I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?15L G40 LL legion386 (Axis) vs Giallo (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 3 destroyers, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
2 fighters moved from West India to Persia
1 bomber moved from India to Persia
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Air Battle in Persia
Japanese attacks with 3 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Battle in Iraq
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Iraq from Russians, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from Persia to India
2 fighters moved from Persia to West India
1 armour and 1 mech_infantry moved from Burma to West India
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Hunan to Burma
2 mech_infantrys moved from Kiangsu to Hunan
3 armour moved from Yenisey to Timguska
1 mech_infantry moved from Yenisey to Timguska
1 armour moved from Dzavhan to Timguska
1 infantry moved from Buyant-Uhaa to Chahar
1 armour and 1 mech_infantry moved from Ulaanbaatar to Olgiy
1 infantry moved from Yakut S.S.R. to Yenisey
1 fighter and 1 tactical_bomber moved from Jehol to Philippines
2 fighters moved from 34 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
2 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 armour moved from Malaya to BurmaPlace Units - Japanese
2 artilleries and 1 infantry placed in India
3 infantry placed in Malaya
2 infantry placed in French Indo China
2 carriers, 3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
Japanese collect 79 PUs (5 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
3 bombers moved from Queensland to 34 Sea Zone
2 bombers moved from Queensland to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
6 artilleries and 6 infantry moved from Norway to 125 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 125 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 transport moved from 125 Sea Zone to 123 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in Java
Battle in Normandy Bordeaux
Battle in 45 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Java from Japanese, taking Normandy Bordeaux from Germans with 2 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 bombers moved from 34 Sea Zone to Queensland
2 bombers moved from 45 Sea Zone to Queensland
2 fighters moved from 45 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
2 bombers moved from Norway to United Kingdom
1 carrier, 1 cruiser, 5 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from United Kingdom to GibraltarPlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Persia to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Norway to United Kingdom
1 artillery, 2 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from 125 Sea Zone to Normandy BordeauxCombat - British
Battle in 80 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Iraq from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 artillery and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries moved from Norway to Finland
1 artillery, 2 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns and 1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 80 Sea Zone to PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 tactical_bomber moved from Southern Italy to Western Germany
1 artillery moved from Greater Southern Germany to Western Germany
3 infantry moved from Greater Southern Germany to Western Germany
3 infantry moved from Western Germany to FrancePlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 37 Sea Zone
ANZAC take 41 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Western Australia to Queensland
1 artillery moved from South Australia to QueenslandCombat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
Battle in SumatraNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Western Germany to Caucasus
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 bomber and 4 fighters moved from Western Germany to Normandy BordeauxCombat - Germans
Air Battle in Normandy Bordeaux
Germans attacks with 5 units heading to Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in Caucasus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
3 armour moved from Volgograd to Rostov
3 mech_infantrys moved from Ukraine to Rostov
3 armour moved from Ukraine to Rostov
4 mech_infantrys moved from Ukraine to Rostov
1 aaGun and 2 infantry moved from Poland to Eastern Poland
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
6 armour moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
1 artillery and 3 infantry moved from France to Western Germany
1 bomber and 4 fighters moved from Normandy Bordeaux to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Western Ukraine to Eastern PolandPlace Units - Germans
3 armour placed in Ukraine
1 artillery, 1 bomber, 3 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Germans collect 46 PUs (3 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
I assumed you didn’t want to intercept in Normandy but let me know and we can roll it out.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to NovgorodCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Kazakhstan to Russia
1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Finland to Karelia
1 armour and 5 mech_infantrys moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to VologdaPlace Units - Russians
3 infantry and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 3 fighters, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from India to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from India to Persia
2 fighters moved from West India to PersiaCombat - Japanese
Air Battle in Persia
Japanese attacks with 3 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 bomber moved from Persia to India
2 fighters moved from Persia to West India
3 artilleries and 1 infantry moved from India to West India
2 armour and 2 mech_infantrys moved from Burma to West India
2 armour moved from Malaya to Burma
2 mech_infantrys moved from Hunan to Burma
1 infantry moved from Manchuria to Amur
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Evenkiyskiy to Olgiy
1 infantry moved from Yenisey to Olgiy
5 armour and 1 mech_infantry moved from Timguska to Olgiy
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 39 Sea Zone
2 armour placed in India
1 armour and 2 infantry placed in French Indo China
Japanese undo move 3.
3 infantry placed in French Indo China
1 armour and 2 infantry placed in Malaya
Japanese undo move 3.
2 infantry placed in French Indo China
3 fighters and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
Japanese collect 69 PUs (3 lost to blockades); end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 76 PUs;
Americans buy 1 airfield, 1 armour, 1 carrier, 2 fighters and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Libya to Tobruk
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Western Germany
2 bombers moved from United Kingdom to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 carrier, 1 cruiser, 4 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 transport moved from 123 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Central United States to New Brunswick Nova Scotia
1 infantry moved from Eastern United States to New Brunswick Nova ScotiaCombat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 54 Sea Zone to Hawaiian Islands
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian Islands
1 bomber moved from 37 Sea Zone to Northern TerritoryPlace Units - Americans
1 airfield, 1 armour and 2 fighters placed in Normandy Bordeaux
1 carrier and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 36 PUs;
British buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 fighters
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 artillery and 1 infantry moved from Iraq to Persia
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from Normandy Bordeaux to Gibraltar
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Northern ItalyCombat - British
Battle in Caucasus
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
British win, taking Caucasus from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
3 infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 mech_infantrys placed in Persia
British undo move 1.
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Holland Belgium to Southern Italy
2 aaGuns and 7 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
2 fighters moved from Southern France to Northern Italy
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Germany to Western Germany
1 artillery moved from France to Western Germany
4 infantry moved from France to Northern Italy
2 mech_infantrys moved from Northern Italy to Western Germany
2 infantry moved from Western Germany to Northern Italy
5 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 36 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 cruiser moved from 54 Sea Zone to 45 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in BorneoNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 57 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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forgot to move my anzac sub made an edit there
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Okay no problem.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 48 PUs;
Germans buy 1 armour, 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Eastern Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
1 bomber moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 armour moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Baltic StatesCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Baltic States
Germans attack with 2 armour, 2 bombers, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking 125 Sea Zone from Americans, taking Baltic States from Russians with 2 armour, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 2 mech_infantrys
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
2 bombers moved from Baltic States to Western Germany
1 aaGun moved from Eastern Poland to Baltic States
4 armour and 3 mech_infantrys moved from Eastern Poland to Baltic States
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
7 infantry moved from Western Germany to GermanyPlace Units - Germans
1 armour and 2 artilleries placed in Ukraine
3 artilleries, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 mech_infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 armour moved from Vologda to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Belarus to Bryansk
Russians take Bryansk from GermansCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun, 2 artilleries and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Vologda to Russia
5 mech_infantrys moved from Vologda to Kazakhstan
5 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Belarus to NovgorodPlace Units - Russians
5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
7 armour, 1 infantry and 2 mech_infantrys moved from Olgiy to Kansu
1 infantry moved from Suiyuyan to Kansu
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Japanese take 39 Sea Zone from ANZAC
2 fighters moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
2 battleships, 6 carriers, 2 destroyers and 6 fighters moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 tactical_bombers moved from Philippines to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
2 armour and 2 mech_infantrys moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 destroyers, 6 fighters and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from ANZAC with 2 battleships, 6 carriers, 2 destroyers, 6 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 4 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 7 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Kansu from Chinese with 7 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 45 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 20 Sea Zone to 6 Sea Zone
4 fighters moved from Borneo to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from West India to Caucasus
1 fighter and 3 tactical_bombers moved from India to Caucasus
1 aaGun, 14 armour, 9 artilleries, 6 infantry and 4 mech_infantrys moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
2 armour and 2 mech_infantrys moved from Burma to West India
1 armour moved from Malaya to Burma
1 fighter moved from Philippines to 36 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 fighter placed in 36 Sea Zone
3 armour placed in India
1 submarine placed in 37 Sea Zone
1 carrier placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
Japanese collect 64 PUs (6 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs





