@Jacob16 No scramble
15L Luckyinmaroon (axis) vs. mallery29 (allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 infantry moved from Philippines to 35 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 7 destroyers, 4 fighters, 6 infantry, 4 tactical_bombers and 3 transports moved from 35 Sea Zone to 37 Sea Zone
6 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Jehol to 19 Sea Zone
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in Malaya
Battle in 19 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win, taking Malaya from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Japan
1 bomber moved from Jehol to Japan
1 aaGun, 2 artilleries and 12 infantry moved from Jehol to Manchuria
4 infantry moved from Korea to Amur
1 armour moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Korea to Amur
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
2 infantry moved from Korea to ManchuriaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
EDIT: Adding units owned by Japanese to Korea: 3 infantry
EDIT: Turning off Edit Mode
5 armour and 1 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,3
Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 harbour, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from JapaneseCombat - Americans
Battle in Okinawa
Battle in PhilippinesNon Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
1 transport moved from 60 Sea Zone to 61 Sea Zone
3 carriers, 1 cruiser, 13 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
4 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 6 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 89 Sea ZonePlace Units - Americans
1 harbour placed in Central America
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Hopei
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
17 artilleries and 18 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KweichowPlace Units - Chinese
6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Tobruk
2 infantry moved from Anglo Egyptian Sudan to Egypt
4 fighters moved from Russia to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Shensi to Suiyuyan
1 bomber moved from Anhwe to SuiyuyanCombat - British
Battle in Tobruk
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Suiyuyan
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Suiyuyan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Suiyuyan to Jehol
3 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Yunnan to India
4 infantry moved from Anhwe to Jehol
1 mech_infantry moved from Kiangsi to Yunnan
2 armour and 3 mech_infantrys moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to India
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 aaGun moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
5 infantry moved from Persia to Iraq
5 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea ZonePlace Units - British
2 destroyers placed in 106 Sea Zone
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 aaGun and 6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,6,6,3,3,5,2,6,1,2,6,5,3,1,3,6,3,5,1,2,5,5,2,2,2
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 aaGun and 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Tobruk
2 infantry moved from Anglo Egyptian Sudan to Egypt
4 fighters moved from Russia to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Shensi to Suiyuyan
1 bomber moved from Anhwe to SuiyuyanCombat - British
Battle in Tobruk
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Suiyuyan
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Suiyuyan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Suiyuyan to Jehol
3 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Yunnan to India
4 infantry moved from Anhwe to Jehol
1 mech_infantry moved from Kiangsi to Yunnan
2 armour and 3 mech_infantrys moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to India
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 aaGun moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
5 infantry moved from Persia to Iraq
5 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea ZonePlace Units - British
2 destroyers placed in 106 Sea Zone
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 aaGun and 6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,6,6,3,3,5,2,6,1,2,6,5,3,1,3,6,3,5,1,2,5,5,2,2,2
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 aaGun and 6 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 6 PUs;Combat Move - Italians
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Algeria to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 91 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 91 Sea Zone
2 armour, 4 infantry and 4 mech_infantrys moved from Bryansk to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 6 PUs;Combat Move - Italians
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Algeria to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 91 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 91 Sea Zone
2 armour, 4 infantry and 4 mech_infantrys moved from Bryansk to RussiaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 armour, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports
Americans defend with 1 destroyer
Italians win with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Russia
Italians attack with 2 armour, 4 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 6 infantry
Italians captures 11PUs while taking Russians capital
Italians converts factory_major into different units
Italians win, taking Russia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 4 infantry and 3 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery moved from Tunisia to Libya
1 armour and 4 infantry moved from 91 Sea Zone to GibraltarPlace Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 40 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 19 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 fighters moved from Caroline Islands to Philippines
2 submarines moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 bombers moved from Anhwe to Korea
2 bombers moved from South Australia to Philippines
1 bomber moved from New South Wales to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Kiangsu to AnhweCombat - ANZAC
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 5,6 and causes: 11 damage to unit: factory_upgrade
Bombing raid in Korea causes 11 damage total.
