Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits
Germans removing all Technology Tokens after successful research.
Germans discover Improved_Mech_Inf
Activate Technology - Germans
Germans activating Improved_Mech_Inf
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 88 to 87
EDIT: Turning off Edit Mode
Germans buy 2 aaGuns, 1 fighter, 17 infantry and 4 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Smolensk
2 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
9 armour, 6 artilleries, 2 infantry and 1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Northwest Persia to Saudi Arabia
2 infantry moved from Syria to Trans-Jordan
1 fighter moved from Northwest Persia to Saudi Arabia
3 fighters moved from Turkey to Trans-Jordan
3 bombers moved from Turkey to Tambov
1 fighter moved from Turkey to Tambov
1 mech_infantry moved from Rostov to Smolensk
1 mech_infantry moved from Rostov to Volgograd
1 fighter moved from Turkey to Tambov
1 fighter moved from Greece to Saudi Arabia
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 114 Sea Zone
retreated to 114 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Saudi Arabia
Germans attack with 2 fighters and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 2 fighters and 1 mech_infantry in Saudi Arabia, round 2 : 1/1 hits
British roll dice for 1 armour in Saudi Arabia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Saudi Arabia
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Tambov
Germans attack with 3 bombers, 2 fighters and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 3 bombers, 2 fighters and 3 infantry in Tambov, round 2 : 4/1 hits
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/1 hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Volgograd
Germans attack with 9 armour, 6 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 9 armour, 6 artilleries, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 8/1 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 9 armour, 6 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/1 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Germans attack with 3 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 3/1 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/1 hits
2 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 5 infantry moved from 115 Sea Zone to Novgorod
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 fighter moved from 114 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from Smolensk to Novgorod
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Trans-Jordan to Greece
2 fighters moved from Saudi Arabia to Turkey
3 bombers moved from Tambov to Greece
2 fighters moved from Tambov to Ukraine
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 aaGun moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Greece to Caucasus
3 infantry moved from Greece to Turkey
1 infantry moved from Turkey to Iraq
2 artilleries and 4 infantry moved from Turkey to Caucasus
Place Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Turkey
Germans undo move 2.
1 infantry and 2 mech_infantrys placed in Ukraine
Germans undo move 2.
2 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Turkey
3 infantry placed in Greece
1 aaGun and 2 infantry placed in Normandy Bordeaux
6 infantry placed in Germany
Germans undo move 5.
1 aaGun placed in Normandy Bordeaux
1 aaGun, 1 fighter and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
No problem amigo ~
Where can I find the new mod? I’ve searched - could you send me a link?
RUS spends 14 IPCs.
Technology Advancements:
GER: 53.60*
RUS: 16.35
JPN: 33.70
USA: 36.20
GBR: 25.25
ITA: 13.20
ANZ: 7.30
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Russians
Russians spend 0 on tech rolls
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Samara to Archangel
2 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Samara to Tambov
1 fighter moved from Tsinghai to Tambov
1 infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 submarine moved from 115 Sea Zone to 114 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Russians
Russians spend 0 on tech rolls
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Samara to Archangel
2 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Samara to Tambov
1 fighter moved from Tsinghai to Tambov
1 infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Kazakhstan from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 2 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 aaGun moved from Samara to Russia
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Russia to Smolensk
4 artilleries moved from Samara to Russia
1 mech_infantry moved from Tsinghai to Urals
1 mech_infantry moved from Samara to Urals
1 infantry moved from Samara to Novosibirsk
2 mech_infantrys moved from Russia to Urals
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
This game will take a while, but it’s just a matter of time. You’re killing me economically.
JPN spends 63 IPCs.
Technology Advancements:
GER: 53.60*
RUS: 16.35
JPN: 36.85
USA: 36.20
GBR: 25.25
ITA: 13.20
ANZ: 7.30
Hey brother - hope you and family are well - and go Patriots!
Here’s some music for you -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 techTokens; 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Olgiy to Kansu
1 tactical_bomber moved from Szechwan to Kansu
3 infantry moved from Shensi to Tsinghai
2 infantry moved from Sikang to Tsinghai
1 fighter and 2 tactical_bombers moved from Szechwan to Tsinghai
1 mech_infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 techTokens; 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Olgiy to Kansu
1 tactical_bomber moved from Szechwan to Kansu
3 infantry moved from Shensi to Tsinghai
2 infantry moved from Sikang to Tsinghai
1 fighter and 2 tactical_bombers moved from Szechwan to Tsinghai
1 mech_infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
Combat - Japanese
Battle in Kansu
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 5 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 1 fighter, 5 infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 2/1 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Tsinghai, round 3 : 2/1 hits
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Tsinghai to Sikang
2 tactical_bombers moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
1 tactical_bomber moved from Kansu to Szechwan
1 aaGun moved from Yunnan to French Indo China
3 infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Philippines to Malaya
1 bomber moved from Philippines to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to French Indo China
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Manchuria to Amur
9 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from French Indo China to Malaya
Place Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 airfield placed in Malaya
1 submarine placed in 36 Sea Zone
Japanese undo move 3.
1 fighter and 2 infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
USA spends 81 IPCs.
Technology Advancements:
GER: 53.60*
RUS: 16.35
JPN: 36.85
USA: 40.25*
GBR: 25.25
ITA: 13.20
ANZ: 7.30
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Americans
Americans spend 0 on tech rolls
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 submarine moved from 87 Sea Zone to 93 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
Americans take 109 Sea Zone from Germans
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to Philippines
1 infantry moved from Egypt to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Borneo
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Americans
Americans spend 0 on tech rolls
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 submarine moved from 87 Sea Zone to 93 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
Americans take 109 Sea Zone from Germans
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to Philippines
1 infantry moved from Egypt to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Borneo
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Philippines
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
retreated to 125 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Americans attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Americans win, taking Trans-Jordan from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Philippines
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Borneo
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 93 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 125 Sea Zone to Scotland
1 aaGun and 1 infantry moved from United Kingdom to Scotland
1 aaGun and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 aaGun, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to Scotland
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 87 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from Anglo Egyptian Sudan to Egypt
5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Egypt
2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to Nigeria
2 mech_infantrys moved from French West Africa to French Equatorial Africa
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
2 transports moved from 87 Sea Zone to 101 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 35 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 tactical_bombers moved from Sumatra to 35 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
4 fighters moved from 42 Sea Zone to India
1 fighter moved from Borneo to Java
3 fighters moved from Philippines to 35 Sea Zone
1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 89 Sea Zone
1 fighter moved from 89 Sea Zone to French West Africa
3 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - Americans
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry placed in Eastern United States
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
GBR spends 41 + 5 IPCs.
Technology Advancements:
GER: 53.60*
RUS: 16.35
JPN: 36.85
USA: 40.25*
GBR: 27.55
ITA: 13.20
ANZ: 7.30
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
3 fighters moved from Egypt to Ukraine
6 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
3 fighters moved from Egypt to Ukraine
6 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Ukraine
British attack with 9 fighters and 1 tactical_bomber
Germans defend with 1 aaGun, 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantry
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Germans: 1 aaGun, 2 fighters, 2 infantry and 1 mech_infantry
Casualties for British: 5 fighters
Battle in 93 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 mech_infantry moved from Egypt to Saudi Arabia
5 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 87 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from 125 Sea Zone to Scotland
2 infantry moved from United Kingdom to Scotland
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from India to Egypt
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
1 infantry and 1 mech_infantry placed in Brazil
1 submarine placed in 86 Sea Zone
1 destroyer placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,3,2,4,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,5,6
British collect 39 PUs (4 lost to blockades); end with 39 PUs total
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 aaGun
Wow. If you’re ever interested in comparing how we’ve fared luck-wise, be sure to take that turn into account.
Almost the best you could do in a LL game.
For example… two times I rolled a 5 or less, and missed.
Another example, your sub in 125 hit TWICE.
Just a couple examples.
rough round for sure
ITA spends 37 IPCs.
Technology Advancements:
GER: 53.60*
RUS: 16.35
JPN: 36.85
USA: 40.25*
GBR: 27.55
ITA: 15.05
ANZ: 7.30