@sunkhareb scramble decisions for yoi
15L G40 LL legion386 (Axis) vs Giallo (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 9 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
1 bomber moved from Western Germany to Archangel
2 infantry moved from Baltic States to Belarus
1 bomber moved from Western Germany to Belarus
1 infantry moved from Rostov to Tambov
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Tambov
1 bomber moved from Western Germany to Bryansk
1 armour and 1 mech_infantry moved from Vyborg to Norway
Germans take Finland from Russians
1 armour and 1 mech_infantry moved from Karelia to Norway
1 bomber, 5 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from Novgorod to Norway
1 bomber moved from Novgorod to Tambov
1 artillery and 1 mech_infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 2 artilleries and 2 infantry
Germans win, taking Norway from British with 2 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun, 2 artilleries and 2 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Tambov to Novgorod
1 bomber moved from Belarus to Novgorod
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Archangel to Novgorod
1 bomber moved from Norway to Novgorod
6 fighters moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 mech_infantry moved from Vyborg to Karelia
1 armour and 2 mech_infantrys moved from Novgorod to Karelia
3 armour moved from Rostov to Volgograd
4 armour moved from Ukraine to VolgogradPlace Units - Germans
3 submarines placed in 113 Sea Zone
2 bombers placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,6,3,1,4,1
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter and 2 tactical_bombers moved from Archangel to Russia
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 3 mech_infantrys, 3 submarines and 4 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Persia
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Kiangsu to 21 Sea Zone
1 fighter moved from Kiangsu to 20 Sea ZoneCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Persia
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 factory_minor and 1 mech_infantry
Japanese win, taking 42 Sea Zone from ANZAC, taking Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 21 Sea Zone to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
1 fighter moved from 20 Sea Zone to Philippines
1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kwangsi to Kiangsi
2 infantry moved from French Indo China to Kwangsi
2 infantry moved from Malaya to Shan State
1 fighter moved from Persia to Eastern Persia
3 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Turkmenistan to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
5 armour moved from Turkmenistan to Eastern PersiaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Java: 2 infantry
EDIT: Turning off Edit Mode
3 armour placed in India
3 mech_infantrys placed in Kiangsu
4 tactical_bombers placed in Japan
3 submarines placed in 37 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,3,4,3,2,2,2,5,1,2,4,4,1,5,4,6,1,5,5,1,4,4,5,2,2,3,6,2,3,4,1,4,4,3,3,5,1,6,1,5,5,4,2,4,1,2,6,4,4,5,2,6,3,4,4,4,5,3
Japanese collect 70 PUs (11 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 bomber, 1 carrier and 2 fighters; Remaining resources: 4 PUs;Combat Move - Americans
3 armour, 10 artilleries, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 9 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in Southern France
Americans attack with 3 armour, 10 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 3 armour, 10 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 bomber moved from Northern Italy to Normandy Bordeaux
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 6 carriers, 3 cruisers, 12 destroyers, 10 fighters, 1 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to Central United States
3 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 110 Sea ZonePlace Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
2 armour and 1 bomber placed in Normandy Bordeaux
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea ZoneNon Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 fighters placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 artilleries and 8 infantry moved from Northern Italy to Southern France
3 fighters and 1 tactical_bomber moved from Western Germany to Southern France
1 bomber and 4 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 5 artilleries, 1 bomber, 7 fighters, 8 infantry and 1 tactical_bomber
Americans defend with 3 armour, 10 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Italians win, taking Southern France from Americans with 1 artillery, 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Italians: 4 artilleries and 8 infantry
Casualties for Americans: 3 armour, 10 artilleries, 5 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
4 fighters moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Western Germany
2 mech_infantrys moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern Italy
3 fighters moved from Southern France to Western Germany
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,5,3,1
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
Battle in Marshall IslandsNon Combat Move - ANZAC
2 aaGuns, 2 artilleries, 3 fighters and 5 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - French
1 infantry moved from Iraq to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 infantry moved from Volgograd to Tambov
2 bombers moved from Novgorod to Tambov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
2 bombers moved from Novgorod to ArchangelCombat - Germans
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Archangel to Novgorod
2 armour moved from Karelia to Novgorod
1 aaGun moved from Karelia to Novgorod
2 armour moved from Norway to Karelia
2 bombers moved from Tambov to Novgorod
4 armour moved from Ukraine to Western Ukraine
2 armour moved from Ukraine to Western Ukraine
3 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 armour moved from Holland Belgium to Western GermanyPlace Units - Germans
3 armour, 1 bomber and 4 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 2 infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,1,6,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 fighters and 2 tactical_bombers moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 fighters and 2 tactical_bombers moved from Tambov to Russia
4 armour and 3 mech_infantrys moved from Russia to Samara
12 artilleries moved from Russia to Samara
