It just seems like I always have the worst luck with online dice rollers, Switch. I guess it’s payback for having 80% efficiency with attacking infantry and AA Guns in real time play (where i have physical possession of the dice! I’ll throw any number I want 4/5 times. So that’s kinda LL, right? I know I can probably take out 5 tanks with 5 infantry cause on R1 I’ll throw 4 '1’s and he’ll probably only throw 2-3 hits. R2 I can throw at least 1 hit and he can throw 1 hit. :) Using the same dice.)
But to be honest, I think of the 100s of SBRs I’ve done with online rollers it works out too (and I have the actual tally sheet from 2004-08-12 on) approximately 81 Successful Strategic Bombing Runs, 507 Bombers Shot Down.
That’s roughly 15-16% of the time I actually survive the Anti-Aircraft fire on SBR runs. According to the laws of statistics, shouldn’t those two numbers be reversed? Shouldn’t I only be getting shot down 1 out of 6 attempts over the long haul, not 5 out of 6 attempts? (Of course, my numbers are biased in so much as they do not include results pre-dating 2004 and they do not include AA fire against fighters and bombers attacking provinces for conquest, but only for SBR runs.)
I think the codes need to be re-written so that you first check for a result of ‘6’ then work your way down to a ‘1’ instead of the other way. The results of ‘1’ are way to prevalent on DAAK. FROODs seem about right, I’ve used him on two combat rounds so far and they seemed about average. The inhouse dice roll slightly on the good side for me , but not biased one way or the other as far as I can tell. Flames I’ve only used once, and so far isn’t too dramatically stacked against me.
So yea, I’d say DAAK either has a very flawed program, or they have a line of code that is triggered only when I log into my account and use the server that results in all '6’s for me and all '1’s for my enemy. :) Or so it seems.
Back to the topic on hand:
There is a lot to be said for the strategic positions of LL and NL. Just as you can almost always win a battle where you have 60% to win, you also don’t have an almost 50/50 shot of a 40% to win chance of your defenders winning because of one bad throw of the dice for the attacker. It keeps you more honest. And in miniscule battles, the odds of fluctuation of results is identical in LL as in ADS. 1 Defending infantry has a 33% chance to score a hit in both systems.