Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Russia to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Rostov from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Nenetsia to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Szechwan
3 mech_infantrys moved from Shensi to Szechwan
3 mech_infantrys moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Malaya to Shan State
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from Philippines to Java
4 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Kweichow
Japanese attack with 1 bomber, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 destroyer
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 35 Sea Zone
3 fighters moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
2 fighters moved from Philippines to Japan
1 fighter moved from Marianas to 6 Sea Zone
3 mech_infantrys moved from Anhwe to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
2 armour moved from Kwangsi to Yunnan
2 tactical_bombers moved from Szechwan to Yunnan
1 bomber and 2 tactical_bombers moved from Kweichow to Yunnan
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 bomber moved from Java to Siam
2 mech_infantrys moved from Yunnan to Siam
Place Units - Japanese
1 artillery and 1 fighter placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour placed in Manchuria
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 tactical_bomber moved from Sumatra to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 submarine moved from 55 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber moved from 47 Sea Zone to 33 Sea Zone
1 transport moved from 47 Sea Zone to 30 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to 4 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 4 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 transport moved from 61 Sea Zone to 63 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 bomber and 4 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport
EDIT: Adding units owned by Americans to United Kingdom: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 battleship, 2 destroyers and 1 transport
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 carriers and 4 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to Ukraine
2 mech_infantrys moved from Northwest Persia to Kazakhstan
3 armour moved from Northwest Persia to Kazakhstan
1 fighter moved from Northwest Persia to Kazakhstan
3 armour moved from Northwest Persia to Kazakhstan
3 armour moved from Northwest Persia to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 9 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Kazakhstan from Japanese with 9 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - British
1 bomber moved from Ukraine to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
2 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Northwest Persia
1 fighter moved from Kazakhstan to Northwest Persia
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Place Units - British
3 infantry placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (4 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 aaGun and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Smolensk
Italians take Smolensk from Russians
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
4 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 110 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,2,5
Italians collect 14 PUs (4 lost to blockades); end with 19 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Sumatra to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Sub wanna fight?
Submerge please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Sumatra to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win, taking 43 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
ANZAC attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
ANZAC win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 47 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 tactical_bomber moved from 47 Sea Zone to Queensland
2 infantry moved from South Australia to Western Australia
1 artillery moved from Queensland to South Australia
1 bomber moved from 43 Sea Zone to Western Australia
Place Units - ANZAC
1 infantry placed in New South Wales
1 bomber placed in Queensland
ANZAC undo move 1.
1 infantry placed in Queensland
2 submarines placed in 62 Sea Zone
ANZAC undo move 3.
1 submarine placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Just move the 2 French infantry from Egypt to Trans-Jordan please.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
3 fighters moved from Bryansk to Russia
3 bombers moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia
intercept?
No need, I’ll shoot 3 of those bombers down. My AA gunners have gotten pretty good!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
3 fighters moved from Bryansk to Russia
3 bombers moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,6,7,5 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Cleaning up after air battles
Non Combat Move - Germans
3 fighters moved from Russia to Bryansk
4 bombers moved from Russia to Novgorod
2 infantry moved from Archangel to Smolensk
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to Bryansk
Place Units - Germans
3 armour placed in Novgorod
2 bombers placed in Western Germany
2 artilleries and 1 infantry placed in France
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,5,1,1
Germans collect 47 PUs (9 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit Mode
I tried to edit back the fighter I moved to bryansk from W germany. It kept crashing whenever i tried to remove the bryansk fighter. Maybe you can try on russias turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 10 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
3 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
Place Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 14 PUs
It did the same thing to me…weird.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
Japanese take 41 Sea Zone from Americans
2 carriers moved from 35 Sea Zone to 43 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
4 fighters moved from 35 Sea Zone to Borneo
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Borneo
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking 39 Sea Zone from Americans, taking Borneo from UK_Pacific with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
4 fighters moved from Borneo to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 mech_infantry moved from Manchuria to Sakha
1 armour, 1 artillery and 1 infantry moved from Shan State to Burma
2 mech_infantrys moved from Siam to Burma
3 armour, 2 artilleries, 1 bomber, 2 infantry, 3 mech_infantrys and 4 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Siam to Burma
1 armour and 3 mech_infantrys moved from Szechwan to Burma
3 mech_infantrys moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Manchuria to Anhwe
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Philippines
Place Units - Japanese
3 destroyers and 2 fighters placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Japanese collect 72 PUs; end with 72 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 submarine and 4 transports; Remaining resources: 3 PUs;
Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
4 fighters moved from 110 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
Scramble/kamikaze in SZ 35?
Intercept in West Germany?