiangsi to Kwangtung
Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 bomber
                British defend with 2 transports
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Kwangtung
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
                British defend with 1 harbour and 2 infantry
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
            2 fighters moved from Hawaiian Islands to 32 Sea Zone
            1 bomber moved from 45 Sea Zone to Formosa
            5 fighters and 5 tactical_bombers moved from Kwangtung to Formosa
            1 bomber moved from 36 Sea Zone to Formosa
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Siam
            2 infantry moved from French Indo China to Siam
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Manchuria to Amur
            5 infantry and 1 mech_infantry moved from Manchuria to Jehol
            1 aaGun moved from Manchuria to Jehol
            2 infantry moved from Kiangsi to Kiangsu
Place Units - Japanese
            3 infantry placed in Korea
            2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
            1 fighter moved from Western United States to 26 Sea Zone
            1 armour moved from Southeast Mexico to Western United States
            1 mech_infantry moved from Western United States to Central United States
            1 infantry moved from Southeast Mexico to Central United States
            1 transport moved from 89 Sea Zone to 101 Sea Zone
Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
Non Combat Move - Americans
            1 fighter moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
            1 carrier, 2 fighters, 4 submarines and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 49 PUs; end with 49 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            4 artilleries and 6 infantry moved from Yunnan to Kwangsi
            4 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Shensi to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
            1 artillery and 1 infantry placed in Tsinghai
            1 artillery placed in Tsinghai
            2 infantry placed in Kwangsi
            Chinese undo move 3.
            1 infantry placed in Hunan
            1 infantry placed in Kwangsi
Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
            1 battleship moved from 107 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Persia to Iraq
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 infantry moved from Yunnan to Kwangsi
            4 mech_infantrys moved from India to Yunnan
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
scramble?
yes 2 ital. and 1 german fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
            British buy 1 destroyer, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
            1 battleship moved from 107 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Persia to Iraq
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 infantry moved from Yunnan to Kwangsi
            4 mech_infantrys moved from India to Yunnan
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 3 infantry
                Casualties for British: 2 infantry
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
                Germans defend with 1 fighter; Italians defend with 1 destroyer, 2 fighters and 1 transport
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for Germans: 1 fighter
                Casualties for British: 1 bomber and 1 destroyer
                Casualties for Italians: 1 destroyer, 2 fighters and 1 transport
Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 infantry moved from 39 Sea Zone to India
            1 aaGun and 2 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 aaGun moved from Burma to India
            2 infantry moved from Burma to India
            1 aaGun and 1 infantry moved from Burma to Yunnan
Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 factory_minor placed in Egypt
            3 infantry placed in United Kingdom
            2 infantry placed in United Kingdom
Turn Complete - British
            British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
            1 carrier and 1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 17 PUs total
            Some Units in 39 Sea Zone change ownership: 1 carrier and 1 submarine
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
            Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
            1 artillery and 2 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 bomber moved from Southern Italy to Algeria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
            Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
            1 artillery and 2 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 bomber moved from Southern Italy to Algeria
Combat - Italians
            Battle in Algeria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 1 infantry
                Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
Non Combat Move - Italians
            1 bomber moved from Algeria to Southern Italy
            1 artillery and 3 infantry moved from Libya to Tunisia
            4 infantry moved from Yugoslavia to Slovakia Hungary
            2 armour and 2 artilleries moved from Yugoslavia to Slovakia Hungary
Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Shan State to Yunnan
Combat - ANZAC
Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
            Germans buy 7 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
            3 infantry moved from Norway to 112 Sea Zone
            1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 bombers moved from Southern Italy to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone