@donutgold no scram
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if you look in the top left corner there is the option to save to forum under the file tab
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
3 bombers moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Egypt to 80 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 bomber
Japanese defend with 1 destroyer
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
British attack with 3 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 3 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
3 fighters moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
3 bombers moved from Holland Belgium to United Kingdom
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 98 Sea Zone
9 fighters and 1 tactical_bomber moved from Egypt to Southern France
1 aaGun, 9 armour, 42 infantry and 3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from 80 Sea Zone to Anglo Egyptian Sudan
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 fighter placed in United Kingdom
3 infantry placed in United Kingdom
3 infantry placed in Union of South Africa
British undo move 3.
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 30 PUs (2 lost to blockades); end with 32 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians repair damage of 2x factory_minor; Remaining resources: 13 PUs;
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Western Germany
Italians attack with 1 armour and 2 fighters
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Western Germany to France
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,1,3,2,6,4,6,2
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians repair damage of 2x factory_minor; Remaining resources: 13 PUs;
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Western Germany
Italians attack with 1 armour and 2 fighters
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Western Germany to France
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,1,3,2,6,4,6,2
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Southern Italy: 6 infantry
EDIT: Adding units owned by Italians to Northern Italy: 6 infantry
EDIT: Turning off Edit Mode
Use 2nd map. Made some NCM’s.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from Java to 41 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 20 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Marianas
Battle in Malaya
Non Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from 41 Sea Zone to Philippines
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 58 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangtung to 19 Sea Zone
2 carriers and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangtung to 37 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
skip france
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
1 bomber moved from Japan to 22 Sea Zone
1 armour moved from Trans-Jordan to Alexandria
Japanese take Alexandria from British
1 bomber moved from India to Malaya
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Malaya causes 6 damage total.
Non Combat Move - Japanese
1 bomber moved from Malaya to India
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to India
1 bomber moved from West India to India
1 tactical_bomber moved from 39 Sea Zone to India
1 carrier and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
5 armour moved from Trans-Jordan to Persia
5 mech_infantrys moved from Trans-Jordan to Persia
10 armour, 4 artilleries, 3 fighters, 6 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 bomber moved from 22 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in West India
1 fighter and 2 infantry placed in India
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,1,4,6,3,4,6,3,4,2,3,5,6,1,1,1,3,5,6,2,6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,3,5,2,1,3,3,3,4,1,6,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
Japanese collect 23 PUs (13 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
Let me know what you wanna do with russia.
I forget how to roll on the forum but Russia will take Karelia with everyone. I’ll just move them in there and when you roll it, you can remove any Russian casualties there might be.
Okay never mind, this is an exercise in futility :-P I concede. Make it stop!
Good game buddy! You should try the balanced mod version sometime when you aren’t completely swamped with busyness. I’ll let you beat me at fantasy football ONCE if that will make you feel better. :wink:
Yeah good game indeed. I feel like you were a turn ahead of me the entire game. Nice work. Next year I’ll get back to triplea and try out the new stuff.
As far as fantasy football goes, as long as the ONE time I beat you is in the playoffs, you can have the other win! :)