24 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Persia to Northwest Persia
Japanese take Northwest Persia from Russians
1 armour moved from Northwest Persia to Iraq
Japanese take Iraq from British
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in GuamNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Amur to Siberia
2 armour, 1 infantry and 1 mech_infantry moved from Timguska to Kansu
1 infantry moved from Tsinghai to Kansu
8 fighters moved from Kiangsu to Kansu
3 mech_infantrys moved from Kiangsu to Hopei
2 infantry moved from Anhwe to Hopei
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
3 armour and 1 mech_infantry moved from Persia to Iraq
6 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
1 bomber moved from India to Persia
3 armour moved from India to Eastern Persia
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to PhilippinesPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 infantry and 1 transport
EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Ceylon: 1 infantry
EDIT: Turning off Edit Mode
3 armour placed in India
3 armour placed in Persia
3 mech_infantrys placed in French Indo China
1 bomber placed in Japan
2 fighters placed in KiangsuTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
FYI I won’t be able to post for about 2 weeks. Sorry.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 3 fighters and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 bombers moved from Normandy Bordeaux to 125 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy BordeauxCombat - Americans
Battle in 125 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 bombers moved from 125 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
6 transports moved from 110 Sea Zone to 107 Sea Zone
2 carriers moved from 110 Sea Zone to 108 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 artilleries, 1 battleship, 6 carriers, 3 cruisers, 15 destroyers, 2 infantry, 15 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
10 fighters and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to Midway
1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer and 3 transports placed in 10 Sea Zone
2 artilleries placed in Western United States
3 fighters placed in Normandy Bordeaux
1 bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
Americans undo move 1.
3 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to 108 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 81 Sea Zone to 97 Sea ZoneCombat - British
Battle in Southern France
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Southern France from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 108 Sea Zone
2 carriers and 2 destroyers moved from 110 Sea Zone to 108 Sea ZonePlace Units - British
2 fighters and 1 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,4,5,3
Italians collect 6 PUs (8 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
2 armour, 2 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
EDIT: Turning off Edit Mode
3 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry moved from Volgograd to Tambov
3 artilleries and 3 infantry moved from Ukraine to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 infantry moved from Belarus to Smolensk
3 bombers moved from Novgorod to Tambov
2 bombers moved from Novgorod to Smolensk
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 125 Sea ZoneCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,5,4 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in 125 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win, taking 125 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 3 artilleries and 3 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Holland Belgium from Americans to Germans
EDIT: Turning off Edit Mode
2 bombers moved from Smolensk to Novgorod
4 armour and 4 mech_infantrys moved from Karelia to Belarus
1 armour moved from Novgorod to Belarus
1 aaGun, 2 artilleries and 6 infantry moved from Novgorod to Belarus
10 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk
3 aaGuns, 8 armour, 17 artilleries and 19 infantry moved from Ukraine to Bryansk
3 bombers moved from Tambov to Novgorod
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Rostov
11 armour moved from Volgograd to Bryansk
2 fighters moved from 125 Sea Zone to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 aaGun, 4 armour, 14 artilleries, 4 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Western Germany to France
4 fighters moved from Western Germany to France
1 aaGun and 17 infantry moved from Germany to Western Germany
1 submarine moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
1 submarine placed in 112 Sea Zone
1 aaGun, 1 bomber, 1 fighter and 4 infantry placed in Western Germany
3 armour placed in Ukraine
3 artilleries placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 2 infantry
EDIT: Adding units owned by Germans to Novgorod: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,1,1,3
Germans collect 57 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 aaGuns, 4 armour, 12 artilleries, 23 infantry and 3 mech_infantrys moved from Samara to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 aaGun, 9 armour, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Kansu to Kazakhstan
2 fighters moved from Kansu to KazakhstanCombat - Japanese
Battle in Trans-Jordan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Japanese win, taking Trans-Jordan from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Kazakhstan to Novosibirsk
2 armour, 6 fighters and 2 infantry moved from Kansu to Novosibirsk
2 infantry moved from Hopei to Shensi
3 mech_infantrys moved from Hopei to Kansu
1 mech_infantry moved from French Indo China to Szechwan
2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 infantry moved from Anhwe to Jehol
3 armour moved from Persia to Iraq
1 bomber moved from Persia to Iraq
3 armour moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
3 armour moved from India to Eastern Persia
1 bomber moved from Japan to Novosibirsk
2 infantry moved from Kwangsi to Hunan
1 infantry moved from Shan State to YunnanPlace Units - Japanese
3 armour placed in Persia
3 armour placed in India
1 destroyer placed in 36 Sea Zone
2 armour placed in French Indo China
1 carrier placed in 19 Sea Zone
Japanese undo move 5.
Japanese undo move 4.
1 carrier placed in 36 Sea Zone
1 armour placed in French Indo China
2 armour placed in Kiangsu
1 aaGun and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Japanese collect 85 PUs (1 lost to blockades); end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs