Balladeer (axis) v alexgreat (allies + 20)

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from French West Africa to Gold Coast
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 4 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 4 submarines in 97 Sea Zone, round 2 :  0/4 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 submarines in 97 Sea Zone, round 3 :  1/4 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans win with 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 3 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Gold Coast
                    Americans attack with 1 armour and 1 infantry
                    Italians defend with 1 armour
                        Americans roll dice for 1 armour and 1 infantry in Gold Coast, round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Gold Coast, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Gold Coast
                    Americans win, taking Gold Coast from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Americans
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 fighter moved from Eastern United States to 110 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 54 Sea Zone to 56 Sea Zone
                1 mech_infantry moved from Java to 42 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 mech_infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 mech_infantry moved from 56 Sea Zone to Western Australia
                2 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 aaGun moved from 30 Sea Zone to Johnston Island

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 factory_minor placed in Brazil
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 bomber placed in Eastern United States
                1 fighter placed in Western United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 5 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Tanganyika Territory to Rhodesia
                2 infantry moved from West India to India
                1 fighter moved from Persia to India
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Combat - British
                Battle in India
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 fighter and 2 infantry in India, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in India, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from India to West India
                1 mech_infantry moved from Persia to West India
                1 aaGun and 2 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Caucasus to Bryansk
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - British
                5 submarines placed in 110 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total

  • 17 16 15 12

    pls have a look on page 12, explanation for sz97 there.

  • 18 16 15

    @alexgreat:

    Just started turn and the sz 97 attack. I scrambled your German air (had 4 subs only), but apparently did not indicate how many scramblers. I had two hits, your DD did not hit, no fighter rolled, you can see that from the dice email just a minute ago.

    I will roll the three fighter here now, start the turn again and edit the result. Sorry!

    DiceRolls: 3@4; Total Hits: 03@4: (6, 5, 6)

    wtf…

  • 18 16 15

    @alexgreat:

    pls have a look on page 12, explanation for sz97 there.

    I did, np :)

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Belarus to Archangel
                1 armour moved from Kenya to Tanganyika Territory
                1 fighter moved from Egypt to Tanganyika Territory
                3 armour, 3 fighters and 2 mech_infantrys moved from Egypt to Belgian Congo

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 3 armour, 3 fighters and 2 mech_infantrys
                    British defend with 1 infantry
                    Italians win, taking Belgian Congo from British with 3 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Archangel
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tanganyika Territory
                    Italians attack with 1 armour and 1 fighter
                    British defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Tanganyika Territory to Kenya
                3 fighters moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Germany to Baltic States
                1 infantry moved from Northern Italy to France

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Egypt
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,4,1,3,5,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
                Italians collect 15 PUs (10 lost to blockades); end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 cruiser and 1 submarine moved from 42 Sea Zone to 56 Sea Zone
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                2 fighters moved from 56 Sea Zone to Western Australia

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                2 infantry moved from Tunisia to Libya
                1 infantry moved from Libya to Tobruk

    Non Combat Move - French

    Turn Complete - French

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kenya to Rhodesia
                2 bombers and 2 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Belarus to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Belarus to Vologda
                      Germans take Vologda from Russians
                18 armour, 14 artilleries, 27 infantry and 19 mech_infantrys moved from Belarus to Smolensk
                3 armour and 1 mech_infantry moved from Novgorod to Smolensk
                1 armour and 2 mech_infantrys moved from Baltic States to Smolensk
                2 fighters and 2 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from 112 Sea Zone to Holland Belgium

    Combat - Germans
                Battle in Rhodesia
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery
                    Germans win, taking Rhodesia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Smolensk
                    Germans attack with 22 armour, 14 artilleries, 27 infantry and 22 mech_infantrys
                    Russians defend with 6 infantry
                    Germans win, taking Smolensk from Russians with 22 armour, 14 artilleries, 25 infantry and 22 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 6 infantry
                Battle in Holland Belgium
                    Germans attack with 4 fighters and 2 infantry
                    British defend with 1 artillery
                    Germans win, taking Holland Belgium from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Ukraine
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win with 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Ukraine to Southern Italy
                3 fighters moved from Southern Italy to Egypt
                1 fighter and 1 tactical_bomber moved from Rhodesia to Anglo Egyptian Sudan
                2 fighters moved from Holland Belgium to Western Germany
                2 fighters moved from Holland Belgium to 112 Sea Zone
                3 aaGuns moved from Belarus to Smolensk
                3 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries moved from France to Western Germany

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 fighter and 1 infantry placed in Western Germany
                5 mech_infantrys placed in Germany
                2 armour and 1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,4,4,3,1
                Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Samara to Vologda
                1 artillery moved from Russia to Vologda
                1 fighter moved from Bryansk to Vologda
                2 infantry moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Western Ukraine
                1 infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Novosibirsk to Kansu

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kansu
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Kansu
                    1 infantry owned by the Russians retreated to Novosibirsk
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                2 aaGuns and 3 infantry moved from Samara to Russia
                1 fighter moved from Vologda to Russia
                1 tactical_bomber moved from Western Ukraine to Russia
                1 fighter moved from Belarus to Russia
                1 infantry moved from Bryansk to Ukraine
                4 aaGuns, 2 armour, 14 artilleries, 56 infantry and 7 mech_infantrys moved from Bryansk to Russia
                2 mech_infantrys moved from Russia to Samara
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Kansu to Shensi
                1 armour and 1 mech_infantry moved from Tsinghai to Sikang
                1 mech_infantry moved from French Indo China to Szechwan
                      Japanese take Szechwan from Chinese
                1 tactical_bomber moved from Yunnan to Shensi
                1 bomber moved from French Indo China to Sikang
                1 bomber moved from French Indo China to Shensi
                1 bomber moved from Amur to Shensi
                2 mech_infantrys moved from Burma to India
                1 fighter moved from Burma to India
                1 tactical_bomber moved from Malaya to India
                1 fighter moved from French Indo China to India
                2 infantry moved from Japan to 6 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from French Indo China to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 submarine and 1 transport
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Philippines
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in India
                    Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 fighter and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 fighter moved from Burma to Malaya
                1 mech_infantry moved from Malaya to Yunnan
                1 bomber moved from Shensi to French Indo China
                1 bomber moved from Shensi to Chahar
                1 tactical_bomber moved from Shensi to Yunnan
                1 bomber moved from Sikang to French Indo China
                1 mech_infantry moved from Sakha to Yakut S.S.R.
                1 mech_infantry moved from Manchuria to Siberia
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from Philippines to 36 Sea Zone
                2 fighters moved from Philippines to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                3 fighters moved from Japan to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 fighter and 2 infantry placed in Japan
                1 transport placed in 6 Sea Zone
                1 carrier, 1 fighter and 1 transport placed in 36 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
                1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

  • 17 16 15 12

    US/UK double attack on sz 112. Need scramble orders for part 1, pls!

  • 18 16 15

    Scramble all.

  • 17 16 15 12

    4 hits for me, sub did not hit. Pls allocate between your units (and let me know if I should save and attach my first rd; dice in dice email).

  • 18 16 15

    sub and 3 destroyers, no need to repost the file all the time :)

  • 17 16 15 12

    oh boy, I did not save it yesterday, apparently just exited tripleA before shutting down the computer for the night. What shall I do now, roll whole battle in Forum, or roll so many first rds live until I have 4 hits…?

  • 17 16 15 12

    I will just roll it here, the rest is too complicated.

    We had 4 hits for me, you chose 1 sub and 3 des

    Defense is 1 sub, 4 des, 1 cr, 1 ac, 5 figs
    DiceRolls: 1@1 5@2 1@3 5@4; Total Hits: 71@1: (2)5@2: (1, 5, 2, 3, 5)1@3: (4)5@4: (2, 4, 1, 2, 2)

  • 17 16 15 12

    Both ACs and three ships.

    Air attacks another rd

    DiceRolls: 3@3 2@4; Total Hits: 23@3: (1, 6, 1)2@4: (5, 5)

  • 17 16 15 12

    Cant guess what you want here, pls chose among 1 DD, 1 AC, 1 CR, 5 figs

  • 18 16 15

    Allright, bit lazy here (I could look it up in the rules), but if UK attacks me and we end up with just UK subs, Ger transport and Ger planes, does the transport survive?

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