You need to have like 10 posts to site before you can put anything on. Just go reply to other threads and also here tell us some of the things you have.
You only have 1 post. 9 to go.
Welcome to site. :-)
I’m curious to know if anyone else has considered trying d16 in a few games. I started toying with a pricing scheme based on attributes. Then I started wondering if I’m the only person out there who thinks this is a good idea. Not that there is anyone to play with in Romney WV anyway.
If I were starting from scratch, I’d use the d8 – I’d prefer to have a little more room than than the d6 allows for badass units in my unit list, but I don’t want to have to do the math in my head to try to calculate my expected hits when I attack with three units that hit on 13, two units that hit on 9, and four units that hit on 5.
Without designing a whole system, can you give us a sketch of your reasoning? What kind of attributes do you have in mind that would make the hassle of using a d16 worthwhile?
The basic reasoning is to give a broader range of options when assigning attack and defense to units. I see your point though. I think I’ll just be happy with using a d12 system.