2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 artillery, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 fighter moved from Persia to 98 Sea Zone
                1 fighter moved from Eastern Persia to 98 Sea Zone
                1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 bomber and 1 fighter moved from Gibraltar to 98 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                1 battleship and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                6 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians
                1 fighter, 3 infantry and 1 tactical_bomber moved from India to Burma
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 infantry moved from 125 Sea Zone to Norway

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 battleship, 1 destroyer, 2 fighters and 1 transport
                    Germans defend with 1 submarine
                        British roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Norway
                Battle in 98 Sea Zone
                    British attack with 1 bomber, 3 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 2 cruisers and 2 transports
                        British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 2 :  0/3 hits
                        1 cruiser owned by the Italians lost in 98 Sea Zone
                        British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 :  4/5 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 :  2/2 hits
                        1 tactical_bomber owned by the British, 1 battleship owned by the Italians, 1 fighter owned by the British, 2 transports owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
                    British win, taking Norway from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 37
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
                Battle in Trans-Jordan
                    British attack with 1 armour, 6 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 1 armour, 6 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  2/8 hits
                        Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 :  1/4 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 1 armour, 5 infantry and 1 mech_infantry in Trans-Jordan, round 3 :  2/7 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 :  1/2 hits
                        1 infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in Burma
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 :  0/5 hits
                        Japanese roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Burma
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 :  1/4 hits
                        Japanese roll dice for 2 infantry in Burma, round 3 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 4 :  2/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 infantry moved from Persia to Eastern Persia
                1 bomber moved from 98 Sea Zone to Egypt
                2 carriers and 1 fighter moved from 110 Sea Zone to 125 Sea Zone
                1 aaGun and 1 mech_infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 battleship moved from 54 Sea Zone to 26 Sea Zone
                1 infantry moved from United Kingdom to Scotland
                1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 aaGun moved from Tunisia to Algeria
                2 cruisers and 1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Place Units - British
                1 carrier and 1 destroyer placed in 98 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 20 infantry and 1 tactical_bomber
        39 Sea Zone : 1 flag
        26 Sea Zone : 1 battleship
        Eastern United States : 1 artillery and 1 infantry
        Belgian Congo : 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alberta Saskatchewan Manitoba : 1 armour
        Trans-Jordan : 1 armour, 4 infantry and 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 bomber, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 infantry
        Scotland : 1 aaGun, 1 airfield, 1 infantry and 1 mech_infantry
        Kenya : 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Algeria : 1 aaGun
        Tunisia : 1 aaGun
        Norway : 1 flag, 1 infantry
        125 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
        92 Sea Zone : 1 transport
        Eastern Persia : 1 flag, 1 infantry
        98 Sea Zone : 1 carrier, 1 destroyer and 2 fighters

    Production/PUs Summary :

    Germans : 44 / 62
        Russians : 32 / 38
        Japanese : 60 / 68
        Americans : 52 / 72
        Chinese : 8 / 8
        British : 30 / 31
        UK_Pacific : 6 / 6
        Italians : 15 / 23
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern France to 92 Sea Zone
                1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
                1 mech_infantry moved from Libya to Alexandria
                      Italians take Alexandria from British
                1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Z92, rolling by forum

    Subs
    DiceRolls: 3@2; Total Hits: 03@2: (6, 6, 4)DiceRolls: 1@1; Total Hits: 01@1: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Italian airDiceRolls: 2@3 1@4; Total Hits: 22@3: (1, 6)1@4: (1)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    So we have 3 subs, 2 fighters, and bomber vs. 3 transports, 1 sub, 1 carrier, 1 cruiser, 2 fighters

    All subs whiffed, but then my air hit twice.  Please choose 2 casualties to continue


  • Please take 2 hits on AC, thanks

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I forgot to ask about your sub, guess I might need to ask for round 2

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, will roll yours together, fighters can’t hit subs….
    DiceRolls: 1@2 1@3 2@4; Total Hits: 31@2: (1)1@3: (5)2@4: (4, 2)

    Now I know why I roll this on the forum - Triple A makes you choose casualties separately for boats, then air.  That’s terrible.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Fabulous first round for you  :x
    I’ll lose all 3 air

    3 subs vs. 3 transports, sub, cruiser

    Does your sub submerge or not?


  • sub submerge - thank you for stop to ask

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Like I should have the first time!  Well, not really, but….

    I’ll roll it in Triple A…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    My subs hit 3/3, so you made a smart choice

    Where do you land your fighters?  You have to decide that before I do my noncom…

    Thanks!


  • Land in Algeria, thanks

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Interesting, Triple A thinks you have to land them all in the same spot, and you don’t…
    Well, no issue here…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern France to 92 Sea Zone
                1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
                1 mech_infantry moved from Libya to Alexandria
                      Italians take Alexandria from British
                1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British

    Combat - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 92 Sea Zone: 1 bomber and 2 fighters
                EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                Battle in 92 Sea Zone
                    Italians attack with 3 submarines
                    British defend with 1 transport; Americans defend with 1 cruiser, 2 fighters, 1 submarine and 2 transports
                    1 submarine owned by the Americans Submerged
                    3 submarines owned by the Italians Submerged
                    Americans win with 2 fighters remaining. Battle score for attacker is 33
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 cruiser and 2 transports
                    2 fighters owned by the Americans forced to land in Algeria

    Non Combat Move - Italians
                1 armour moved from Western Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 mech_infantry moved from Romania to Eastern Poland
                1 armour moved from Greece to Romania
                1 artillery and 3 infantry moved from Greece to Bulgaria
                1 aaGun moved from Southern France to Northern Italy
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from France to Western Germany
                1 infantry moved from France to Western Germany
                1 artillery and 1 infantry moved from France to Northern Italy
                1 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 destroyer and 2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Alexandria

    Combat - ANZAC
                Battle in Alexandria
                    ANZAC attack with 2 infantry
                    Italians defend with 1 mech_infantry
                        ANZAC roll dice for 2 infantry in Alexandria, round 2 :  0/2 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Alexandria
                        ANZAC roll dice for 1 infantry in Alexandria, round 3 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 3 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Alexandria, round 4 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 4 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Alexandria, round 5 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 5 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Alexandria, round 6 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 6 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Alexandria, round 7 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 7 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Alexandria, round 8 :  1/1 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 8 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Alexandria
                    Italians win with no units remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 50 Sea Zone
                1 mech_infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total

    Territory Summary for ANZAC :

    India : 1 fighter
        Queensland : 1 airfield, 2 fighters, 1 harbour and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        South Australia : 1 aaGun, 1 artillery and 2 infantry
        50 Sea Zone : 1 cruiser
        54 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 44 / 62
        Russians : 32 / 38
        Japanese : 60 / 68
        Americans : 52 / 72
        Chinese : 8 / 8
        British : 29 / 31
        UK_Pacific : 6 / 6
        Italians : 16 / 19
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tunisia : 3 infantry
        91 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 44 / 62
        Russians : 32 / 38
        Japanese : 60 / 68
        Americans : 52 / 72
        Chinese : 8 / 8
        British : 29 / 31
        UK_Pacific : 6 / 6
        Italians : 16 / 19
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 3 fighters and 3 submarines; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 armour moved from Finland to Novgorod
                2 armour moved from Eastern Poland to Novgorod
                4 infantry moved from Bessarabia to Ukraine
                19 infantry moved from Western Ukraine to Ukraine
                5 artilleries moved from Western Ukraine to Ukraine
                2 tactical_bombers moved from Germany to Norway
                4 armour and 4 mech_infantrys moved from Western Ukraine to Ukraine
                1 infantry moved from Finland to Norway
                1 infantry moved from Finland to Norway
                1 infantry moved from Finland to 115 Sea Zone
                1 infantry moved from Finland to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                5 mech_infantrys moved from Eastern Poland to Novgorod
                1 mech_infantry moved from Eastern Poland to Novgorod

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 3 armour, 2 infantry and 6 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Novgorod from Russians with 3 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Germans attack with 4 armour, 5 artilleries, 23 infantry and 4 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 4 armour, 5 artilleries, 22 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Norway
                    Germans attack with 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Germans win, taking Norway from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber and 2 submarines
                    French defend with 1 cruiser; Americans defend with 1 destroyer

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Need casualty choice for 91 to continue, thanks…
    Then will probably have to stop again for 98, unless you are willing to give an OOL in advance… it’s up to you


  • z91: OOL as long as you have attacking SUB: CRU, DD
    z98: AC, DD, AC, FTR, FTR, thanks.
    OOL in z98 will change if you miss completely in round 1 and 2  8-)

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