Submerge sz6?
Balladeer (axis) v alexgreat (allies + 20)
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Allright, bit lazy here (I could look it up in the rules), but if UK attacks me and we end up with just UK subs, Ger transport and Ger planes, does the transport survive?
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And, did I just outroll you? That’s a first!
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TT does not survive
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Hmm, I thought it did, so that makes me loop that up :)
After the rulebook I’m still unsure, but I think you’re right. So I’ll let CR and fighter die
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Fighters cant hit subs without a DD, what prevents the sub from firing at the defenseless TT? If you had an AC left, subs would fight AC without fig interference.
I am very certain, but of course have been wrong before. You can try find an answer from other sources if you want, oc.
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Defense Rd2
Rolls: 2@2 1@3 5@4; Total Hits: 62@2: (6, 5)1@3: (3)5@4: (2, 4, 1, 2, 1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 bomber and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 armour moved from Gold Coast to Nigeria
British take Nigeria from Italians
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Italians
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from Gold Coast to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial AfricaCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in French Equatorial Africa
Battle in 112 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 transport in 112 Sea Zone, round 2 : 5/11 hits
1 submarine owned by the Americans, 2 carriers owned by the Americans, 2 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 5/7 hits
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 transport in 112 Sea Zone, round 3 : 5/9 hits
3 fighters owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Germans, 1 cruiser owned by the Americans, 1 carrier owned by the Germans, 2 destroyers owned by the Germans and 1 fighter owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber and 1 tactical_bomber in 112 Sea Zone, round 4 : 2/2 hits
Germans roll dice for 4 fighters and 1 transport in 112 Sea Zone, round 4 : 2/4 hits
1 tactical_bomber owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Germans lost in 112 Sea Zone
Germans win, taking French Equatorial Africa from Italians with 2 fighters and 1 transport remaining. Battle score for attacker is -15
Casualties for Germans: 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 submarine
Casualties for Americans: 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Battle in Norway
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Eastern United States to French West Africa
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone
1 aaGun and 1 infantry moved from 123 Sea Zone to Iceland
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 1 transport moved from 56 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Western Australia to Northern Territory
1 tactical_bomber moved from Western Australia to 55 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 aaGun, 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Soviet Far East to 3 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Libya to TobrukPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 transport placed in 10 Sea Zone
1 harbour placed in French West AfricaTurn Complete - Americans
Americans collect 62 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
Scramble against the 7 subs, 2 dds and one fig?
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Forgot Indian attack in the file, apart from that no attack
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@alexgreat:
Scramble against the 7 subs, 2 dds and one fig?
aye, send em up!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 destroyers and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 infantry moved from West India to India
1 fighter moved from West India to IndiaCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in India, round 3 : 2/3 hits
Japanese roll dice for 1 mech_infantry in India, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 112 Sea Zone
British attack with 2 destroyers, 1 fighter and 7 submarines
Germans defend with 1 carrier, 1 destroyer, 4 fighters and 1 transport
British roll dice for 7 submarines in 112 Sea Zone, round 2 : 4/7 hits
British roll dice for 2 destroyers and 1 fighter in 112 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 112 Sea Zone, round 2 : 3/6 hits
1 transport owned by the Germans, 1 carrier owned by the Germans, 1 destroyer owned by the Germans and 3 submarines owned by the British lost in 112 Sea Zone
4 submarines owned by the British and 2 destroyers owned by the British retreated to 110 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 carrier, 1 destroyer and 1 transport
Casualties for British: 3 submarines
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
2 fighters owned by the Germans forced to land in Western GermanyNon Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from India to West India
1 mech_infantry moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 aaGun and 1 infantry moved from Scotland to United KingdomPlace Units - British
3 infantry placed in Union of South Africa
3 mech_infantrys placed in Iraq
3 infantry placed in PersiaTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
dang, I forgot the mech / fig attack against Arch…
And also edit in the file.
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@alexgreat:
dang, I forgot the mech / fig attack against Arch…
And also edit in the file.
If you want to roll that here and edit it in it’s fine with me. I’ll wait with playing on your reply, as it influences the Ita turn.
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ok, trying one rd here in the Forum, lets see if I have to retreat:
A
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (6)Def
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
ok, pls keep fig in Moscow, and kill UK mech.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Archangel to Belarus
2 mech_infantrys moved from Baltic States to Belarus
3 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa
1 fighter moved from Kenya to Union of South Africa
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
3 fighters and 1 mech_infantry moved from Egypt to French Equatorial AfricaCombat - Italians
Battle in Belarus
Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Belarus from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Union of South Africa
Italians attack with 3 armour, 1 fighter and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Union of South Africa from British with 3 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 mech_infantry
Casualties for British: 3 infantry
Battle in French Equatorial Africa
Italians attack with 3 fighters and 2 mech_infantrys
Americans defend with 2 infantry
Italians win, taking French Equatorial Africa from Americans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
3 fighters moved from French Equatorial Africa to Egypt
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Union of South Africa to RhodesiaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,5,4,3,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
Italians collect 20 PUs (6 lost to blockades); end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 harbour and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 cruiser and 2 submarines moved from 56 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Western Australia to Northern Territory
3 fighters moved from Western Australia to 55 Sea Zone
1 aaGun moved from South Australia to Northern TerritoryPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 harbour placed in Northern TerritoryTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
2 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to 126 Sea Zone
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Bryansk
1 fighter moved from Anglo Egyptian Sudan to 82 Sea ZoneCombat - Germans
Battle in 82 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 126 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Ukraine to Slovakia Hungary
5 mech_infantrys moved from Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 fighter moved from 126 Sea Zone to Finland
1 fighter moved from Western Germany to Smolensk
2 infantry moved from Holland Belgium to Western Germany
1 fighter moved from 82 Sea Zone to Anglo Egyptian Sudan
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Rhodesia to Anglo Egyptian SudanPlace Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,1,1,5,2,4
Germans collect 44 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
In 113, remove fig or DD?





