Ok, the engine did put in the request, but you’re right, it should not have worked, or may be a player enforced rule.
15L Luckyinmaroon (axis) vs. mallery29 (allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 bomber and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 armour and 1 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 mech_infantry moved from 111 Sea Zone to Scotland
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour and 8 infantry moved from Western Germany to 112 Sea Zone
2 armour, 8 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour and 8 infantry moved from 111 Sea Zone to Scotland
1 armour and 2 mech_infantrys moved from Romania to Albania
3 mech_infantrys moved from Romania to Bulgaria
4 fighters and 3 tactical_bombers moved from Romania to Bulgaria
4 bombers moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to Albania
1 infantry moved from Tsinghai to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Volgograd to Rostov
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
24 armour, 16 artilleries, 35 infantry and 8 mech_infantrys moved from Volgograd to CaucasusCombat - Germans
Battle in Scotland
Germans attack with 3 armour, 9 infantry and 1 mech_infantry
British defend with 1 airfield and 1 infantry
Germans win, taking Scotland from British with 3 armour, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 3 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Rostov from British with 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Germans attack with 4 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery
Germans win, taking Bulgaria from British with 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kazakhstan
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Albania
Germans attack with 1 armour, 4 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Albania from British with 1 armour, 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 25 armour, 17 artilleries, 36 infantry and 8 mech_infantrys
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 25 armour, 17 artilleries, 36 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,5,8,3 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 111 Sea Zone
2 transports moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from France to Normandy Bordeaux
4 bombers moved from Albania to Western Germany
4 bombers moved from United Kingdom to Western Germany
5 aaGuns moved from Volgograd to Caucasus
4 fighters and 3 tactical_bombers moved from Bulgaria to Western Germany
1 infantry moved from Evenkiyskiy to TimguskaPlace Units - Germans
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 bomber placed in France
2 artilleries and 2 infantry placed in Germany
3 artilleries and 7 infantry placed in Western Germany
2 infantry placed in France
1 infantry placed in VolgogradTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
this gameplay pace is soooooo slow
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Sorry…work 10-12 hours during the week, take 6 college classes, and have a family…not dedicated to the site…sorry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 bomber moved from India to VolgogradCombat - Russians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - Russians
1 bomber moved from Volgograd to Northwest PersiaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Korea to Amur
3 bombers moved from Japan to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Korea to Amur
3 bombers moved from Japan to AmurCombat - Japanese
Battle in Amur
Japanese attack with 3 bombers and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Amur from UK_Pacific with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 bombers moved from Amur to Japan
4 fighters and 4 tactical_bombers moved from 79 Sea Zone to Caucasus
1 battleship, 4 carriers, 1 cruiser, 7 destroyers, 1 submarine and 3 transports moved from 79 Sea Zone to 72 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,3,6,5,6,4,4,3,6,4,5,2
Japanese collect 8 PUs (10 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 5 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
5 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 4 carriers, 6 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 88 Sea Zone to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 destroyers moved from 89 Sea Zone to 91 Sea Zone
3 destroyers moved from 102 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern United States to 91 Sea ZoneCombat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in Gibraltar
Americans attack with 1 artillery, 4 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 harbour and 1 infantry; Italians defend with 1 armour and 5 infantry
Americans win, taking 41 Sea Zone from Japanese, taking Gibraltar from Germans with 1 artillery, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Italians: 1 armour and 5 infantry
Casualties for Americans: 4 infantry and 1 mech_infantryNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 19 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 75 Sea ZonePlace Units - Americans
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
5 destroyers and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries, 1 fighter and 9 infantry moved from Hopei to Suiyuyan
3 artilleries and 6 infantry moved from Kweichow to ShensiPlace Units - Chinese
3 artilleries and 5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 18x factory_major; Remaining resources: 25 PUs;
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Eastern Persia to Northwest Persia
3 armour, 2 fighters and 8 mech_infantrys moved from Persia to Northwest Persia
3 mech_infantrys moved from India to Eastern Persia
1 artillery and 3 infantry moved from Yunnan to Kweichow
1 bomber moved from Northwest Persia to Ukraine
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from Egypt to Gibraltar
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries and 17 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 artillery moved from Morocco to 91 Sea ZoneCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Northwest PersiaPlace Units - British
1 artillery and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1,6,2,2,1,6,5,6,4,2
British collect 35 PUs (2 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 6 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers and 1 fighter moved from Holland Belgium to United Kingdom
3 armour and 7 mech_infantrys moved from Volgograd to Turkmenistan
Italians take Turkmenistan from RussiansCombat - Italians
Air Battle in United Kingdom
Italians attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 fighter moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
2 infantry moved from Holland Belgium to France
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Volgograd to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
