Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
forgot to move my anzac sub made an edit there
Okay no problem.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 48 PUs;
Germans buy 1 armour, 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Eastern Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
1 bomber moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 armour moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Baltic States
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Baltic States
Germans attack with 2 armour, 2 bombers, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking 125 Sea Zone from Americans, taking Baltic States from Russians with 2 armour, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 2 mech_infantrys
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
2 bombers moved from Baltic States to Western Germany
1 aaGun moved from Eastern Poland to Baltic States
4 armour and 3 mech_infantrys moved from Eastern Poland to Baltic States
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
7 infantry moved from Western Germany to Germany
Place Units - Germans
1 armour and 2 artilleries placed in Ukraine
3 artilleries, 1 fighter and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 mech_infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 armour moved from Vologda to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Belarus to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun, 2 artilleries and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Vologda to Russia
5 mech_infantrys moved from Vologda to Kazakhstan
5 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Belarus to Novgorod
Place Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
7 armour, 1 infantry and 2 mech_infantrys moved from Olgiy to Kansu
1 infantry moved from Suiyuyan to Kansu
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Japanese take 39 Sea Zone from ANZAC
2 fighters moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
2 battleships, 6 carriers, 2 destroyers and 6 fighters moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 tactical_bombers moved from Philippines to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
2 armour and 2 mech_infantrys moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 destroyers, 6 fighters and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from ANZAC with 2 battleships, 6 carriers, 2 destroyers, 6 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 4 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 7 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Kansu from Chinese with 7 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 45 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 20 Sea Zone to 6 Sea Zone
4 fighters moved from Borneo to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from West India to Caucasus
1 fighter and 3 tactical_bombers moved from India to Caucasus
1 aaGun, 14 armour, 9 artilleries, 6 infantry and 4 mech_infantrys moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
2 armour and 2 mech_infantrys moved from Burma to West India
1 armour moved from Malaya to Burma
1 fighter moved from Philippines to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 fighter placed in 36 Sea Zone
3 armour placed in India
1 submarine placed in 37 Sea Zone
1 carrier placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
Japanese collect 64 PUs (6 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Forgot to leave a destroyer behind to use as a blocker in SZ 55. Hope you don’t mind.
that’s ok you didn’t need it in the fight
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 1 carrier, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Northern Territory to 55 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 54 Sea Zone to New Guinea
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
1 bomber moved from Queensland to 55 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in New Guinea
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
3 fighters moved from Southern France to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Tobruk to Alexandria
2 bombers moved from 55 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters and 1 tactical_bomber moved from New Guinea to 33 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 7 destroyers and 5 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
3 bombers moved from Queensland to 33 Sea Zone
3 bombers moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
2 bombers placed in Eastern United States
1 carrier placed in 101 Sea Zone
3 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 bomber moved from Normandy Bordeaux to Caucasus
3 armour and 3 mech_infantrys moved from Persia to Caucasus
1 armour moved from Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 4 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys; Japanese defend with 3 fighters and 3 tactical_bombers
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 4 armour, 1 bomber and 3 mech_infantrys
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Non Combat Move - British
3 infantry moved from Trans-Jordan to Iraq
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
3 fighters moved from Gibraltar to Egypt
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Place Units - British
3 fighters placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Just an FYI, I might not be able to post for about a week.
k thanks for the heads up
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
2 fighters moved from Northern Italy to Southern France
2 fighters moved from Western Germany to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 6 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
3 fighters and 1 tactical_bomber moved from Southern France to Western Germany
2 mech_infantrys moved from Western Germany to Germany
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 57 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 aaGun moved from Northern Territory to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Combat Move - French
Combat - French
Turn Complete - French
I submerged your sub in 37 let me know if you didnt wanne do that
Yeah that’s fine.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
2 infantry moved from Baltic States to Novgorod
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 armour moved from Baltic States to Novgorod
8 armour and 6 mech_infantrys moved from Rostov to Kazakhstan
1 mech_infantry moved from Rostov to Volgograd
1 bomber moved from Ukraine to Kazakhstan
1 armour moved from Ukraine to Volgograd
Combat - Germans
Battle in Novgorod
Germans attack with 2 armour and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 8 armour, 1 bomber and 6 mech_infantrys
Russians defend with 1 armour and 11 mech_infantrys
Germans win, taking Kazakhstan from Russians with 8 armour and 1 bomber remaining. Battle score for attacker is 26
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 1 armour and 11 mech_infantrys
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Baltic States to Novgorod
2 armour and 2 mech_infantrys moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Baltic States to Novgorod
1 bomber moved from Kazakhstan to Ukraine
4 armour and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Germany to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Germany to Poland
Place Units - Germans
2 artilleries and 1 mech_infantry placed in Ukraine
1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Tsinghai to Timguska
Russians take Timguska from Japanese
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
3 fighters and 3 tactical_bombers moved from Volgograd to Russia
1 aaGun, 2 artilleries and 1 infantry moved from Karelia to Finland
Place Units - Russians
1 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 tactical_bomber moved from Philippines to 46 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
16 armour, 9 artilleries, 6 infantry and 4 mech_infantrys moved from Eastern Persia to Persia
2 armour and 2 mech_infantrys moved from Turkmenistan to Persia
2 armour and 2 mech_infantrys moved from West India to Persia
1 bomber moved from India to Persia
1 infantry moved from Kansu to Timguska
1 infantry moved from Kansu to Tsinghai
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 armour and 1 mech_infantry moved from Kansu to Timguska
2 armour and 1 mech_infantry moved from Kansu to Tsinghai
2 fighters moved from 43 Sea Zone to Sumatra
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Timguska
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Timguska from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 46 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Persia
Japanese attack with 20 armour, 9 artilleries, 1 bomber, 6 infantry and 8 mech_infantrys
British defend with 3 aaGuns, 4 armour, 11 artilleries, 1 factory_minor, 5 fighters, 19 infantry and 1 tactical_bomber
Japanese win, taking Persia from British with 5 armour and 1 bomber remaining. Battle score for attacker is 25
Casualties for British: 3 aaGuns, 4 armour, 11 artilleries, 5 fighters, 19 infantry and 1 tactical_bomber
Casualties for Japanese: 15 armour, 9 artilleries, 6 infantry and 8 mech_infantrys
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Tsinghai
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Sumatra from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to India
1 fighter moved from 43 Sea Zone to India
1 bomber moved from Persia to India
3 armour moved from India to Eastern Persia
1 armour moved from Burma to West India
2 infantry moved from French Indo China to Kwangsi
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to India
1 tactical_bomber moved from Philippines to Burma
2 battleships, 5 carriers and 7 fighters moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from Malaya to Shan State
2 carriers, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Philippines to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
3 armour moved from Kansu to Sikang
1 aaGun moved from Eastern Persia to Persia
Place Units - Japanese
2 armour and 1 mech_infantry placed in India
1 fighter and 2 infantry placed in Kiangsu
3 infantry placed in Japan
2 infantry placed in French Indo China
1 submarine placed in 36 Sea Zone
Japanese undo move 4.
1 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 32 Sea Zone to 17 Sea Zone
3 submarines moved from 30 Sea Zone to 26 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 transport
Japanese win, taking Iwo Jima from Japanese with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Eastern United States to Midway
5 bombers moved from Caroline Islands to Midway
1 battleship, 5 carriers, 3 cruisers, 8 destroyers, 6 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
Place Units - Americans
2 fighters placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 68 PUs; end with 69 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs