15L Luckyinmaroon (axis) vs. mallery29 (allies +18)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 infantry moved from Amur to Siberia
                1 armour moved from Yenisey to Kansu
                      Japanese take Kansu from Chinese
                3 bombers moved from Japan to Siberia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 infantry moved from Amur to Siberia
                1 armour moved from Yenisey to Kansu
                      Japanese take Kansu from Chinese
                3 bombers moved from Japan to Siberia

    Combat - Japanese
                Battle in Siberia
                    Japanese attack with 3 bombers and 2 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Siberia from Americans with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 bombers moved from Siberia to Japan
                2 armour moved from Amur to Korea
                1 infantry moved from Amur to Korea
                1 infantry moved from Amur to Korea
                4 fighters and 4 tactical_bombers moved from Malaya to 79 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 7 destroyers, 1 submarine and 3 transports moved from 39 Sea Zone to 79 Sea Zone

    Place Units - Japanese
                1 armour and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,3,3,1,4,5,4,5,3,4,1,2
                Japanese collect 10 PUs (11 lost to blockades); end with 12 PUs total


  • bump


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 5 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                7 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                3 destroyers moved from 101 Sea Zone to 102 Sea Zone
                3 destroyers moved from 101 Sea Zone to 89 Sea Zone

    Combat - Americans
                Battle in 102 Sea Zone
                    Americans attack with 3 destroyers
                    Germans defend with 1 destroyer
                    Americans win with 3 destroyers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 89 Sea Zone
                    Americans attack with 3 destroyers
                    Italians defend with 1 destroyer
                    Americans win, taking 89 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 7 fighters and 1 tactical_bomber
                    Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
                    Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
                    Casualties for Americans: 3 fighters

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 88 Sea Zone
                1 artillery, 4 carriers, 6 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 64 Sea Zone
                3 carriers, 1 cruiser, 17 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
                4 destroyers and 1 transport moved from 54 Sea Zone to 41 Sea Zone

    Place Units - Americans
                1 fighter and 2 tactical_bombers placed in Eastern United States
                5 destroyers and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 artilleries and 9 infantry moved from Anhwe to Hopei

    Non Combat Move - Chinese
                1 fighter moved from Manchuria to Hopei

    Place Units - Chinese
                3 artilleries and 6 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 artilleries and 9 infantry moved from Anhwe to Hopei

    Non Combat Move - Chinese
                1 fighter moved from Manchuria to Hopei

    Place Units - Chinese
                3 artilleries and 6 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 aaGuns and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to Scotland
                      British take Scotland from Germans
                1 artillery moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                4 infantry moved from Brazil to French Guiana
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Caucasus to Rostov
                      British take Rostov from Italians
                1 infantry moved from Caucasus to Kazakhstan
                      British take Kazakhstan from Italians
                1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
                4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
                9 infantry moved from Caucasus to Northwest Persia
                2 infantry moved from Egypt to Alexandria
                3 fighters moved from Egypt to Alexandria
                1 artillery and 2 infantry moved from Manchuria to Amur
                24 infantry moved from Shan State to Malaya

    Combat - British
                Battle in Morocco
                Battle in Alexandria
                    British attack with 3 fighters and 2 infantry
                    Italians defend with 1 artillery
                    British win, taking Morocco from Italians, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Malaya
                    British attack with 24 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 5 infantry
                    British win, taking Malaya from Japanese with 24 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 5 infantry
                Battle in Amur
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 armour and 7 mech_infantrys moved from West India to Persia
                2 fighters moved from Northwest Persia to Persia
                3 mech_infantrys moved from India to Eastern Persia
                1 artillery and 3 infantry moved from Burma to Yunnan
                3 aaGuns moved from Shan State to Malaya
                3 fighters moved from Alexandria to Egypt
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun and 1 infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Northwest Persia to Persia

    Place Units - British
                2 aaGuns and 7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs total

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 3 mech_infantrys


  • No matter how this ends, this is epic!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 91 Sea Zone
                2 bombers moved from Southern Italy to United Kingdom
                1 fighter moved from Western Germany to United Kingdom

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Air Battle in United Kingdom
                    Italians attacks with 3 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from United Kingdom to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                3 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from 91 Sea Zone to Holland Belgium
                3 armour, 1 artillery and 4 mech_infantrys moved from Tambov to Volgograd
                3 mech_infantrys moved from Russia to Volgograd

    Place Units - Italians
                3 infantry placed in Russia
                3 mech_infantrys placed in Western Ukraine
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                4 bombers moved from Manchuria to Kansu
                1 bomber moved from Philippines to Hopei

    Combat - ANZAC
                Battle in Kansu
                    ANZAC attack with 4 bombers
                    Japanese defend with 1 armour
                    ANZAC win with 3 bombers remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 bomber
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                3 bombers moved from Kansu to Hopei
                2 fighters moved from Manchuria to 35 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 1 carrier, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 45 Sea Zone to 35 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 1 bomber and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 armour and 1 infantry moved from 111 Sea Zone to Scotland
                1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 mech_infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 mech_infantry moved from 111 Sea Zone to Scotland
                2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 armour and 8 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 8 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
                2 armour and 8 infantry moved from 111 Sea Zone to Scotland
                1 armour and 2 mech_infantrys moved from Romania to Albania
                3 mech_infantrys moved from Romania to Bulgaria
                4 fighters and 3 tactical_bombers moved from Romania to Bulgaria
                4 bombers moved from Western Germany to United Kingdom
                4 bombers moved from Western Germany to Albania
                1 infantry moved from Tsinghai to Kazakhstan
                1 armour moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                3 infantry moved from Bryansk to Rostov
                3 mech_infantrys moved from Ukraine to Rostov
                1 artillery moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Caucasus
                1 armour moved from Volgograd to Caucasus
                24 armour, 16 artilleries, 35 infantry and 8 mech_infantrys moved from Volgograd to Caucasus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 1 bomber and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 armour and 1 infantry moved from 111 Sea Zone to Scotland
                1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 mech_infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 mech_infantry moved from 111 Sea Zone to Scotland
                2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 armour and 8 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 8 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
                2 armour and 8 infantry moved from 111 Sea Zone to Scotland
                1 armour and 2 mech_infantrys moved from Romania to Albania
                3 mech_infantrys moved from Romania to Bulgaria
                4 fighters and 3 tactical_bombers moved from Romania to Bulgaria
                4 bombers moved from Western Germany to United Kingdom
                4 bombers moved from Western Germany to Albania
                1 infantry moved from Tsinghai to Kazakhstan
                1 armour moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                3 infantry moved from Bryansk to Rostov
                3 mech_infantrys moved from Ukraine to Rostov
                1 artillery moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Caucasus
                1 armour moved from Volgograd to Caucasus
                24 armour, 16 artilleries, 35 infantry and 8 mech_infantrys moved from Volgograd to Caucasus

    Combat - Germans
                Battle in Scotland
                    Germans attack with 3 armour, 9 infantry and 1 mech_infantry
                    British defend with 1 airfield and 1 infantry
                    Germans win, taking Scotland from British with 3 armour, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Germans attack with 1 artillery, 3 infantry and 3 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Rostov from British with 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Bulgaria
                    Germans attack with 4 fighters, 3 mech_infantrys and 3 tactical_bombers
                    British defend with 1 artillery
                    Germans win, taking Bulgaria from British with 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Kazakhstan
                    Germans attack with 1 armour and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Kazakhstan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Albania
                    Germans attack with 1 armour, 4 bombers and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Albania from British with 1 armour, 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    Germans attack with 25 armour, 17 artilleries, 36 infantry and 8 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 25 armour, 17 artilleries, 36 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 4,5,8,3 and causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 11 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                1 cruiser and 1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                2 transports moved from 110 Sea Zone to 113 Sea Zone
                1 infantry moved from France to Normandy Bordeaux
                4 bombers moved from Albania to Western Germany
                4 bombers moved from United Kingdom to Western Germany
                5 aaGuns moved from Volgograd to Caucasus
                4 fighters and 3 tactical_bombers moved from Bulgaria to Western Germany
                1 infantry moved from Evenkiyskiy to Timguska

    Place Units - Germans
                2 artilleries and 1 infantry placed in Normandy Bordeaux
                1 bomber placed in France
                2 artilleries and 2 infantry placed in Germany
                3 artilleries and 7 infantry placed in Western Germany
                2 infantry placed in France
                1 infantry placed in Volgograd

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs


  • this gameplay pace is soooooo slow


  • Sorry…work 10-12 hours during the week, take 6 college classes, and have a family…not dedicated to the site…sorry.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                1 bomber moved from India to Volgograd

    Combat - Russians
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.

    Non Combat Move - Russians
                1 bomber moved from Volgograd to Northwest Persia

    Turn Complete - Russians


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 12 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Amur
                1 infantry moved from Korea to Amur
                3 bombers moved from Japan to Amur


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 12 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Amur
                1 infantry moved from Korea to Amur
                3 bombers moved from Japan to Amur

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 3 bombers and 2 infantry
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Amur from UK_Pacific with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 bombers moved from Amur to Japan
                4 fighters and 4 tactical_bombers moved from 79 Sea Zone to Caucasus
                1 battleship, 4 carriers, 1 cruiser, 7 destroyers, 1 submarine and 3 transports moved from 79 Sea Zone to 72 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,3,6,5,6,4,4,3,6,4,5,2
                Japanese collect 8 PUs (10 lost to blockades); end with 20 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 5 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 4 carriers, 6 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                4 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                3 destroyers moved from 89 Sea Zone to 91 Sea Zone
                3 destroyers moved from 102 Sea Zone to 91 Sea Zone
                1 fighter and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone

    Combat - Americans
                Americans creates battle in territory 41 Sea Zone
                Battle in Gibraltar
                    Americans attack with 1 artillery, 4 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 harbour and 1 infantry; Italians defend with 1 armour and 5 infantry
                    Americans win, taking 41 Sea Zone from Japanese, taking Gibraltar from Germans with 1 artillery, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 1 armour and 5 infantry
                    Casualties for Americans: 4 infantry and 1 mech_infantry

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 transport moved from 64 Sea Zone to 101 Sea Zone
                1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 19 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 75 Sea Zone

    Place Units - Americans
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States
                5 destroyers and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                5 artilleries, 1 fighter and 9 infantry moved from Hopei to Suiyuyan
                3 artilleries and 6 infantry moved from Kweichow to Shensi

    Place Units - Chinese
                3 artilleries and 5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs

Suggested Topics

  • 91
  • 19
  • 421
  • 111
  • 154
  • 331
  • 73
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

17.8k

Users

40.5k

Topics

1.8m

Posts