@cwglee51 edited anzac inf from malaya to shan
Giallo (axis) vs Karl7 (allies+16)
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Sorry for the confusing Marti results. I had to run the US turn several times because I kept pushing the wrong button re: attack sub. So I had to reboot the turn and run through the combats already rolled. :-P
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I see that you lost your bomber with the attack on normandy but i have 4 damage… and you still have your plane. How can that be? Is this common to do it like this?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries, 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to Southern France
1 submarine moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Ukraine to CaucasusCombat - Italians
Battle in 91 Sea Zone
Italians attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Italians win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
4 fighters moved from 91 Sea Zone to Gibraltar
2 carriers, 2 cruisers, 3 destroyers and 4 transports moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from Western Germany to Southern ItalyPlace Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 1 bomber placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
I checked the diceresults again but i see you tried 3 times and 2 times ive thrown a 1 vs your bomber or am i wrong?
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yeah, maybe. Though the on roll through that counted you missed. I had to run that battle three times. Unless I got the marti results backwards.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from 109 Sea Zone to Scotland
2 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
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Well i see 3 times indeed, and i had a hit on the 1st and the 3rd, so thats strange why would it be the result in the middle
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 factory_minor, 5 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Yenisey to Olgiy
12 armour and 14 mech_infantrys moved from Hopei to Central Mongolia
Germans take Central Mongolia from Russians
9 artilleries moved from Volgograd to Caucasus
1 artillery and 3 infantry moved from Rostov to Caucasus
1 armour moved from Bryansk to Caucasus
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 infantry moved from Samara to Volgograd
1 artillery moved from Normandy Bordeaux to France
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 bombers moved from Western Germany to 115 Sea Zone
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Karelia to FinlandCombat - Germans
Battle in 115 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Olgiy
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Olgiy from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 bombers moved from 115 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to UkrainePlace Units - Germans
1 carrier placed in 115 Sea Zone
3 tactical_bombers placed in Ukraine
3 armour placed in Volgograd
1 factory_minor placed in Caucasus
3 mech_infantrys placed in Russia
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 69 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
Well i see 3 times indeed, and i had a hit on the 1st and the 3rd, so thats strange why would it be the result in the middle
Is that the order they came out? Hmm, I’ll take the bomber off then. I was dealing with the baby at the same time etc so it was very confusing.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
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Well i see 3 times indeed, and i had a hit on the 1st and the 3rd, so thats strange why would it be the result in the middle
Is that the order they came out? Hmm, I’ll take the bomber off then. I was dealing with the baby at the same time etc so it was very confusing.
One problem with the marti server is that dice results don’t always come out in order… my go into my spam so get junked unless I actively look at them
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I’ll try to be more careful next time about that damn sub attack button :-P
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I see that you lost your bomber with the attack on normandy but i have 4 damage… and you still have your plane. How can that be? Is this common to do it like this?
Also, FYI, the first dice rolled always count almost no matter what unless there is some overriding reason. In this instance, since i failed to click “attack sub” I ended up rolling dice that were rolled but hit nothing at all since I was not attacking a sub etc.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Central Mongolia
Japanese take Dzavhan from Russians
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
4 fighters and 5 tactical_bombers moved from French Indo China to Kweichow
3 fighters and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 bombers and 3 fighters moved from French Indo China to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 36 Sea Zone from ANZAC with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 43 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Kweichow from Chinese with 4 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsu from Chinese to Japanese
EDIT: Turning off Edit Mode
4 fighters and 5 tactical_bombers moved from Kweichow to French Indo China
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
2 bombers and 3 fighters moved from 36 Sea Zone to French Indo China
1 armour moved from Yunnan to India
1 infantry moved from Kiangsi to Kiangsu
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Kwangtung
2 mech_infantrys moved from Yunnan to India
2 armour and 2 mech_infantrys moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 39 Sea Zone
1 armour placed in French Indo China
Japanese undo move 1.
1 fighter placed in India
1 carrier and 1 destroyer placed in 39 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,3,1,4,5,2
Japanese collect 32 PUs (11 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
4 carriers, 2 destroyers, 6 fighters and 6 submarines moved from 103 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
Americans take 89 Sea Zone from Neutral
Americans take 101 Sea Zone from Neutral
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
3 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 91 Sea Zone
Americans attack with 2 bombers, 5 carriers, 3 destroyers, 8 fighters, 6 submarines and 2 transports
Italians defend with 1 submarine
Americans win with 2 bombers, 5 carriers, 3 destroyers, 8 fighters, 6 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 36 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in MoroccoNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Japanese to Americans
EDIT: Turning off Edit Mode
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 103 Sea Zone to 101 Sea Zone
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 54 Sea Zone
2 armour and 2 mech_infantrys moved from Buryatia to Amur
1 mech_infantry moved from Buryatia to Manchuria
2 armour and 1 mech_infantry moved from Amur to Manchuria
3 bombers moved from Western United States to Caroline Islands
2 bombers moved from 91 Sea Zone to United KingdomPlace Units - Americans
3 armour placed in Korea
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery and 4 infantry placed in Eastern United States
1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Germans
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter and 4 infantry moved from Anhwe to Kweichow
3 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Kiangsi
5 infantry moved from Anhwe to KiangsiPlace Units - Chinese
1 infantry placed in Chahar
3 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
8 artilleries, 23 infantry and 1 mech_infantry moved from Scotland to Eire
4 fighters moved from United Kingdom to EireCombat - British
Battle in Eire
British attack with 8 artilleries, 4 fighters, 23 infantry and 1 mech_infantry
Germans defend with 4 armour, 6 artilleries and 10 infantry
British win, taking Eire from Germans with 8 artilleries, 4 fighters, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 42
Casualties for Germans: 4 armour, 6 artilleries and 10 infantry
Casualties for British: 12 infantryNon Combat Move - British
3 aaGuns moved from Scotland to United Kingdom
2 fighters moved from Eire to 91 Sea Zone
2 fighters moved from Eire to United Kingdom
1 artillery, 1 fighter and 1 infantry moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 artilleries and 4 infantry moved from Eastern Persia to PersiaPlace Units - British
3 infantry placed in Persia
1 armour, 1 fighter and 1 infantry placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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Allies so far held, and now counterattack commencing.
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Allies so far held, and now counterattack commencing.
I hope! Giallo’s got me by the balls! :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
5 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 5 infantry and 5 transports moved from 95 Sea Zone to 92 Sea Zone
5 artilleries and 5 infantry moved from 92 Sea Zone to Morocco
4 fighters moved from Gibraltar to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 5 artilleries and 5 infantry
Americans defend with 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 5 artilleries and 2 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 3 infantry
Casualties for Americans: 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
2 fighters and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs





