@nikola1975 Doing my best! 4 fighters scramble off Gibraltar, none in Trans-Jordan.
G40L2015 Gamerman01(Allies+20) vs MakeMaps (Axis) Game 1
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I can edit the results to 115 if you want - don’t worry about changing that - I can do it.
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I can edit the results to 115 if you want - don’t worry about changing that - I can do it.
Sure, that’s fine. I’ll have a look in two hours to see if I’d like to make any non-combat adjustments. Thank you for giving me that opportunity.
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Test summary from TripleA, engine version: 1.8.0.7, time: 20:56:46
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Russians buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Russia to 115 Sea Zone
1 artillery and 3 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in 115 Sea Zone
Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser and 1 transport
Russians win with 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Casualties for Russians: 1 submarine and 1 tactical_bomber
Battle in Bessarabia
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 armour
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 infantry
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians
1 fighter moved from 115 Sea Zone to Novgorod
1 infantry moved from Belarus to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 aaGuns moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from 115 Sea Zone to Novgorod
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Russia to Archangel
1 aaGun moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Sakha to Buryatia
6 infantry moved from Amur to BuryatiaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 bomber and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 factory_minors; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 artillery moved from Shantung to Anhwe
3 infantry moved from Shantung to Anhwe
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Formosa to Kiangsi
1 fighter moved from Kiangsi to Hunan
1 fighter moved from Okinawa to Kiangsi
1 infantry moved from Okinawa to 19 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 cruiser and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 fighters moved from Japan to Kwangsi
2 tactical_bombers moved from Japan to Anhwe
2 bombers moved from Japan to Yunnan
2 fighters moved from 6 Sea Zone to Kiangsi
2 tactical_bombers moved from 6 Sea Zone to Kwangsi
2 fighters moved from Manchuria to Hunan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from Manchuria to Kiangsi
1 mech_infantry moved from Manchuria to Chahar
6 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 factory_minors; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 artillery moved from Shantung to Anhwe
3 infantry moved from Shantung to Anhwe
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Formosa to Kiangsi
1 fighter moved from Kiangsi to Hunan
1 fighter moved from Okinawa to Kiangsi
1 infantry moved from Okinawa to 19 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 cruiser and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 fighters moved from Japan to Kwangsi
2 tactical_bombers moved from Japan to Anhwe
2 bombers moved from Japan to Yunnan
2 fighters moved from 6 Sea Zone to Kiangsi
2 tactical_bombers moved from 6 Sea Zone to Kwangsi
2 fighters moved from Manchuria to Hunan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from Manchuria to Kiangsi
1 mech_infantry moved from Manchuria to Chahar
6 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
2 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters and 3 infantry in Hunan, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers and 3 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Yunnan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
3 fighters moved from Hunan to Kwangsi
2 tactical_bombers moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to JeholPlace Units - Japanese
1 factory_minor placed in Kiangsu
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 30 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.083
Median : 3.000
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 24Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.294
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Chinese Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
1 bomber moved from Central United States to Wake Island
1 fighter moved from Western United States to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from Eastern United States to 26 Sea Zone
1 armour moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
1 artillery and 5 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 3 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
2 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
British take 99 Sea Zone from Neutral
British take 98 Sea Zone from Neutral
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from Gibraltar to 96 Sea Zone -
Scramble to 97, or no?
Thanks -
No, sir.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
British take 99 Sea Zone from Neutral
British take 98 Sea Zone from Neutral
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from Gibraltar to 96 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber
Germans win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for British: 1 bomber, 1 fighter and 2 infantry
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser and 1 transportNon Combat Move - British
1 cruiser and 1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 aaGun moved from India to Burma
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 78 Sea Zone
1 infantry moved from Malaya to Shan State
2 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 fighter moved from 96 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Malta
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
1 infantry moved from Quebec to Ontario
6 infantry moved from India to Burma
1 artillery moved from India to Burma
2 aaGuns moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 infantry moved from West India to India
1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3,4,6
British collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
Germans win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for British: 1 bomber, 1 fighter and 2 infantryOuch
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Always risky with bombardments!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 armour moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
2 infantry moved from Albania to Yugoslavia
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Tobruk to Alexandria
3 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 armour moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
2 infantry moved from Albania to Yugoslavia
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Tobruk to Alexandria
3 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia -
Is this fine? -
haha, something tells me no.
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I thought all the dice were already resolved -
What I need is a map at the end of your Italian turn, or re-create it if you have to. -
I thought all the dice were already resolved -
What I need is a map at the end of your Italian turn, or re-create it if you have to.Yes, however nothing was posted to the forum. Not the save map. Not the post-data, and so I thought the post battle data was saved on my computer. Nope. I had to go by the last savemap I had for Italy: The beginning of my turn and do it all over again. I appologize.
On the bright side, you have the choice to save your AC from taking two hits if you desire it, as you had previously mentioned. Now it can take none, or one. I appologize for any inconvience.