Allies have 184 IPC to the Axis 142. That is about to change, barring a dicing.
15L G40 Cyanight (Allies +22) vs Shin Ji (Axis) round 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 20 PUs;
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry and 1 tactical_bomber
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters moved from Samara to Russia
2 fighters moved from Archangel to Russia
2 aaGuns and 18 infantry moved from Manchuria to JeholPlace Units - Russians
4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol
2 bombers moved from Yunnan to Jehol
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Japanese take 39 Sea Zone from Neutral
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from Neutral
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to Amur
3 artilleries moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 artilleries and 3 infantry moved from 19 Sea Zone to Jehol
3 fighters and 3 tactical_bombers moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from Philippines to Jehol
2 fighters moved from 6 Sea Zone to Jehol
1 fighter moved from Japan to Jehol
1 tactical_bomber moved from Japan to Jehol
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 transport
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
Japanese win, taking 41 Sea Zone from French with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Sumatra from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 3 infantry, 2 mech_infantrys and 6 tactical_bombers
Americans defend with 1 armour; Chinese defend with 3 infantry; Russians defend with 2 aaGuns and 18 infantry
Chinese win with 1 armour and 12 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 3 infantry
Casualties for Russians: 2 aaGuns and 6 infantry
Casualties for Japanese: 3 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys
6 fighters owned by the Japanese, 2 bombers owned by the Japanese and 6 tactical_bombers owned by the Japanese retreated
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 tactical_bomber could not land in 54 Sea Zone and was removed
2 bombers moved from Jehol to Kwangsi
2 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
1 infantry moved from Tsinghai to Shensi
1 artillery moved from Kansu to Suiyuyan
1 armour moved from Yunnan to Kweichow
1 aaGun and 7 infantry moved from Yunnan to Burma
1 carrier moved from 37 Sea Zone to 19 Sea Zone
5 fighters and 5 tactical_bombers moved from Jehol to 19 Sea Zone
1 tactical_bomber moved from Jehol to Kiangsu
1 fighter moved from Jehol to Kiangsu
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 carriers, 4 destroyers and 2 submarines moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
3 fighters placed in Japan
3 infantry placed in French Indo China
1 armour and 1 mech_infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 bombers
EDIT: Adding units owned by Japanese to Japan: 2 bombers
EDIT: Turning off Edit Mode
1 destroyer placed in 20 Sea Zone
Japanese undo move 4.
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total -
Don’t you have to move the carrier to land the surviving tactical bomber from the attack on seazone 54?
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From page 22 of the Pacific Rule book I found this:
You must have a carrier move, remain in place, or
be mobilized (new carriers only) to pick up a fighter
or tactical bomber that would end its noncombat
movement in a sea zone. You can’t deliberately move
an air unit out of range of a potential safe landing
space. -
It was my original plan to do that, but I wasn’t able to, since I couldn’t clear the Java seazone. If there’s a way to catch it, I’d like to, but there’s no way I could see. The Tac only had one movement left.
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So I was following that rule - there was a possible landing space at the time of combat movement, but since combat didn’t go my way, it was no longer possible.
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I see, I missed that DD at Java. Thanks for the clarification :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Jehol: 3 infantry
EDIT: Adding units owned by Chinese to Jehol: 3 infantry
EDIT: Turning off Edit Mode
1 armour moved from Jehol to Manchuria
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Americans take 26 Sea Zone from Neutral
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 bomber moved from India to French Indo China
1 bomber moved from India to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
4 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
Americans take Ethiopia from ItaliansCombat - Americans
Battle in Manchuria
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer and 2 transports
Americans win, taking 41 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Removing units owned by Americans from Algeria: 1 mech_infantry
EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from French Indo China to India
2 bombers moved from 41 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 carrier moved from 110 Sea Zone to 125 Sea Zone
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 artillery, 5 fighters and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Jehol to ManchuriaPlace Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery moved from Iraq to Syria
British take Syria from GermansCombat - British
Non Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 cruiser and 2 destroyers moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
6 infantry moved from 125 Sea Zone to Norway
1 armour moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 mech_infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to ScotlandPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 aaGun
EDIT: Adding units owned by Americans to Scotland: 1 aaGun
EDIT: Turning off Edit Mode
3 armour placed in Egypt
1 airfield placed in Egypt
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery moved from Iraq to Syria
British take Syria from GermansCombat - British
Non Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 cruiser and 2 destroyers moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
6 infantry moved from 125 Sea Zone to Norway
1 armour moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 mech_infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to ScotlandPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 aaGun
EDIT: Adding units owned by Americans to Scotland: 1 aaGun
EDIT: Turning off Edit Mode
3 armour placed in Egypt
1 airfield placed in Egypt
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 bomber
EDIT: Adding units owned by Americans to India: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from French
1 bomber moved from Western Germany to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
3 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 artillery and 4 infantry moved from Western Ukraine to Bryansk
2 armour moved from Romania to Ukraine
1 mech_infantry moved from Holland Belgium to Denmark
1 mech_infantry moved from Northern Italy to DenmarkCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 transport
Americans defend with 1 submarine
Italians win with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 bomber moved from 92 Sea Zone to Southern France
1 fighter moved from Denmark to Southern Italy
1 armour moved from Denmark to Northern Italy
EDIT: Italians undo move 3.
EDIT: 1 infantry moved from Northern Italy to Southern Italy
EDIT: 1 infantry moved from Northern Italy to Southern Italy
EDIT: 2 aaGuns and 5 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
2 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from French
1 bomber moved from Western Germany to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
3 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 artillery and 4 infantry moved from Western Ukraine to Bryansk
2 armour moved from Romania to Ukraine
1 mech_infantry moved from Holland Belgium to Denmark
1 mech_infantry moved from Northern Italy to DenmarkCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 transport
Americans defend with 1 submarine
Italians win with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 bomber moved from 92 Sea Zone to Southern France
1 fighter moved from Denmark to Southern Italy
1 armour moved from Denmark to Northern Italy
EDIT: Italians undo move 3.
EDIT: 1 infantry moved from Northern Italy to Southern Italy
EDIT: 1 infantry moved from Northern Italy to Southern Italy
EDIT: 2 aaGuns and 5 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
2 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Ukraine: 1 aaGun
EDIT: Adding units owned by Italians to Bryansk: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Java to India
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Italian Somaliland to EthiopiaCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 4 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Bryansk to 114 Sea Zone
3 submarines moved from 113 Sea Zone to 114 Sea Zone
2 fighters moved from Denmark to 114 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Volgograd to SamaraCombat - Germans
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 2 bombers, 3 fighters, 3 submarines and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 2 bombers, 3 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
3 fighters moved from 114 Sea Zone to Denmark
2 bombers and 2 tactical_bombers moved from 114 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Germany
2 fighters moved from Rostov to Germany
3 artilleries and 2 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Finland
2 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
4 fighters placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Samara
4 fighters moved from Russia to Samara
2 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Samara
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Samara from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 fighters moved from Samara to Russia
9 infantry moved from Jehol to Manchuria
2 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Dzavhan to UlaanbaatarPlace Units - Russians
3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 53 PUs;
Japanese buy 2 carriers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Amur to Manchuria
3 fighters moved from Japan to Manchuria
2 bombers moved from Japan to Manchuria
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour and 2 artilleries moved from Japan to 6 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
5 fighters and 5 tactical_bombers moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 infantry moved from Shensi to Kansu
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Kweichow to Kansu
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
2 armour and 1 mech_infantry moved from Kiangsu to Shantung
1 armour moved from 19 Sea Zone to Jehol
2 artilleries moved from 19 Sea Zone to ManchuriaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Battle in Shantung
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese, taking Shantung from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Manchuria
Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 2 infantry and 6 tactical_bombers
Americans defend with 1 armour; Chinese defend with 2 infantry; Russians defend with 11 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 armour
Casualties for Chinese: 2 infantry
Casualties for Russians: 11 infantry
Casualties for Japanese: 1 artillery, 2 fighters and 2 infantryNon Combat Move - Japanese
5 carriers, 1 cruiser, 4 destroyers and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
7 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
2 bombers moved from Manchuria to Japan
3 infantry moved from French Indo China to YunnanPlace Units - Japanese
2 carriers placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Japanese collect 62 PUs; end with 62 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 53 PUs;
Japanese buy 2 carriers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Amur to Manchuria
3 fighters moved from Japan to Manchuria
2 bombers moved from Japan to Manchuria
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour and 2 artilleries moved from Japan to 6 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
5 fighters and 5 tactical_bombers moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 infantry moved from Shensi to Kansu
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Kweichow to Kansu
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
2 armour and 1 mech_infantry moved from Kiangsu to Shantung
1 armour moved from 19 Sea Zone to Jehol
2 artilleries moved from 19 Sea Zone to ManchuriaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Battle in Shantung
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese, taking Shantung from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Manchuria
Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 2 infantry and 6 tactical_bombers
Americans defend with 1 armour; Chinese defend with 2 infantry; Russians defend with 11 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 armour
Casualties for Chinese: 2 infantry
Casualties for Russians: 11 infantry
Casualties for Japanese: 1 artillery, 2 fighters and 2 infantryNon Combat Move - Japanese
5 carriers, 1 cruiser, 4 destroyers and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
7 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
2 bombers moved from Manchuria to Japan
3 infantry moved from French Indo China to YunnanPlace Units - Japanese
2 carriers placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Japanese collect 62 PUs; end with 62 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
EDIT: Adding units owned by Japanese to French Indo China: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Kwangtung: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kwangtung: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
2 fighters moved from 125 Sea Zone to Novgorod
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 carrier and 2 destroyers moved from 125 Sea Zone to 127 Sea Zone
1 bomber moved from India to French Indo China
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Novgorod
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Novgorod from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Novgorod to 127 Sea Zone
6 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to Dutch New Guinea
1 bomber moved from French Indo China to India
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 41 Sea Zone to 38 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 transports moved from 125 Sea Zone to 123 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Ethiopia to EgyptPlace Units - Americans
1 factory_minor placed in Norway
1 artillery, 1 bomber and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 6.
2 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs