@zlefin it will likely be a day or two before I can get to my next turn
Balladeer (axis) v alexgreat (allies + 20)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from West India to India
1 fighter moved from West India to IndiaCombat - British
Battle in India
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in India, round 2 : 0/3 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in India, round 3 : 1/3 hits
Japanese roll dice for 1 armour in India, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from India to West India
3 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from United Kingdom to Norway
1 fighter moved from Russia to Norway
1 aaGun and 1 infantry moved from Iceland to 123 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
2 destroyers and 4 submarines moved from 110 Sea Zone to 125 Sea ZonePlace Units - British
3 armour placed in Iraq
1 mech_infantry placed in Persia
1 mech_infantry placed in PersiaTurn Complete - British
British collect 24 PUs; end with 24 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
hold on, just occured to me with the uk air in Norway that I need a US AB there. Mind if I remove a built sub, DD and downgrade tac to fig?
I know its late, didnt check the math for any battles around Norway, but its aty least worth to get up again at 0:46, find computer and ask :)
-
Officially good morning :)
hAnd in hand with that would go noncoms on the british island from England to Scotland -
@alexgreat:
Officially good morning :)
hAnd in hand with that would go noncoms on the british island from England to ScotlandNon con is fine. Not sure about AB, depends if battle result can have influenced that, cant open file now. Just edit it all in, if i dont agree after opening file i will undo it ;)
-
yes, of course. I attach the files.
Battles for UK were in India only.
Battles for US were in Africa (all of them lost, one survivor of 5 attackers). -
her you go
-
Seems you got a AB for just a downgrade of tb to fighter, want me to remove des / sub in 101?
-
@alexgreat:
yes, of course. I attach the files.
Battles for UK were in India only.
Battles for US were in Africa (all of them lost, one survivor of 5 attackers).Ah, the dice have turned! (at least temporarily) ;)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 mech_infantrys moved from Belarus to Archangel
1 mech_infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
3 armour moved from Union of South Africa to South West Africa
1 fighter moved from Rhodesia to South West AfricaCombat - Italians
Battle in Archangel
Italians attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in South West Africa
Italians attack with 3 armour and 1 fighter
Americans defend with 1 artillery, 1 bomber and 1 infantry
Italians win, taking South West Africa from British with 3 armour and 1 fighter remaining. Battle score for attacker is 19
Casualties for Americans: 1 artillery, 1 bomber and 1 infantryNon Combat Move - Italians
1 fighter moved from South West Africa to French Equatorial Africa
1 armour and 1 mech_infantry moved from Egypt to French Equatorial AfricaPlace Units - Italians
3 mech_infantrys placed in Union of South Africa
3 armour placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,3,2,4,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
Italians collect 16 PUs (12 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
-
Thx for allowing edit, I really believe there is no connection to US combat, let alone UK. Still, you allowed far more than anyone can expect.
As for Africa, a total disaster and maybe more momentous than many battles that didnt go well for you. Having said that, I do not have ANY reasons to complain about dice in this game. And there is a thing or two I wish I had handed differently (maybe true for you also?).
-
To qualify my statement, even if some of the battles with bad luck for you may have not been that important, overall you would be far closer to victory had that battles go average, of course.
-
@alexgreat:
To qualify my statement, even if some of the battles with bad luck for you may have not been that important, overall you would be far closer to victory had that battles go average, of course.
Yes, differently some things I should have done differently:
- letting some 60/40 battle for US vs Japan exist is no good as the ANZAC can follow up.
- should have put the Ger fleet in 113 after you made that many subs
- should’ve watched better how I could keep pressure on fin / 125 while attacking Rus
some other stuff as well I guess.
And about the importance of the fights: real hard to say. If you had won / done better with US (I think clearing SA but not taking it would’ve been above average allready) I don’t think it would have changed the game, Ger is getting too close to Moscow / Volgograd and Egy is safe, so Euro victory seems hard to avoid.
Also if a few rounds ago the Jap dice had been average you wouldn’t have gotten this chance, there would be more Jap fleet, Chi would be long dead, SFE would’ve been taken far earlier freeing up units to take India or go Russia harder, taking away Rus income, letting Ger get there earlier - all in all, much more income for Axis than Allies.I guess the bad dice in the Med in turn 2 (I think it was) hurt you most…
-
Thats what I mean, cumulative you would be far more ahead, yes.
-
Right, but given the situation, your US dice still s***ed
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 fighter moved from Anglo Egyptian Sudan to 70 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
Germans take French Central Africa from Americans
1 bomber and 1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
24 armour, 14 artilleries, 21 infantry and 23 mech_infantrys moved from Smolensk to BryanskCombat - Germans
Battle in 70 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 24 armour, 14 artilleries, 21 infantry and 23 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 24 armour, 14 artilleries, 21 infantry and 23 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 bomber moved from Slovakia Hungary to Western Germany
2 aaGuns, 2 artilleries and 3 infantry moved from Western Germany to Denmark
2 artilleries moved from France to Western Germany
2 mech_infantrys moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Finland
4 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Vologda to Novgorod
1 fighter moved from 70 Sea Zone to French Equatorial Africa
3 aaGuns moved from Smolensk to BryanskPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 artilleries placed in Ukraine
1 mech_infantry placed in Germany
2 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,5,1,3,5,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 mech_infantry moved from Northwest Persia to Rostov
1 mech_infantry moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Samara to Vologda
1 fighter moved from Samara to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 aaGun and 1 mech_infantry moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Sikang to VolgogradPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
Hmm, just thought that I should put a destroyer in 45 as well, can you edit that (from 36)?
Thx
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
5 armour moved from Burma to India
1 mech_infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Szechwan
1 mech_infantry moved from Shensi to Suiyuyan
1 bomber moved from Chahar to Suiyuyan
1 mech_infantry moved from Central Mongolia to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 fighter moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 5 armour
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 5 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 aaGun moved from Burma to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 bomber moved from Suiyuyan to French Indo China
1 fighter moved from Szechwan to French Indo China
3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
3 fighters moved from Malaya to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
3 fighters placed in MalayaTurn Complete - Japanese
Japanese collect 65 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
Can very well be that a combined US/UK attack against Egypt is the last straw. Depending on US suicide hits, chances range from low 30s to high 50s or so.
In hindsight I regret not having put an inf per turn or so on South Africa. Somehow I thought US would be more effective in Africa.