Battle in Iwo JimaNon Combat Move - ANZAC
2 aaGuns and 1 armour moved from South Australia to Queensland
2 mech_infantrys moved from New South Wales to Queensland
2 bombers moved from Korea to JeholPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 37 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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I probably should have bought a second complex for Australia, so I could pump out more units, but I don’t think it will matter too much, I’m about 5-6 turns from being toast in Europe….
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
5 bombers and 1 fighter moved from Western Germany to United Kingdom -
do you want to intercept with your French plane?
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No thanks…I’ll let my AA take down your planes!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
5 bombers and 1 fighter moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,5,4,5,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
5 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Holland Belgium
3 infantry moved from Southern France to 93 Sea Zone
1 carrier, 4 destroyers and 2 submarines moved from 93 Sea Zone to 91 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Germany to Western Germany
3 bombers moved from Bryansk to Western Germany
3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
5 aaGuns, 23 armour, 18 artilleries, 4 fighters, 31 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Western Ukraine to Russia
3 infantry moved from Ukraine to Rostov
3 infantry moved from Romania to Bessarabia
1 armour and 2 mech_infantrys moved from Romania to Ukraine
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
1 cruiser, 1 destroyer and 3 transports placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour and 3 infantry placed in Western Germany
2 mech_infantrys placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 armour, 3 artilleries, 68 infantry and 1 mech_infantry moved from Samara to Volgograd
1 bomber moved from Anhwe to Korea
1 submarine moved from 105 Sea Zone to 91 Sea ZoneCombat - Russians
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 3 and causes: 3 damage to unit: factory_upgrade
Bombing raid in Korea causes 3 damage total.
Battle in Volgograd
Russians attack with 1 armour, 3 artilleries, 68 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour, 3 artilleries, 67 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 4 destroyers, 2 submarines and 2 transports; Italians defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Italians win with 2 carriers, 1 cruiser, 7 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
5 aaGuns moved from Samara to Volgograd
1 bomber moved from Korea to Jehol
4 fighters and 1 tactical_bomber moved from Iraq to Northwest PersiaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 14x factory_upgrade; Remaining resources: 6 SuicideAttackTokens; 14 PUs;
Japanese buy 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 armour, 1 fighter, 10 infantry and 1 tactical_bomber moved from Amur to Buryatia
3 bombers moved from Japan to Buryatia
2 armour moved from Korea to Buryatia
1 armour moved from Korea to Buryatia
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific -
i forgot to move 2 japan planes to kill those transports, i’ll edit this move. I just wanted to let you know.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 14x factory_upgrade; Remaining resources: 6 SuicideAttackTokens; 14 PUs;
Japanese buy 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 armour, 1 fighter, 10 infantry and 1 tactical_bomber moved from Amur to Buryatia
3 bombers moved from Japan to Buryatia
2 armour moved from Korea to Buryatia
1 armour moved from Korea to Buryatia
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in Buryatia
Japanese attack with 5 armour, 3 bombers, 1 fighter, 10 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Buryatia from Russians with 4 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 1 armour, 1 fighter and 10 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Buryatia to Korea
3 bombers moved from Buryatia to Korea
1 aaGun, 2 artilleries and 11 infantry moved from Manchuria to Korea
2 fighters moved from Japan to Korea
4 tactical_bombers moved from 37 Sea Zone to Malaya
4 fighters moved from 37 Sea Zone to Malaya
1 battleship, 4 carriers, 1 cruiser, 7 destroyers, 1 submarine and 3 transports moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 factory_minor placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,6,2,5,6,4
Japanese collect 15 PUs (8 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Western United States
4 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
4 destroyers and 2 submarines moved from 89 Sea Zone to 104 Sea Zone
3 destroyers moved from 101 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in Soviet Far EastNon Combat Move - Americans
1 carrier moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from 89 Sea Zone to 101 Sea Zone
2 destroyers moved from 89 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from 101 Sea Zone to Central United StatesPlace Units - Americans
1 carrier, 6 destroyers and 2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
17 artilleries and 25 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Kweichow to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Manchuria
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs