@Stucifer said in League Global 1940 2nd edition non-ranked Team Tournament:
I have picked @mikawagunichi’s brain quite a bit and played live with him. @crockett36 fancy playing this team round with me?
Yes, of course!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 infantry moved from Volgograd to Tambov
2 bombers moved from Novgorod to Tambov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
2 bombers moved from Novgorod to Archangel
Combat - Germans
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Archangel to Novgorod
2 armour moved from Karelia to Novgorod
1 aaGun moved from Karelia to Novgorod
2 armour moved from Norway to Karelia
2 bombers moved from Tambov to Novgorod
4 armour moved from Ukraine to Western Ukraine
2 armour moved from Ukraine to Western Ukraine
3 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 armour moved from Holland Belgium to Western Germany
Place Units - Germans
3 armour, 1 bomber and 4 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 2 infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,1,6,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 fighters and 2 tactical_bombers moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 fighters and 2 tactical_bombers moved from Tambov to Russia
4 armour and 3 mech_infantrys moved from Russia to Samara
12 artilleries moved from Russia to Samara
24 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Persia to Northwest Persia
Japanese take Northwest Persia from Russians
1 armour moved from Northwest Persia to Iraq
Japanese take Iraq from British
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in Guam
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Amur to Siberia
2 armour, 1 infantry and 1 mech_infantry moved from Timguska to Kansu
1 infantry moved from Tsinghai to Kansu
8 fighters moved from Kiangsu to Kansu
3 mech_infantrys moved from Kiangsu to Hopei
2 infantry moved from Anhwe to Hopei
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
3 armour and 1 mech_infantry moved from Persia to Iraq
6 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
1 bomber moved from India to Persia
3 armour moved from India to Eastern Persia
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Philippines
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 infantry and 1 transport
EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Ceylon: 1 infantry
EDIT: Turning off Edit Mode
3 armour placed in India
3 armour placed in Persia
3 mech_infantrys placed in French Indo China
1 bomber placed in Japan
2 fighters placed in Kiangsu
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
FYI I won’t be able to post for about 2 weeks. Sorry.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 3 fighters and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 bombers moved from Normandy Bordeaux to 125 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
3 bombers moved from 125 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
6 transports moved from 110 Sea Zone to 107 Sea Zone
2 carriers moved from 110 Sea Zone to 108 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 artilleries, 1 battleship, 6 carriers, 3 cruisers, 15 destroyers, 2 infantry, 15 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
10 fighters and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to Midway
1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer and 3 transports placed in 10 Sea Zone
2 artilleries placed in Western United States
3 fighters placed in Normandy Bordeaux
1 bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
Americans undo move 1.
3 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to 108 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 81 Sea Zone to 97 Sea Zone
Combat - British
Battle in Southern France
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Southern France from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 108 Sea Zone
2 carriers and 2 destroyers moved from 110 Sea Zone to 108 Sea Zone
Place Units - British
2 fighters and 1 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,4,5,3
Italians collect 6 PUs (8 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
2 armour, 2 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
EDIT: Turning off Edit Mode
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Combat Move - French
Combat - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Volgograd to Tambov
3 artilleries and 3 infantry moved from Ukraine to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 infantry moved from Belarus to Smolensk
3 bombers moved from Novgorod to Tambov
2 bombers moved from Novgorod to Smolensk
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 125 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,5,4 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in 125 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win, taking 125 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 3 artilleries and 3 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Holland Belgium from Americans to Germans
EDIT: Turning off Edit Mode
2 bombers moved from Smolensk to Novgorod
4 armour and 4 mech_infantrys moved from Karelia to Belarus
1 armour moved from Novgorod to Belarus
1 aaGun, 2 artilleries and 6 infantry moved from Novgorod to Belarus
10 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk
3 aaGuns, 8 armour, 17 artilleries and 19 infantry moved from Ukraine to Bryansk
3 bombers moved from Tambov to Novgorod
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Rostov
11 armour moved from Volgograd to Bryansk
2 fighters moved from 125 Sea Zone to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 aaGun, 4 armour, 14 artilleries, 4 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Western Germany to France
4 fighters moved from Western Germany to France
1 aaGun and 17 infantry moved from Germany to Western Germany
1 submarine moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 aaGun, 1 bomber, 1 fighter and 4 infantry placed in Western Germany
3 armour placed in Ukraine
3 artilleries placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 2 infantry
EDIT: Adding units owned by Germans to Novgorod: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,1,1,3
Germans collect 57 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 aaGuns, 4 armour, 12 artilleries, 23 infantry and 3 mech_infantrys moved from Samara to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 aaGun, 9 armour, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Kansu to Kazakhstan
2 fighters moved from Kansu to Kazakhstan
Combat - Japanese
Battle in Trans-Jordan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Japanese win, taking Trans-Jordan from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Kazakhstan to Novosibirsk
2 armour, 6 fighters and 2 infantry moved from Kansu to Novosibirsk
2 infantry moved from Hopei to Shensi
3 mech_infantrys moved from Hopei to Kansu
1 mech_infantry moved from French Indo China to Szechwan
2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 infantry moved from Anhwe to Jehol
3 armour moved from Persia to Iraq
1 bomber moved from Persia to Iraq
3 armour moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
3 armour moved from India to Eastern Persia
1 bomber moved from Japan to Novosibirsk
2 infantry moved from Kwangsi to Hunan
1 infantry moved from Shan State to Yunnan
Place Units - Japanese
3 armour placed in Persia
3 armour placed in India
1 destroyer placed in 36 Sea Zone
2 armour placed in French Indo China
1 carrier placed in 19 Sea Zone
Japanese undo move 5.
Japanese undo move 4.
1 carrier placed in 36 Sea Zone
1 armour placed in French Indo China
2 armour placed in Kiangsu
1 aaGun and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Japanese collect 85 PUs (1 lost to blockades); end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 6 artilleries, 3 fighters and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
6 transports moved from 107 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 108 Sea Zone to 91 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 armour moved from Normandy Bordeaux to Southern France
13 fighters moved from Normandy Bordeaux to 96 Sea Zone
4 bombers moved from Normandy Bordeaux to Southern France
1 bomber moved from Western United States to Midway
2 artilleries and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
13 fighters moved from 96 Sea Zone to Tobruk
Combat - Americans
Battle in Southern France
Americans attack with 2 armour and 4 bombers
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 2 armour and 4 bombers remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
4 bombers moved from Southern France to Egypt
5 artilleries, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Holland Belgium to Normandy Bordeaux
Place Units - Americans
4 artilleries and 6 infantry placed in Central United States
3 fighters placed in Eastern United States
2 artilleries placed in Eastern United States
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - British
British buy 6 armour; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
5 fighters moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 carriers, 2 destroyers, 1 fighter and 2 transports moved from 108 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
Combat - British
Battle in Trans-Jordan
British attack with 5 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Trans-Jordan from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
5 fighters moved from Trans-Jordan to Egypt
Place Units - British
3 armour placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
3 fighters moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 4 fighters and 2 infantry
Americans defend with 2 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Americans: 2 armour
Non Combat Move - Italians
3 fighters moved from Southern France to Western Germany
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 artilleries and 1 infantry moved from Western Germany to France
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,1,6,4
Italians collect 9 PUs (5 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 2 artilleries and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 19
Politics - Germans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 fighter, 6 infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
4 armour, 14 artilleries, 2 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber moved from France to Normandy Bordeaux
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Novgorod to Volgograd
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 armour, 14 artilleries, 2 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 5 aaGuns, 2 artilleries, 13 infantry and 1 mech_infantry; French defend with 1 infantry; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 4 armour, 10 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Germans: 4 artilleries, 4 infantry and 5 mech_infantrys
Casualties for British: 5 aaGuns, 2 artilleries, 13 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for Americans: 1 armour and 3 infantry
Battle in Volgograd
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Volgograd to Romania
21 infantry moved from Bryansk to Western Ukraine
4 mech_infantrys moved from Bryansk to Western Ukraine
20 artilleries moved from Bryansk to Western Ukraine
29 armour moved from Bryansk to Western Ukraine
3 aaGuns moved from Bryansk to Western Ukraine
2 infantry moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
4 bombers moved from Novgorod to Western Germany
2 fighters moved from France to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
5 infantry moved from Western Germany to France
4 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Belarus to Bryansk
Place Units - Germans
1 carrier, 1 submarine and 3 transports placed in 112 Sea Zone
1 armour and 1 fighter placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,4,2,6
Germans collect 57 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Rostov
Russians take Tambov from Germans
Russians take Rostov from Germans
1 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Russia to Volgograd
2 fighters and 2 tactical_bombers moved from Russia to Volgograd
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 mech_infantry moved from Russia to Kazakhstan
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Volgograd to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour, 1 destroyer, 1 factory_minor, 2 fighters and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 mech_infantry moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Samara
1 armour moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
2 fighters moved from Novosibirsk to Samara
2 fighters moved from Novosibirsk to Kazakhstan
Combat - Japanese
Battle in Trans-Jordan
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Samara
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Samara from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Samara to Novosibirsk
3 mech_infantrys moved from Kansu to Novosibirsk
2 fighters moved from Kazakhstan to Novosibirsk
2 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
3 armour moved from Persia to Iraq
3 armour moved from Eastern Persia to Iraq
2 fighters moved from Trans-Jordan to Iraq
3 armour moved from India to Eastern Persia
1 submarine moved from 77 Sea Zone to 71 Sea Zone
2 armour moved from Kiangsu to Jehol
3 infantry moved from Jehol to Manchuria
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Philippines to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Kiangsu to Philippines
2 mech_infantrys moved from Burma to West India
1 armour moved from French Indo China to Szechwan
Place Units - Japanese
1 factory_minor placed in Iraq
3 infantry placed in Persia
3 armour placed in India
3 infantry placed in Kiangsu
1 aaGun, 2 fighters and 4 infantry placed in Japan
1 destroyer placed in 37 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Japanese collect 88 PUs; end with 90 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs