Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
That change of OOl is only for the following russian attack! Against the US just take inf as casualties! Sorry, if my first post was doubtful.
I really have to think twice if I want to take this gambit!
Will see…
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from India to Caucasus
1 fighter moved from India to Caucasus
1 submarine moved from 13 Sea Zone to 15 Sea Zone
2 fighters moved from 13 Sea Zone to 14 Sea Zone
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 carrier and 1 cruiser moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from Western United States to Central United States
1 armour, 1 artillery and 2 infantry moved from French West Africa to French Equatorial Africa
2 infantry moved from Eastern Australia to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from 45 Sea Zone to Wake Island
1 battleship moved from 45 Sea Zone to 52 Sea Zone
2 fighters moved from 11 Sea Zone to 14 Sea Zone
1 transport moved from 23 Sea Zone to 11 Sea Zone
1 transport moved from 23 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in Wake Island
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Americans attack with 2 fighters
Japanese defend with 2 bombers and 2 fighters; Germans defend with 8 armour, 3 artilleries, 1 factory and 12 infantry
Americans roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 2 fighters and 12 infantry in Caucasus, round 2 : 9/27 hits
2 fighters owned by the Americans and 1 infantry owned by the Germans lost in Caucasus
Germans win with 8 armour, 3 artilleries, 2 bombers, 2 fighters and 11 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Americans
1 bomber moved from India to Russia
1 fighter moved from India to French Equatorial Africa
1 aaGun moved from Western Canada to Western United States
1 carrier and 1 destroyer moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
Place Units - Americans
1 destroyer, 2 fighters and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Territory Summary for Americans :
11 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
14 Sea Zone : 1 carrier, 1 cruiser and 4 fighters
15 Sea Zone : 1 destroyer and 1 submarine
52 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Central United States : 2 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
French Equatorial Africa : 1 armour, 1 artillery, 1 fighter and 2 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Russia : 1 bomber
Wake Island : 1 flag, 2 infantry
Western United States : 1 aaGun and 1 factory
Production/PUs Summary :
Russians : 10 / 20
Germans : 49 / 50
British : 29 / 33
Japanese : 42 / 42
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from India to Caucasus
1 fighter moved from India to Caucasus
1 submarine moved from 13 Sea Zone to 15 Sea Zone
2 fighters moved from 13 Sea Zone to 14 Sea Zone
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 carrier and 1 cruiser moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from Western United States to Central United States
1 armour, 1 artillery and 2 infantry moved from French West Africa to French Equatorial Africa
2 infantry moved from Eastern Australia to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from 45 Sea Zone to Wake Island
1 battleship moved from 45 Sea Zone to 52 Sea Zone
2 fighters moved from 11 Sea Zone to 14 Sea Zone
1 transport moved from 23 Sea Zone to 11 Sea Zone
1 transport moved from 23 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in Wake Island
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Americans attack with 2 fighters
Japanese defend with 2 bombers and 2 fighters; Germans defend with 8 armour, 3 artilleries, 1 factory and 12 infantry
Americans roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 2 fighters and 12 infantry in Caucasus, round 2 : 9/27 hits
2 fighters owned by the Americans and 1 infantry owned by the Germans lost in Caucasus
Germans win with 8 armour, 3 artilleries, 2 bombers, 2 fighters and 11 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Americans
1 bomber moved from India to Russia
1 fighter moved from India to French Equatorial Africa
1 aaGun moved from Western Canada to Western United States
1 carrier and 1 destroyer moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
Place Units - Americans
1 destroyer, 2 fighters and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Territory Summary for Americans :
11 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
14 Sea Zone : 1 carrier, 1 cruiser and 4 fighters
15 Sea Zone : 1 destroyer and 1 submarine
52 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Central United States : 2 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
French Equatorial Africa : 1 armour, 1 artillery, 1 fighter and 2 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Russia : 1 bomber
Wake Island : 1 flag, 2 infantry
Western United States : 1 aaGun and 1 factory
Production/PUs Summary :
Russians : 10 / 20
Germans : 49 / 50
British : 29 / 33
Japanese : 42 / 42
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from India to Caucasus
1 fighter moved from India to Caucasus
1 submarine moved from 13 Sea Zone to 15 Sea Zone
2 fighters moved from 13 Sea Zone to 14 Sea Zone
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 carrier and 1 cruiser moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from Western United States to Central United States
1 armour, 1 artillery and 2 infantry moved from French West Africa to French Equatorial Africa
2 infantry moved from Eastern Australia to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from 45 Sea Zone to Wake Island
1 battleship moved from 45 Sea Zone to 52 Sea Zone
2 fighters moved from 11 Sea Zone to 14 Sea Zone
1 transport moved from 23 Sea Zone to 11 Sea Zone
1 transport moved from 23 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in Wake Island
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Americans attack with 2 fighters
Japanese defend with 2 bombers and 2 fighters; Germans defend with 8 armour, 3 artilleries, 1 factory and 12 infantry
Americans roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 2 fighters and 12 infantry in Caucasus, round 2 : 9/27 hits
2 fighters owned by the Americans and 1 infantry owned by the Germans lost in Caucasus
Germans win with 8 armour, 3 artilleries, 2 bombers, 2 fighters and 11 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Americans
1 bomber moved from India to Russia
1 fighter moved from India to French Equatorial Africa
1 aaGun moved from Western Canada to Western United States
1 carrier and 1 destroyer moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
Place Units - Americans
1 destroyer, 2 fighters and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Territory Summary for Americans :
11 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
14 Sea Zone : 1 carrier, 1 cruiser and 4 fighters
15 Sea Zone : 1 destroyer and 1 submarine
52 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Central United States : 2 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
French Equatorial Africa : 1 armour, 1 artillery, 1 fighter and 2 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Russia : 1 bomber
Wake Island : 1 flag, 2 infantry
Western United States : 1 aaGun and 1 factory
Production/PUs Summary :
Russians : 10 / 20
Germans : 49 / 50
British : 29 / 33
Japanese : 42 / 42
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to West Russia
Russians take West Russia from Germans
1 armour moved from West Russia to Caucasus
1 armour, 3 artilleries, 1 bomber and 17 infantry moved from Russia to Caucasus
5 armour and 2 fighters moved from India to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 7 armour, 3 artilleries, 1 bomber, 2 fighters and 17 infantry
Japanese defend with 2 bombers and 2 fighters; Germans defend with 8 armour, 3 artilleries, 1 factory and 11 infantry
Russians roll dice for 7 armour, 3 artilleries, 1 bomber, 2 fighters and 17 infantry in Caucasus, round 2 : 7/30 hits
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 2 fighters and 11 infantry in Caucasus, round 2 : 12/26 hits
12 infantry owned by the Russians and 7 infantry owned by the Germans lost in Caucasus
Russians roll dice for 7 armour, 3 artilleries, 1 bomber, 2 fighters and 5 infantry in Caucasus, round 3 : 8/18 hits
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 2 fighters and 4 infantry in Caucasus, round 3 : 9/19 hits
5 infantry owned by the Russians, 1 armour owned by the Russians, 4 infantry owned by the Germans, 2 bombers owned by the Japanese, 3 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Caucasus
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Caucasus: 2 bombers
EDIT: Removing units owned by Germans from Caucasus: 1 armour and 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Caucasus: 1 armour
EDIT: Removing units owned by Japanese from Caucasus: 1 bomber
EDIT: Turning off Edit Mode
Russians roll dice for 6 armour, 1 bomber and 2 fighters in Caucasus, round 4 : 7/9 hits
Germans roll dice for 8 armour, 1 artillery and 2 fighters in Caucasus, round 4 : 5/11 hits
5 armour owned by the Russians, 6 armour owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
1 armour owned by the Russians retreated to Russia
Germans win with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 bombers
Casualties for Germans: 6 armour, 3 artilleries and 11 infantry
Casualties for Russians: 6 armour, 3 artilleries and 17 infantry
Non Combat Move - Russians
2 fighters moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 5 armour
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Removing units owned by Russians from Russia: 1 bomber
EDIT: Removing units owned by Germans from Caucasus: 6 armour
EDIT: Removing units owned by Japanese from Caucasus: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Territory Summary for Russians :
Russia : 2 aaGuns, 2 armour, 2 artilleries, 1 factory, 2 fighters and 4 infantry
West Russia : 1 flag
Production/PUs Summary :
Russians : 12 / 12
Germans : 47 / 50
British : 29 / 33
Japanese : 42 / 42
Americans : 38 / 38
There was a place I didn’t remove the units correctly - instead of leaving 1 art, 8 tanks and 2 fighters I leave 1 bomber, 8 tanks and 2 fighters as you mentioned (loosing artillery first before bomber). This mistake was actually to your favor though so I keep the dice result as is but if you prefer a re-dice I would be more than happy to do :-D
I tried to do some editing during combat without success so I have to readjust after everything is finished.