3 infantry moved from Russia to SamaraPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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GL!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 4 armour, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
3 armour, 9 infantry and 1 mech_infantry moved from Scotland to United Kingdom
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 2 destroyers moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
8 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
5 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Albania to Greece
Germans take Greece from British
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 4 armour, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
3 armour, 9 infantry and 1 mech_infantry moved from Scotland to United Kingdom
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 2 destroyers moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
8 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
5 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Albania to Greece
Germans take Greece from British
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from ChineseCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in United Kingdom
Germans attack with 3 armour, 7 artilleries, 9 bombers, 4 fighters, 20 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 32 infantry and 1 mech_infantry; French defend with 1 fighter
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 9 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 7 artilleries, 2 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 artillery, 32 infantry and 1 mech_infantry
Casualties for French: 1 fighter
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
9 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Volgograd to Caucasus
1 armour and 1 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Rostov to Caucasus
3 infantry and 3 mech_infantrys moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Albania to Romania
3 mech_infantrys moved from Bulgaria to Bessarabia
1 infantry moved from Timguska to NovosibirskPlace Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Romania
3 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3
Germans collect 75 PUs (3 lost to blockades); end with 112 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 127 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 132 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 4 armour, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
3 armour, 9 infantry and 1 mech_infantry moved from Scotland to United Kingdom
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 2 destroyers moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
8 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
5 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Albania to Greece
Germans take Greece from British
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from ChineseCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in United Kingdom
Germans attack with 3 armour, 7 artilleries, 9 bombers, 4 fighters, 20 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 32 infantry and 1 mech_infantry; French defend with 1 fighter
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 9 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 7 artilleries, 2 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 artillery, 32 infantry and 1 mech_infantry
Casualties for French: 1 fighter
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
9 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Volgograd to Caucasus
1 armour and 1 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Rostov to Caucasus
3 infantry and 3 mech_infantrys moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Albania to Romania
3 mech_infantrys moved from Bulgaria to Bessarabia
1 infantry moved from Timguska to NovosibirskPlace Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Romania
3 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3
Germans collect 75 PUs (3 lost to blockades); end with 112 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 127 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 132 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 2 armour and 1 mech_infantry
EDIT: Removing units owned by Germans from Romania: 3 mech_infantrys
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode -
Battle didn’t go as well as you hoped, I think. Question I have to figure out is it beyond reach at this point?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 bomber moved from Northwest Persia to VolgogradCombat - Russians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - Russians
1 bomber moved from Volgograd to Northwest PersiaTurn Complete - Russians
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YEa, it wasn’t the best first round lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 20 PUs;Combat Move - Japanese
Non Combat Move - Japanese
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 1 submarine and 3 transports moved from 72 Sea Zone to 70 Sea Zone
1 armour moved from Korea to BuryatiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,6,4,3,6,3,1,4,4,2,1,2,5,3,3,5,3,4
Japanese collect 7 PUs (11 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 3 destroyers, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
2 fighters and 2 tactical_bombers moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 108 Sea Zone
1 artillery, 2 mech_infantrys and 3 transports moved from 108 Sea Zone to 109 Sea Zone
1 artillery and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to Scotland
1 destroyer and 2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to United KingdomCombat - Americans
Battle in Scotland
Battle in United Kingdom
Americans attack with 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans win, taking Scotland from Germans, taking United Kingdom from Germans, taking Scotland from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour
Casualties for Americans: 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 2 submarines
Battle in 72 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery, 2 carriers, 1 cruiser, 18 destroyers, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
2 fighters and 2 tactical_bombers moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 4 carriers, 16 destroyers and 1 transport moved from 91 Sea Zone to 109 Sea Zone
3 fighters and 3 tactical_bombers moved from United Kingdom to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 5 destroyers, 3 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Eastern United States to Quebec
2 aaGuns moved from Central United States to Eastern United States
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
Americans undo move 1.
3 destroyers and 1 transport placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
2 artilleries and 5 infantry placed in Eastern United States
3 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs