Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Sikang
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
GBR spends 29 + 24 IPCs; spends 2 on tech.
Technology Advancements:
GER: 12.45*
RUS: 5.50
JPN: 8.50
USA: 7.80
GBR: 10.55*
ITA: 1.10
ANZ: 1.20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Egypt to Alexandria
1 bomber moved from Belgian Congo to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 battleship moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - British
Turning on Edit Mode
EDIT: Changing PUs for British from 31 to 29
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Egypt to Alexandria
1 bomber moved from Belgian Congo to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 battleship moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Alexandria
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Scotland to United Kingdom
3 infantry moved from Brazil to 86 Sea Zone
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Mozambique
British take Mozambique from Neutral_True
1 infantry moved from Belgian Congo to Angola
British take Angola from Neutral_True
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 bomber moved from Alexandria to Egypt
1 cruiser and 2 destroyers moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
2 fighters and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Egypt to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 infantry moved from Brazil to Argentina
British take Argentina from Neutral_True
1 artillery and 1 infantry moved from Quebec to Eastern United States
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Chile
British take Chile from Neutral_True
1 infantry moved from Malaya to Shan State
Place Units - British
1 submarine placed in 106 Sea Zone
1 factory_minor placed in Brazil
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,1,5,3,5,1
British collect 37 PUs (7 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 artilleries, 4 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Greece to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Southern Italy to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Alexandria
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Yugoslavia to 97 Sea Zone
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
ITA spends 19 IPCs;
Technology Advancements:
GER: 12.45*
RUS: 5.50
JPN: 8.50
USA: 7.80
GBR: 10.55*
ITA: 2.05
ANZ: 1.20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Greece to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Southern Italy to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Alexandria
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Yugoslavia to 97 Sea Zone
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 : 1/1 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Cyprus
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking Cyprus from British, taking 98 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/0 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Greece
1 fighter moved from 98 Sea Zone to Greece
1 artillery and 1 infantry moved from Southern France to Spain
2 aaGuns, 1 artillery and 4 infantry moved from Romania to Bessarabia
1 infantry moved from Greece to Turkey
1 aaGun moved from Greece to Turkey
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 armour
EDIT: Adding units owned by Italians to Yugoslavia: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Greece to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Southern Italy to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Alexandria
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Yugoslavia to 97 Sea Zone
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 : 1/1 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Cyprus
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking Cyprus from British, taking 98 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/0 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Greece
1 fighter moved from 98 Sea Zone to Greece
1 artillery and 1 infantry moved from Southern France to Spain
2 aaGuns, 1 artillery and 4 infantry moved from Romania to Bessarabia
1 infantry moved from Greece to Turkey
1 aaGun moved from Greece to Turkey
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 armour
EDIT: Adding units owned by Italians to Yugoslavia: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
ANZ spends 12 IPCs; saves 2.
Technology Advancements:
GER: 12.45*
RUS: 5.50
JPN: 8.50
USA: 7.80
GBR: 10.55*
ITA: 2.05
ANZ: 1.80
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Wow Jet power on first turn- for germany.
It seems too coincidental - we both hit on first tech roll - any chance we set up the game wrong?
im going to try a roll from a previous saved game.
hmm. I tried 4 times on 2 different games not pbem and never hit. I guess it is a fluke. There was a 8 1/3% chance of that happening consecutive like that!
Germany 59 IPCS. �Spends 2 on tech.
Technology Advancements:
GER: 17.40
RUS: 5.50
JPN: 8.50
USA: 7.80
GBR: 10.55*
ITA: 2.05
ANZ: 1.80
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 61 to 66
EDIT: Turning off Edit Mode
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Jet Power
Activate Technology - Germans
Germans activating Jet Power
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 61 to 59
EDIT: Turning off Edit Mode
Germans buy 1 airfield, 1 factory_minor, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 artillery and 1 mech_infantry moved from Spain to Gibraltar
2 fighters moved from Western Germany to Gibraltar
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 109 Sea Zone to Scotland
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Baltic States
1 armour moved from Turkey to Persia
Germans take Persia from British
1 infantry moved from Turkey to Iraq
1 armour moved from Turkey to Iraq
1 armour and 1 infantry moved from Turkey to Caucasus
1 fighter and 1 tactical_bomber moved from Greece to Caucasus
1 bomber moved from Western Germany to Iraq
1 tactical_bomber moved from Greece to Iraq
2 tactical_bombers moved from Greece to Ukraine
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 61 to 66
EDIT: Turning off Edit Mode
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Jet Power
Activate Technology - Germans
Germans activating Jet Power
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 61 to 59
EDIT: Turning off Edit Mode
Germans buy 1 airfield, 1 factory_minor, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 artillery and 1 mech_infantry moved from Spain to Gibraltar
2 fighters moved from Western Germany to Gibraltar
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 109 Sea Zone to Scotland
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Baltic States
1 armour moved from Turkey to Persia
Germans take Persia from British
1 infantry moved from Turkey to Iraq
1 armour moved from Turkey to Iraq
1 armour and 1 infantry moved from Turkey to Caucasus
1 fighter and 1 tactical_bomber moved from Greece to Caucasus
1 bomber moved from Western Germany to Iraq
1 tactical_bomber moved from Greece to Iraq
2 tactical_bombers moved from Greece to Ukraine
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 61 to 66
EDIT: Turning off Edit Mode
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Jet Power
Activate Technology - Germans
Germans activating Jet Power
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 61 to 59
EDIT: Turning off Edit Mode
Germans buy 1 airfield, 1 factory_minor, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 artillery and 1 mech_infantry moved from Spain to Gibraltar
2 fighters moved from Western Germany to Gibraltar
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Poland to Baltic States
1 armour moved from Turkey to Persia
Germans take Persia from British
1 infantry moved from Turkey to Iraq
1 armour moved from Turkey to Iraq
1 armour and 1 infantry moved from Turkey to Caucasus
1 fighter and 1 tactical_bomber moved from Greece to Caucasus
1 tactical_bomber moved from Greece to Iraq
1 bomber moved from Western Germany to Scotland
2 infantry moved from Bessarabia to Western Ukraine
3 artilleries and 4 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Baltic States
2 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
2 tactical_bombers moved from Greece to Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 artillery moved from Spain to Portugal
1 armour moved from Spain to Portugal
1 fighter and 1 tactical_bomber moved from Western Germany to Portugal
scramble off gbr?