The dice outcome was not to my favor! My 2 US fighters scarification didn’t pay off… :cry:
Thanks, I think I can live without re-dicing that fight. The remaining art didn’t hit anyways :wink:
This time the luck seems to be on my side :evil:
By the way, I can’t see your russian bomber. Did you remove it in edit mode or did you loose it in the fight? :?
Please feel free to put him back on the board if it dissapeared accidentely…
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
1 infantry moved from Trans-Jordan to Persia
Germans take Persia from British
1 infantry moved from Libya to Algeria
2 fighters moved from Egypt to Algeria
2 fighters moved from 16 Sea Zone to 15 Sea Zone
3 fighters moved from France to 15 Sea Zone
Combat - Germans
Battle in 15 Sea Zone
Germans attack with 5 fighters
British defend with 1 submarine; Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans and 1 submarine owned by the British Submerged
Germans roll dice for 5 fighters in 15 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 15 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Algeria
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 1/3 hits
British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the British lost in Algeria
Germans win, taking Algeria from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Algeria to Egypt
2 fighters moved from 15 Sea Zone to Caucasus
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 transports moved from 16 Sea Zone to 15 Sea Zone
1 artillery and 2 infantry moved from Italy to 15 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from 17 Sea Zone to Trans-Jordan
1 battleship and 1 carrier moved from 16 Sea Zone to 17 Sea Zone
2 fighters moved from 15 Sea Zone to 17 Sea Zone
2 infantry moved from Karelia S.S.R. to West Russia
1 bomber moved from Karelia S.S.R. to Caucasus
1 artillery moved from Archangel to West Russia
1 artillery moved from France to Germany
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 8 Sea Zone
3 infantry moved from Germany to France
1 infantry moved from Ukraine S.S.R. to West Russia
3 artilleries and 2 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Caucasus to West Russia
Place Units - Germans
2 armour placed in Karelia S.S.R.
3 artilleries and 1 infantry placed in Caucasus
1 infantry placed in Egypt
1 bomber placed in Germany
1 destroyer placed in 15 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Territory Summary for Germans :
8 Sea Zone : 1 submarine
15 Sea Zone : 1 destroyer
17 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 transports
Algeria : 1 infantry
Anglo-Egyptian Sudan : 1 flag
Archangel : 1 flag, 1 infantry
Caucasus : 1 flag, 1 armour, 6 artilleries, 1 bomber, 1 factory, 2 fighters and 3 infantry
Egypt : 1 flag, 2 armour, 1 factory, 2 fighters and 1 infantry
France : 1 aaGun and 7 infantry
Germany : 1 artillery, 1 bomber, 1 factory and 2 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 2 armour and 1 factory
Persia : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 3 artilleries and 3 infantry
West Russia : 1 armour, 1 artillery and 4 infantry
Production/PUs Summary :
Russians : 10 / 12
Germans : 51 / 51
British : 27 / 33
Japanese : 42 / 42
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 3 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Russia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Turning off Edit Mode
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 carrier and 2 fighters moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Morocco to Algeria
1 bomber moved from India to Algeria
1 armour moved from French Equatorial Africa to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Germans
1 transport moved from 14 Sea Zone to 8 Sea Zone
1 transport moved from 23 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
3 armour moved from India to Persia
5 infantry moved from India to Persia
3 fighters moved from India to Kazakh S.S.R.
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
4 fighters moved from Russia to Archangel
Combat - British
Battle in Archangel
British attack with 4 fighters
Germans defend with 1 infantry
British roll dice for 4 fighters in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 15 Sea Zone
British attack with 1 carrier, 1 cruiser and 1 submarine; Americans loiter and taunt
Germans defend with 1 destroyer
British roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 15 Sea Zone
British win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Northwestern Europe
Battle in Kazakh S.S.R.
British attack with 3 fighters
Japanese defend with 1 infantry
British roll dice for 3 fighters in Kazakh S.S.R., round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
British roll dice for 3 fighters in Kazakh S.S.R., round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
British roll dice for 3 fighters in Kazakh S.S.R., round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
British win, taking Northwestern Europe from Germans with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 3 armour and 5 infantry
Germans defend with 1 infantry
British roll dice for 3 armour and 5 infantry in Persia, round 2 : 1/8 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Algeria
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the British lost in Algeria
retreated to Algeria
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Algeria to Morocco
1 aaGun moved from India to Persia
3 fighters moved from Kazakh S.S.R. to Russia
4 fighters moved from Archangel to Russia
Place Units - British
1 carrier and 2 destroyers placed in 8 Sea Zone
British undo move 1.
1 carrier and 1 destroyer placed in 8 Sea Zone
1 destroyer placed in 35 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 33 PUs total
Territory Summary for British :
8 Sea Zone : 1 carrier, 1 destroyer and 2 transports
15 Sea Zone : 1 carrier, 1 cruiser and 1 submarine
35 Sea Zone : 1 destroyer
Anglo-Egyptian Sudan : 1 armour and 1 infantry
Eastern Australia : 2 infantry
India : 1 factory
Morocco : 1 flag, 1 bomber
Northwestern Europe : 1 flag, 1 infantry
Persia : 1 aaGun, 3 armour and 5 infantry
Russia : 7 fighters
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 10 / 12
Germans : 48 / 51
British : 30 / 33
Japanese : 42 / 42
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 3 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Russia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Turning off Edit Mode
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 carrier and 2 fighters moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Morocco to Algeria
1 bomber moved from India to Algeria
1 armour moved from French Equatorial Africa to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Germans
1 transport moved from 14 Sea Zone to 8 Sea Zone
1 transport moved from 23 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
3 armour moved from India to Persia
5 infantry moved from India to Persia
3 fighters moved from India to Kazakh S.S.R.
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
4 fighters moved from Russia to Archangel
Combat - British
Battle in Archangel
British attack with 4 fighters
Germans defend with 1 infantry
British roll dice for 4 fighters in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 15 Sea Zone
British attack with 1 carrier, 1 cruiser and 1 submarine; Americans loiter and taunt
Germans defend with 1 destroyer
British roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 15 Sea Zone
British win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Northwestern Europe
Battle in Kazakh S.S.R.
British attack with 3 fighters
Japanese defend with 1 infantry
British roll dice for 3 fighters in Kazakh S.S.R., round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
British roll dice for 3 fighters in Kazakh S.S.R., round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
British roll dice for 3 fighters in Kazakh S.S.R., round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
British win, taking Northwestern Europe from Germans with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 3 armour and 5 infantry
Germans defend with 1 infantry
British roll dice for 3 armour and 5 infantry in Persia, round 2 : 1/8 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Algeria
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the British lost in Algeria
retreated to Algeria
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Algeria to Morocco
1 aaGun moved from India to Persia
3 fighters moved from Kazakh S.S.R. to Russia
4 fighters moved from Archangel to Russia
Place Units - British
1 carrier and 2 destroyers placed in 8 Sea Zone
British undo move 1.
1 carrier and 1 destroyer placed in 8 Sea Zone
1 destroyer placed in 35 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 33 PUs total
Territory Summary for British :
8 Sea Zone : 1 carrier, 1 destroyer and 2 transports
15 Sea Zone : 1 carrier, 1 cruiser and 1 submarine
35 Sea Zone : 1 destroyer
Anglo-Egyptian Sudan : 1 armour and 1 infantry
Eastern Australia : 2 infantry
India : 1 factory
Morocco : 1 flag, 1 bomber
Northwestern Europe : 1 flag, 1 infantry
Persia : 1 aaGun, 3 armour and 5 infantry
Russia : 7 fighters
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 10 / 12
Germans : 48 / 51
British : 30 / 33
Japanese : 42 / 42
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 3 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Russia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Turning off Edit Mode
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 carrier and 2 fighters moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Morocco to Algeria
1 bomber moved from India to Algeria
1 armour moved from French Equatorial Africa to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Germans
1 transport moved from 14 Sea Zone to 8 Sea Zone
1 transport moved from 23 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
3 armour moved from India to Persia
5 infantry moved from India to Persia
3 fighters moved from India to Kazakh S.S.R.
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
4 fighters moved from Russia to Archangel
Combat - British
Battle in Archangel
British attack with 4 fighters
Germans defend with 1 infantry
British roll dice for 4 fighters in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 15 Sea Zone
British attack with 1 carrier, 1 cruiser and 1 submarine; Americans loiter and taunt
Germans defend with 1 destroyer
British roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 15 Sea Zone
British win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Northwestern Europe
Battle in Kazakh S.S.R.
British attack with 3 fighters
Japanese defend with 1 infantry
British roll dice for 3 fighters in Kazakh S.S.R., round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
British roll dice for 3 fighters in Kazakh S.S.R., round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
British roll dice for 3 fighters in Kazakh S.S.R., round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
British win, taking Northwestern Europe from Germans with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 3 armour and 5 infantry
Germans defend with 1 infantry
British roll dice for 3 armour and 5 infantry in Persia, round 2 : 1/8 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Algeria
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the British lost in Algeria
retreated to Algeria
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Algeria to Morocco
1 aaGun moved from India to Persia
3 fighters moved from Kazakh S.S.R. to Russia
4 fighters moved from Archangel to Russia
Place Units - British
1 carrier and 2 destroyers placed in 8 Sea Zone
British undo move 1.
1 carrier and 1 destroyer placed in 8 Sea Zone
1 destroyer placed in 35 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 33 PUs total
Territory Summary for British :
8 Sea Zone : 1 carrier, 1 destroyer and 2 transports
15 Sea Zone : 1 carrier, 1 cruiser and 1 submarine
35 Sea Zone : 1 destroyer
Anglo-Egyptian Sudan : 1 armour and 1 infantry
Eastern Australia : 2 infantry
India : 1 factory
Morocco : 1 flag, 1 bomber
Northwestern Europe : 1 flag, 1 infantry
Persia : 1 aaGun, 3 armour and 5 infantry
Russia : 7 fighters
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 10 / 12
Germans : 48 / 51
British : 30 / 33
Japanese : 42 / 42
Americans : 38 / 38
Thanks for reminder - I added the bomber back to the Russia.
The situation is getting pretty tough :x….Let see if luck would come back to my side in next 2 rounds…
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Burma to India
Japanese take India from British
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 35 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
2 armour moved from French Indo-China Thailand to Yunnan
1 armour moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 aaGun moved from French Indo-China Thailand to Yunnan
5 artilleries and 12 infantry moved from Burma to India
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from East Indies to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to India
1 battleship and 1 carrier moved from 36 Sea Zone to 60 Sea Zone
1 fighter moved from Japan to 60 Sea Zone
2 submarines moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 36 Sea Zone to 60 Sea Zone
1 destroyer moved from 36 Sea Zone to 60 Sea Zone
Place Units - Japanese
2 armour placed in French Indo-China Thailand
1 fighter and 3 submarines placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs total
Territory Summary for Japanese :
17 Sea Zone : 1 submarine
34 Sea Zone : 2 submarines
35 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 2 transports
60 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Anhwei : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Caucasus : 2 fighters
East Indies : 1 factory
Evenki National Okrug : 1 flag, 1 infantry
French Indo-China Thailand : 2 armour and 1 factory
India : 1 flag, 7 artilleries, 1 factory and 15 infantry
Iwo Jima : 1 infantry
Japan : 1 artillery and 1 factory
Kazakh S.S.R. : 1 flag
New Guinea : 1 infantry
Novosibirsk : 1 flag
Okinawa : 1 infantry
Sinkiang : 1 flag
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Vologda : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag, 1 aaGun, 3 armour, 1 artillery and 2 infantry
Production/PUs Summary :
Russians : 8 / 12
Germans : 48 / 51
British : 27 / 33
Japanese : 47 / 49
Americans : 38 / 38
It looks good for me, indeed! Thats something new in our games :-D
If you attack the german fleet, the japanese sub will fight and take the first (possible) hit.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
2 fighters moved from 15 Sea Zone to 17 Sea Zone
1 submarine moved from 15 Sea Zone to 17 Sea Zone
2 fighters moved from 14 Sea Zone to 17 Sea Zone
1 fighter moved from French Equatorial Africa to 17 Sea Zone
1 bomber moved from Russia to 17 Sea Zone
1 cruiser moved from 14 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 5 fighters and 1 submarine
Japanese defend with 1 submarine; Germans defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 5 fighters in 17 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 cruiser in 17 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 17 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 battleship, 1 carrier and 2 transports in 17 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Germans, 1 bomber owned by the Americans, 2 fighters owned by the Germans and 1 battleship owned by the Germans lost in 17 Sea Zone
1 submarine owned by the Japanese Submerged
2 transports owned by the Germans lost in 17 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 38
Casualties for Germans: 1 battleship, 1 carrier, 2 fighters and 2 transports
Casualties for Americans: 1 bomber, 1 cruiser and 1 submarine
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 fighter moved from 17 Sea Zone to Anglo-Egyptian Sudan
1 carrier moved from 14 Sea Zone to 8 Sea Zone
3 fighters moved from 17 Sea Zone to Anglo-Egyptian Sudan
1 fighter moved from 17 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 fighter moved from 11 Sea Zone to 8 Sea Zone
2 infantry moved from Central United States to 11 Sea Zone
1 aaGun moved from Eastern United States to 11 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 11 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Morocco
3 infantry moved from 13 Sea Zone to Morocco
1 aaGun moved from 13 Sea Zone to Morocco
1 fighter moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 11 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Western United States
Americans undo move 3.
2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 15 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 13 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Anglo-Egyptian Sudan: 1 fighter
EDIT: Adding units owned by Americans to Anglo-Egyptian Sudan: 1 bomber
EDIT: Turning off Edit Mode
Territory Summary for Americans :
8 Sea Zone : 1 carrier and 1 fighter
11 Sea Zone : 1 transport
13 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
53 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Anglo-Egyptian Sudan : 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
Eastern United States : 1 factory, 2 fighters and 3 infantry
Hawaiian Islands : 3 infantry
Midway : 1 infantry
Morocco : 1 aaGun, 1 artillery and 3 infantry
Wake Island : 1 flag
Western United States : 1 aaGun and 1 factory
Production/PUs Summary :
Russians : 8 / 12
Germans : 48 / 51
British : 27 / 33
Japanese : 47 / 49
Americans : 38 / 40
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Kazakh S.S.R. to Russia
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Russia
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 bomber moved from Russia to Caucasus
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Caucasus causes 1 damage total.
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 bomber moved from Caucasus to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Territory Summary for Russians :
Archangel : 1 infantry
Russia : 2 aaGuns, 2 armour, 2 artilleries, 1 bomber, 1 factory, 2 fighters and 6 infantry
Vologda : 1 infantry
Production/PUs Summary :
Russians : 14 / 14
Germans : 47 / 51
British : 27 / 33
Japanese : 42 / 49
Americans : 38 / 40
I made an edit to choose fighter as casualty, and shift the landing spot of one flight.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 50 PUs;
Germans buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Northwestern Europe
1 bomber moved from Germany to Northwestern Europe
1 bomber moved from Caucasus to Archangel
1 infantry moved from West Russia to Archangel
2 fighters moved from Egypt to 15 Sea Zone
2 fighters moved from Caucasus to 15 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to Persia
2 armour moved from Egypt to Persia
2 artilleries and 2 infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Persia
1 armour moved from West Russia to Persia
1 submarine moved from 8 Sea Zone to 5 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwestern Europe
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Northwestern Europe, round 2 : 0/2 hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Northwestern Europe
retreated to Northwestern Europe
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 15 Sea Zone
Germans attack with 4 fighters
British defend with 1 carrier, 1 cruiser and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 4 fighters in 15 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 carrier and 1 cruiser in 15 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British, 1 carrier owned by the British and 1 fighter owned by the Germans lost in 15 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier and 1 cruiser
Battle in Persia
Germans attack with 4 armour, 4 artilleries and 4 infantry
British defend with 1 aaGun, 3 armour and 5 infantry
Germans roll dice for 4 armour, 4 artilleries and 4 infantry in Persia, round 2 : 5/12 hits
British roll dice for 1 aaGun, 3 armour and 5 infantry in Persia, round 2 : 2/8 hits
4 infantry owned by the British, 2 infantry owned by the Germans and 1 aaGun owned by the British lost in Persia
Germans roll dice for 4 armour, 4 artilleries and 2 infantry in Persia, round 3 : 3/10 hits
British roll dice for 3 armour and 1 infantry in Persia, round 3 : 1/4 hits
1 infantry owned by the British, 2 armour owned by the British and 1 infantry owned by the Germans lost in Persia
Germans roll dice for 4 armour, 4 artilleries and 1 infantry in Persia, round 4 : 5/9 hits
British roll dice for 1 armour in Persia, round 4 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Persia
Germans win, taking Persia from British with 4 armour and 4 artilleries remaining. Battle score for attacker is 26
Casualties for Germans: 4 infantry
Casualties for British: 1 aaGun, 3 armour and 5 infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to Libya
1 fighter moved from 15 Sea Zone to Egypt
1 artillery and 1 infantry moved from Germany to France
1 bomber moved from Northwestern Europe to Germany
1 bomber moved from Archangel to Germany
1 artillery and 2 infantry moved from West Russia to Caucasus
1 armour moved from Karelia S.S.R. to Caucasus
1 fighter moved from 15 Sea Zone to Caucasus
1 armour moved from Karelia S.S.R. to Germany
1 fighter moved from 15 Sea Zone to Egypt
Place Units - Germans
2 infantry placed in Karelia S.S.R.
2 infantry placed in Egypt
4 infantry placed in Caucasus
2 fighters and 2 infantry placed in Germany
Germans undo move 4.
Germans undo move 3.
1 fighter and 3 infantry placed in Caucasus
1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Territory Summary for Germans :
5 Sea Zone : 1 submarine
Archangel : 1 flag, 1 infantry
Caucasus : 1 flag, 1 armour, 5 artilleries, 1 factory, 2 fighters and 6 infantry
Egypt : 1 flag, 1 artillery, 1 factory, 2 fighters and 4 infantry
France : 1 aaGun, 1 artillery and 8 infantry
Germany : 1 armour, 2 bombers, 1 factory, 1 fighter and 3 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag
Libya : 1 infantry
Persia : 1 flag, 4 armour and 4 artilleries
Trans-Jordan : 1 flag
West Russia : 1 infantry
Production/PUs Summary :
Russians : 11 / 14
Germans : 51 / 51
British : 26 / 33
Japanese : 42 / 49
Americans : 38 / 40
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
2 fighters moved from Russia to 5 Sea Zone
3 fighters moved from Russia to Karelia S.S.R.
1 bomber moved from Morocco to Caucasus
1 infantry moved from Northwestern Europe to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
Combat - British
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Caucasus causes 3 damage total.
Battle in 5 Sea Zone
British attack with 1 armour, 1 destroyer, 2 fighters and 2 transports
Germans defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 2 transports in 5 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 5 Sea Zone
British win with 2 fighters and 2 transports remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Karelia S.S.R.
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory and 2 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 2/5 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Baltic States
Non Combat Move - British
1 carrier moved from 8 Sea Zone to 5 Sea Zone
3 fighters moved from Karelia S.S.R. to Russia
2 fighters moved from Russia to Anglo-Egyptian Sudan
1 bomber moved from Caucasus to Russia
Place Units - British
1 transport placed in 6 Sea Zone
1 artillery and 4 infantry placed in United Kingdom
1 fighter placed in 8 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Turning on Edit Mode
EDIT: Adding units owned by British to 5 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for British :
5 Sea Zone : 1 armour, 1 carrier, 1 destroyer, 2 fighters and 2 transports
6 Sea Zone : 1 transport
8 Sea Zone : 1 fighter
15 Sea Zone : 1 submarine
Anglo-Egyptian Sudan : 1 armour, 2 fighters and 1 infantry
Baltic States : 1 flag, 1 infantry
Eastern Australia : 2 infantry
Karelia S.S.R. : 1 artillery and 1 infantry
Morocco : 1 flag
Northwestern Europe : 1 flag
Russia : 1 bomber and 3 fighters
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 4 infantry
Production/PUs Summary :
Russians : 13 / 14
Germans : 47 / 51
British : 28 / 28
Japanese : 42 / 49
Americans : 38 / 40