Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 24
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Samara to Vologda
3 fighters and 3 tactical_bombers moved from Cyprus to 97 Sea Zone
1 artillery moved from Samara to Russia
Combat - Russians
Battle in 97 Sea Zone
Russians attack with 3 fighters and 3 tactical_bombers
Germans defend with 1 submarine; Italians defend with 1 destroyer and 2 submarines
1 submarine owned by the Germans and 2 submarines owned by the Italians Submerged
Russians win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kazakhstan
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Russia
Russians attack with 1 artillery
Germans defend with 1 airfield, 1 factory_major and 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Non Combat Move - Russians
3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Malta
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Turkmenistan to Kazakhstan
2 fighters moved from Turkmenistan to Kazakhstan
2 fighters and 2 tactical_bombers moved from Iraq to Kazakhstan
2 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Tobruk
Japanese take Alexandria from British
Italians take Tobruk from British
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anglo Egyptian Sudan
Japanese attack with 2 armour
Americans defend with 1 artillery
Japanese win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 armour
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kazakhstan
Japanese attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Japanese win, taking Kazakhstan from Russians with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Kazakhstan to Turkmenistan
3 armour and 1 mech_infantry moved from Persia to Turkmenistan
7 infantry moved from Persia to Eastern Persia
4 artilleries and 2 infantry moved from Iraq to Persia
13 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
11 armour moved from Egypt to Tobruk
1 submarine moved from 87 Sea Zone to 85 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
3 destroyers moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Kwangtung to Yunnan
1 infantry moved from West India to India
2 fighters moved from 22 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in India
1 bomber placed in French Indo China
1 fighter and 1 tactical_bomber placed in French Indo China
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Japanese undo move 3.
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 77 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 24
Purchase Units - Americans
Americans buy 5 artilleries, 1 fighter, 5 infantry and 5 transports; Remaining resources: 3 PUs;
Combat Move - Americans
5 bombers moved from Scotland to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
16 fighters moved from Scotland to Gibraltar
7 artilleries and 7 infantry moved from United Kingdom to 109 Sea Zone
7 artilleries, 3 carriers, 1 destroyer, 8 fighters, 7 infantry and 7 transports moved from 109 Sea Zone to 91 Sea Zone
3 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
6 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 5 bombers and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 55 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
5 bombers moved from 93 Sea Zone to Gibraltar
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
5 transports placed in 101 Sea Zone
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 27 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,6
Americans collect 61 PUs (2 lost to blockades); end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 24
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 20 PUs;
British buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier moved from 109 Sea Zone to 91 Sea Zone
8 fighters moved from United Kingdom to Gibraltar
1 submarine moved from 96 Sea Zone to 92 Sea Zone
Non Combat Move - British
Place Units - British
3 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Quebec
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 aaGuns, 2 artilleries, 12 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
2 fighters and 1 mech_infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 battleship placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 25
Politics - Germans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 25
Purchase Units - Germans
Germans buy 1 airfield, 2 destroyers and 6 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Southern Italy to Malta
8 bombers moved from Western Germany to Malta
3 bombers moved from Bryansk to Vologda
1 infantry moved from Russia to Vologda
2 artilleries and 2 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malta
Germans attack with 10 bombers
British defend with 1 aaGun and 1 infantry; Russians defend with 3 fighters and 3 tactical_bombers
Germans win with 6 bombers remaining. Battle score for attacker is 23
Casualties for Germans: 4 bombers
Casualties for British: 1 aaGun and 1 infantry
Casualties for Russians: 3 fighters and 3 tactical_bombers
Battle in Vologda
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 bombers moved from Vologda to Ukraine
2 bombers moved from Malta to Western Germany
4 bombers moved from Malta to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour, 5 artilleries, 4 fighters, 8 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
3 fighters moved from Western Germany to Yugoslavia
3 fighters moved from Western Germany to Southern Italy
3 aaGuns moved from France to Northern Italy
2 artilleries and 4 infantry moved from Novgorod to 115 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 4 infantry moved from 113 Sea Zone to Western Germany
1 bomber moved from Novgorod to Western Germany
50 armour moved from Rostov to Volgograd
4 aaGuns moved from Rostov to Volgograd
33 artilleries moved from Rostov to Volgograd
25 infantry moved from Rostov to Volgograd
12 mech_infantrys moved from Rostov to Volgograd
2 armour and 1 mech_infantry moved from Ukraine to Rostov
4 infantry moved from France to Northern Italy
Place Units - Germans
1 destroyer placed in 97 Sea Zone
1 airfield placed in Yugoslavia
1 destroyer placed in 110 Sea Zone
6 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 25
Combat Move - Russians
1 mech_infantry moved from Samara to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Samara to Russia
Russians take Russia from Germans
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 artillery moved from Samara to Tambov
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
5 aaGuns, 3 armour, 39 artilleries, 46 infantry and 3 mech_infantrys moved from Samara to Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 25
Combat Move - Russians
1 mech_infantry moved from Samara to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Samara to Russia
Russians take Russia from Germans
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 artillery moved from Samara to Tambov
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
5 aaGuns, 3 armour, 39 artilleries, 46 infantry and 3 mech_infantrys moved from Samara to Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 armour, 4 artilleries, 8 infantry and 3 mech_infantrys
EDIT: Adding units owned by Russians to Vologda: 3 armour, 4 artilleries, 8 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 25
Combat Move - Russians
1 mech_infantry moved from Samara to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Samara to Russia
Russians take Russia from Germans
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 artillery moved from Samara to Tambov
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
5 aaGuns, 3 armour, 39 artilleries, 46 infantry and 3 mech_infantrys moved from Samara to Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 armour, 4 artilleries, 8 infantry and 3 mech_infantrys
EDIT: Adding units owned by Russians to Vologda: 3 armour, 4 artilleries, 8 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 3 armour, 4 artilleries, 8 infantry and 3 mech_infantrys
EDIT: Removing units owned by Russians from Vologda: 3 armour, 4 artilleries, 8 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Tobruk to Libya
Italians take Libya from Americans
1 armour moved from Libya to Tobruk
1 armour moved from Anglo Egyptian Sudan to Nigeria
Japanese take French Equatorial Africa from French
Japanese take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Japanese take French Central Africa from French
1 armour moved from Anglo Egyptian Sudan to British Somaliland
Italians take Ethiopia from British
Japanese take British Somaliland from British
1 armour moved from Anglo Egyptian Sudan to Tanganyika Territory
Japanese take Kenya from British
Japanese take Tanganyika Territory from British
2 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Turkmenistan to Kazakhstan
2 fighters and 2 tactical_bombers moved from Turkmenistan to Kazakhstan
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
4 fighters moved from 35 Sea Zone to Borneo
Combat - Japanese
Battle in Borneo
Japanese attack with 4 fighters and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Borneo from ANZAC with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Belgian Congo
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Belgian Congo from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Japanese win, taking Kazakhstan from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
2 armour moved from Anglo Egyptian Sudan to Tanganyika Territory
11 armour moved from Tobruk to Alexandria
4 artilleries and 2 infantry moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Kazakhstan to Tsinghai
6 armour and 2 fighters moved from Turkmenistan to Tsinghai
2 bombers moved from Kwangsi to Philippines
4 fighters moved from Borneo to 35 Sea Zone
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to Philippines
1 infantry moved from Yunnan to French Indo China
Place Units - Japanese
3 infantry placed in Egypt
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 86 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 25
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
7 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
7 artilleries, 7 carriers, 2 destroyers, 8 fighters, 7 infantry, 1 submarine and 7 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 94 Sea Zone to 92 Sea Zone
3 bombers moved from Gibraltar to 92 Sea Zone
2 bombers moved from Gibraltar to Southern France
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 27 Sea Zone to 30 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
8 bombers moved from Queensland to Central United States
1 bomber moved from 92 Sea Zone to Southern France
13 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Southern France
Combat - Americans
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 110 Sea Zone
Americans attack with 7 artilleries, 7 carriers, 2 destroyers, 8 fighters, 5 infantry, 1 submarine and 7 transports
Germans defend with 1 destroyer
Americans win with 7 carriers, 2 destroyers, 8 fighters and 7 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 92 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 13 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber, 13 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 4 bombers
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with 4 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
4 bombers moved from Southern France to United Kingdom
5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
10 fighters moved from 92 Sea Zone to United Kingdom
1 bomber moved from 92 Sea Zone to United Kingdom
3 fighters moved from Gibraltar to United Kingdom
3 fighters moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
7 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
Americans collect 70 PUs (1 lost to blockades); end with 70 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 25
Purchase Units - British
British buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Union of South Africa to Rhodesia
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
6 fighters moved from Gibraltar to United Kingdom
1 submarine moved from 92 Sea Zone to 110 Sea Zone
Non Combat Move - British
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
1 artillery and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 20 PUs; end with 21 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 25
Purchase Units - Italians
Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 aaGuns, 2 artilleries, 12 infantry and 3 mech_infantrys moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Yugoslavia
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to Western Germany
Place Units - Italians
3 infantry placed in Southern France
3 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 26
Politics - Germans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 26
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 16 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Smolensk
1 bomber moved from Ukraine to Smolensk
3 armour and 3 mech_infantrys moved from Volgograd to Samara
Germans take Samara from Russians
3 armour and 3 mech_infantrys moved from Samara to Novosibirsk
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 119 Sea Zone
Germans take 119 Sea Zone from Americans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 armour moved from Volgograd to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Novosibirsk from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking 109 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Yugoslavia
3 fighters moved from Yugoslavia to Western Germany
4 fighters moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Northern Italy to Western Germany
5 artilleries moved from Northern Italy to Western Germany
3 fighters moved from Southern Italy to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 carrier, 1 destroyer and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from Ukraine to Yugoslavia
4 aaGuns, 46 armour, 35 artilleries, 27 infantry and 9 mech_infantrys moved from Volgograd to Tambov
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Rostov to Tambov
2 armour moved from Rostov to Tambov
2 armour and 3 mech_infantrys moved from Bryansk to Tambov
2 fighters moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Northern Italy to Western Germany
4 bombers moved from Southern Italy to Western Germany
2 bombers moved from Yugoslavia to Western Germany
1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Western Germany to 114 Sea Zone
1 carrier, 1 destroyer and 3 transports moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Western Germany to Germany
3 infantry moved from Northern Italy to Western Germany
2 artilleries moved from Western Germany to Germany
Place Units - Germans
1 fighter and 7 mech_infantrys placed in Western Germany
1 bomber placed in Yugoslavia
6 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
I didn’t get the diceresults did you?
I got the Novosibirsk and Smolensk battles but not the other ones. That is weird.