@zlefin and gl&hf!
Balladeer (axis) v alexgreat (allies + 20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
Turning on Edit Mode
EDIT: Changing PUs for Russians from 42 to 37
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to Novgorod
10 armour, 4 artilleries, 25 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to 93 Sea Zone
1 bomber moved from Southern Italy to Western UkraineCombat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 1 transport
Casualties for Americans: 2 transports
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 10 armour, 4 artilleries, 25 infantry and 5 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 10 armour, 4 artilleries, 24 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Baltic States
1 bomber moved from Novgorod to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Baltic States
3 aaGuns moved from Eastern Poland to Belarus
1 fighter moved from 98 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Egypt to Northern Italy
1 fighter moved from 93 Sea Zone to Northern Italy
1 carrier, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to France
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in France
1 fighter and 3 mech_infantrys placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
too much money for Russia, somehow?
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You got the 5 PU bonus even though there was a Ger sub in the fin Sz, but Ger didn’t declare war yet. Known bug :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 armour and 5 mech_infantrys moved from Smolensk to Bryansk
4 infantry moved from Russia to Smolensk
2 artilleries and 4 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
10 infantry moved from Yenisey to Timguska
2 aaGuns and 8 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 artilleries and 7 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
3 fighters moved from Japan to 16 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Malaya to Shan State
7 artilleries and 6 infantry moved from Yunnan to Szechwan
1 fighter moved from French Indo China to Kweichow
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 fighter moved from 35 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Szechwan
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 7 artilleries, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 13 infantry
Japanese win, taking Szechwan from Chinese with 5 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Chinese: 1 artillery, 1 fighter and 13 infantry
Casualties for Japanese: 2 artilleries and 6 infantry
Battle in Shan State
Japanese attack with 1 armour and 1 fighter
British defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Shan State to Yunnan
1 aaGun moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
2 bombers moved from Szechwan to French Indo China
2 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 fighter moved from Japan to 35 Sea Zone
3 fighters moved from 16 Sea Zone to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 19 Sea Zone
1 mech_infantry placed in Manchuria
1 factory_minor placed in Malaya
2 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 aaGuns, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 fighter moved from 91 Sea Zone to Southern France
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Celebes from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from British Columbia to Western United States
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern FrancePlace Units - Americans
2 aaGuns and 1 fighter placed in Southern France
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter moved from United Kingdom to Southern France
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Trans-JordanCombat - British
Non Combat Move - British
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Burma to Shan State
1 infantry moved from India to BurmaPlace Units - British
1 factory_minor placed in Iraq
1 transport placed in 71 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Union of South Africa: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
Balladeer, I had two edits with my buys. They had nothing to do with the combats, no dice rolled for UK anyways, just qualitative changes. Dice with US had been rolled, so need approval for that at least.
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np :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Archangel
Italians take Archangel from Russians
1 armour moved from Eastern Poland to Archangel
1 fighter and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Bulgaria to Egypt
1 artillery and 3 infantry moved from Greece to Bulgaria
4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 armour moved from South Australia to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Algeria to MoroccoNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
5 artilleries and 2 infantry moved from France to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 fighters, 1 infantry and 1 tactical_bomber moved from Northern Italy to Southern France
2 fighters and 4 mech_infantrys moved from Western Germany to Southern France
2 bombers moved from Baltic States to Southern FranceCombat - Germans
Battle in Southern France
Germans attack with 5 artilleries, 2 bombers, 4 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 3 fighters and 1 infantry; Americans defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry -
I’d like some OOL please :)
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I dont have a good feeling when I see your smiley……cant download right now, have you rolled already? How bad is it?
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No it’s bad for me, 2 fighters died and I got 5 hits…
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Lets see how it turns out, but for now glad that those bought AAs are not mere decoration.
Will definitly download within 2 or 3 hours. Did you notice I picked up my speed to not bore you to death forever? ;)
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I did, hopefully I can manage the same speed ;-)
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Hi, site seems down/slow. OOL sent by email, if it goes through here: 2 AAs, one UK inf, 2 US inf for this rd
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
5 artilleries and 2 infantry moved from France to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 fighters, 1 infantry and 1 tactical_bomber moved from Northern Italy to Southern France
2 fighters and 4 mech_infantrys moved from Western Germany to Southern France
2 bombers moved from Baltic States to Southern FranceCombat - Germans
Battle in Southern France
Germans attack with 5 artilleries, 2 bombers, 4 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 3 fighters and 1 infantry; Americans defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
1 mech_infantry owned by the Germans and 5 artilleries owned by the Germans retreated to France
Americans win with 2 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -26
Casualties for Germans: 2 fighters, 3 infantry and 4 mech_infantrys
Casualties for British: 1 infantry
Casualties for Americans: 2 aaGuns and 2 infantryNon Combat Move - Germans
1 fighter moved from Southern France to Western Germany
3 mech_infantrys moved from Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern France to Northern Italy
2 bombers moved from Southern France to France
3 mech_infantrys moved from Eastern Poland to Belarus
2 armour and 2 mech_infantrys moved from Baltic States to Belarus
2 mech_infantrys moved from Germany to Northern Italy
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Germans
1 fighter placed in Western Germany
3 artilleries placed in France
1 armour and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs





