@zarhunter said in L26 BM zarhunter (X) vs discalced (L+18) 2:
Good Game, no point going on. I am rustier than I thought.
Your second game was much better than the first. So you’re shaking off the rust.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
3 fighters moved from 56 Sea Zone to Java
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from 30 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 42 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 6/8 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Java, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French West Africa
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win, taking French West Africa from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 30 Sea Zone to 54 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Western Australia
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Americans undo move 4.
1 artillery placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 cruiser and 2 destroyers moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Rhodesia to Tanganyika Territory
1 artillery moved from Rhodesia to Tanganyika Territory
2 artilleries and 2 infantry moved from West India to India
1 fighter moved from Persia to India
Combat - British
Battle in Holland Belgium
Battle in Kenya
Battle in India
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 2 artilleries, 1 fighter and 2 infantry in India, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 0/3 hits
1 mech_infantry owned by the Japanese lost in India
British roll dice for 2 artilleries, 1 fighter and 2 infantry in India, round 3 : 0/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 3 : 2/2 hits
2 infantry owned by the British lost in India
British roll dice for 2 artilleries and 1 fighter in India, round 4 : 2/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 4 : 2/2 hits
1 artillery owned by the British, 1 fighter owned by the British, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
British win, taking Holland Belgium from Germans, taking Kenya from Italians, taking India from Japanese with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for British: 1 artillery, 1 fighter and 2 infantry
Non Combat Move - British
2 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Libya to Trans-Jordan
3 artilleries moved from Iraq to Trans-Jordan
Place Units - British
1 aaGun and 2 infantry placed in Iraq
1 mech_infantry placed in Persia
2 submarines placed in 110 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Three downloads. I tell you, we have an observer after all :)
And that’s without me downloading, you must be right :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
4 fighters moved from Egypt to Kenya
1 armour moved from Anglo Egyptian Sudan to Kenya
Combat - Italians
Battle in Kenya
Italians attack with 1 armour and 4 fighters
British defend with 1 infantry
Italians win, taking Kenya from British with 1 armour and 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
4 fighters moved from Kenya to Egypt
2 mech_infantrys moved from France to Germany
1 infantry moved from Southern France to France
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,2,5,6,4,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
Italians collect 15 PUs (9 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries and 4 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers moved from Western Germany to Ukraine
3 fighters and 1 infantry moved from Western Germany to Holland Belgium
4 fighters and 1 tactical_bomber moved from Egypt to 72 Sea Zone
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Belarus to Archangel
2 armour moved from Novgorod to Archangel
Combat - Germans
Battle in 72 Sea Zone
Germans attack with 4 fighters and 1 tactical_bomber
British defend with 1 cruiser, 2 destroyers and 1 transport
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser, 2 destroyers and 1 transport
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
British defend with 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 artilleries and 4 infantry
Russians defend with 5 infantry
4 artilleries owned by the Germans retreated to Belarus
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 armour moved from Novgorod to Belarus
1 armour and 5 mech_infantrys moved from Poland to Belarus
1 fighter moved from Eastern Poland to Southern Italy
2 bombers moved from Ukraine to Romania
1 mech_infantry moved from Bulgaria to Romania
1 mech_infantry moved from Greece to Romania
1 armour and 2 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Holland Belgium to Southern Italy
3 fighters and 1 tactical_bomber moved from 72 Sea Zone to Kenya
2 artilleries moved from France to Western Germany
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
2 fighters and 2 infantry placed in Western Germany
3 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,3,4,6,3,3
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Oops, that was my draft, those dice weren’t rolled :)
Will repost with real dice :-)
Omg, please use the previous one, these dice, seriously, I should get like 200 TUV back…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Egypt to 72 Sea Zone
2 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Western Germany to Ukraine
1 mech_infantry moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
4 artilleries and 4 infantry moved from Belarus to Smolensk
3 fighters and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
Combat - Germans
Battle in 72 Sea Zone
Germans attack with 4 fighters and 1 tactical_bomber
British defend with 1 cruiser, 2 destroyers and 1 transport
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 fighters
Casualties for British: 1 cruiser, 2 destroyers and 1 transport
Battle in Holland Belgium
Germans attack with 4 fighters and 1 infantry
British defend with 1 infantry
Germans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
1 armour owned by the Germans retreated to Novgorod
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 4 artilleries and 4 infantry
Russians defend with 5 infantry
4 infantry owned by the Germans and 4 artilleries owned by the Germans retreated to Belarus
Russians win with 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Egypt to Kenya
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Kenya
2 bombers moved from Ukraine to Romania
1 mech_infantry moved from Bulgaria to Romania
1 mech_infantry moved from Greece to Romania
1 armour moved from Eastern Poland to Belarus
2 armour moved from Novgorod to Belarus
1 armour and 5 mech_infantrys moved from Poland to Belarus
1 armour and 2 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Eastern Poland to Southern Italy
2 fighters moved from Holland Belgium to Southern Italy
2 fighters moved from Holland Belgium to 112 Sea Zone
2 artilleries moved from France to Western Germany
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Germany
2 fighters and 2 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,1,6,4,2,3
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
3 infantry moved from Russia to Smolensk
10 infantry moved from Russia to Bryansk
1 infantry moved from Kansu to Novosibirsk
2 aaGuns and 5 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 artillery, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
I’m going to attack Sz 3 with sub / sbomb against sub/des, do you want your sub to submerge or not? :-)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 artillery and 1 mech_infantry moved from Burma to India
1 bomber moved from Yunnan to India
2 fighters and 1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Kansu
1 tactical_bomber moved from Suiyuyan to Kansu
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 bomber moved from Amur to 3 Sea Zone
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
submerge pls
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 artillery and 1 mech_infantry moved from Burma to India
1 bomber moved from Yunnan to India
2 fighters and 1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Kansu
1 tactical_bomber moved from Suiyuyan to Kansu
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 bomber moved from Amur to 3 Sea Zone
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Amur
1 fighter moved from Amur to Japan
1 artillery and 1 infantry moved from Korea to Amur
1 tactical_bomber moved from Kansu to Yunnan
2 fighters moved from Szechwan to Malaya
2 armour and 1 mech_infantry moved from Yunnan to Burma
1 armour moved from Malaya to Burma
2 fighters and 3 tactical_bombers moved from Philippines to 36 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from India to French Indo China
1 fighter moved from Suiyuyan to French Indo China
1 fighter moved from French Indo China to Burma
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from 41 Sea Zone to Malaya
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Malaya
1 mech_infantry placed in Manchuria
2 fighters and 2 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Just started turn and the sz 97 attack. I scrambled your German air (had 4 subs only), but apparently did not indicate how many scramblers. I had two hits, your DD did not hit, no fighter rolled, you can see that from the dice email just a minute ago.
I will roll the three fighter here now, start the turn again and edit the result. Sorry!
Rolls: 3@4; Total Hits: 03@4: (6, 5, 6)
It just fits, Forum or triplea, dice are catastrophic.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from French West Africa to Gold Coast
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 4 submarines
Italians defend with 1 destroyer
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 submarines in 97 Sea Zone, round 3 : 1/4 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Gold Coast
Americans attack with 1 armour and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 armour and 1 infantry in Gold Coast, round 2 : 1/2 hits
Italians roll dice for 1 armour in Gold Coast, round 2 : 0/1 hits
1 armour owned by the Italians lost in Gold Coast
Americans win, taking Gold Coast from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 56 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 mech_infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 mech_infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 aaGun moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 factory_minor placed in Brazil
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
1 fighter placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 5 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Tanganyika Territory to Rhodesia
2 infantry moved from West India to India
1 fighter moved from Persia to India
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Combat - British
Battle in India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter and 2 infantry in India, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from India to West India
1 mech_infantry moved from Persia to West India
1 aaGun and 2 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Caucasus to Bryansk
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
5 submarines placed in 110 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
pls have a look on page 12, explanation for sz97 there.