@Daaras said in Adam vs Daaras (+13) 2024 PTV Playoffs:
@Adam514 I can redo the turn if you want.
No need, it’s not a big deal.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
6 infantry moved from Philippines to 35 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 7 destroyers, 4 fighters, 6 infantry, 4 tactical_bombers and 3 transports moved from 35 Sea Zone to 37 Sea Zone
6 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Jehol to 19 Sea Zone
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in Malaya
Battle in 19 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win, taking Malaya from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Japan
1 bomber moved from Jehol to Japan
1 aaGun, 2 artilleries and 12 infantry moved from Jehol to Manchuria
4 infantry moved from Korea to Amur
1 armour moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Korea to Amur
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
2 infantry moved from Korea to Manchuria
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
EDIT: Adding units owned by Japanese to Korea: 3 infantry
EDIT: Turning off Edit Mode
5 armour and 1 infantry placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,3
Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 harbour, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
Combat - Americans
Battle in Okinawa
Battle in Philippines
Non Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
1 transport moved from 60 Sea Zone to 61 Sea Zone
3 carriers, 1 cruiser, 13 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
4 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 6 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 89 Sea Zone
Place Units - Americans
1 harbour placed in Central America
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Hopei
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
17 artilleries and 18 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Tobruk
2 infantry moved from Anglo Egyptian Sudan to Egypt
4 fighters moved from Russia to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Shensi to Suiyuyan
1 bomber moved from Anhwe to Suiyuyan
Combat - British
Battle in Tobruk
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Suiyuyan
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Suiyuyan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Suiyuyan to Jehol
3 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Yunnan to India
4 infantry moved from Anhwe to Jehol
1 mech_infantry moved from Kiangsi to Yunnan
2 armour and 3 mech_infantrys moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to India
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 aaGun moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
5 infantry moved from Persia to Iraq
5 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
Place Units - British
2 destroyers placed in 106 Sea Zone
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 aaGun and 6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,6,6,3,3,5,2,6,1,2,6,5,3,1,3,6,3,5,1,2,5,5,2,2,2
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 aaGun and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Tobruk
2 infantry moved from Anglo Egyptian Sudan to Egypt
4 fighters moved from Russia to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Shensi to Suiyuyan
1 bomber moved from Anhwe to Suiyuyan
Combat - British
Battle in Tobruk
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Suiyuyan
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Suiyuyan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Suiyuyan to Jehol
3 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Yunnan to India
4 infantry moved from Anhwe to Jehol
1 mech_infantry moved from Kiangsi to Yunnan
2 armour and 3 mech_infantrys moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to India
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 aaGun moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
5 infantry moved from Persia to Iraq
5 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
Place Units - British
2 destroyers placed in 106 Sea Zone
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 aaGun and 6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,6,6,3,3,5,2,6,1,2,6,5,3,1,3,6,3,5,1,2,5,5,2,2,2
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 aaGun and 6 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 6 PUs;
Combat Move - Italians
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Algeria to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 91 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 91 Sea Zone
2 armour, 4 infantry and 4 mech_infantrys moved from Bryansk to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 6 PUs;
Combat Move - Italians
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Algeria to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 91 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 91 Sea Zone
2 armour, 4 infantry and 4 mech_infantrys moved from Bryansk to Russia
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 armour, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports
Americans defend with 1 destroyer
Italians win with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Russia
Italians attack with 2 armour, 4 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 6 infantry
Italians captures 11PUs while taking Russians capital
Italians converts factory_major into different units
Italians win, taking Russia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 4 infantry and 3 mech_infantrys
Casualties for Russians: 6 infantry
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery moved from Tunisia to Libya
1 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 40 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 19 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 fighters moved from Caroline Islands to Philippines
2 submarines moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 bombers moved from Anhwe to Korea
2 bombers moved from South Australia to Philippines
1 bomber moved from New South Wales to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Kiangsu to Anhwe
Combat - ANZAC
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 5,6 and causes: 11 damage to unit: factory_upgrade
Bombing raid in Korea causes 11 damage total.
Battle in Iwo Jima
Non Combat Move - ANZAC
2 aaGuns and 1 armour moved from South Australia to Queensland
2 mech_infantrys moved from New South Wales to Queensland
2 bombers moved from Korea to Jehol
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 37 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
I probably should have bought a second complex for Australia, so I could pump out more units, but I don’t think it will matter too much, I’m about 5-6 turns from being toast in Europe….
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
5 bombers and 1 fighter moved from Western Germany to United Kingdom
do you want to intercept with your French plane?
No thanks…I’ll let my AA take down your planes!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
5 bombers and 1 fighter moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,5,4,5,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Cleaning up after air battles
Non Combat Move - Germans
5 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Holland Belgium
3 infantry moved from Southern France to 93 Sea Zone
1 carrier, 4 destroyers and 2 submarines moved from 93 Sea Zone to 91 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Germany to Western Germany
3 bombers moved from Bryansk to Western Germany
3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
5 aaGuns, 23 armour, 18 artilleries, 4 fighters, 31 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Western Ukraine to Russia
3 infantry moved from Ukraine to Rostov
3 infantry moved from Romania to Bessarabia
1 armour and 2 mech_infantrys moved from Romania to Ukraine
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 aaGun moved from Germany to Western Germany
Place Units - Germans
1 cruiser, 1 destroyer and 3 transports placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour and 3 infantry placed in Western Germany
2 mech_infantrys placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 armour, 3 artilleries, 68 infantry and 1 mech_infantry moved from Samara to Volgograd
1 bomber moved from Anhwe to Korea
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Combat - Russians
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 3 and causes: 3 damage to unit: factory_upgrade
Bombing raid in Korea causes 3 damage total.
Battle in Volgograd
Russians attack with 1 armour, 3 artilleries, 68 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour, 3 artilleries, 67 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 4 destroyers, 2 submarines and 2 transports; Italians defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Italians win with 2 carriers, 1 cruiser, 7 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
5 aaGuns moved from Samara to Volgograd
1 bomber moved from Korea to Jehol
4 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 14x factory_upgrade; Remaining resources: 6 SuicideAttackTokens; 14 PUs;
Japanese buy 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 armour, 1 fighter, 10 infantry and 1 tactical_bomber moved from Amur to Buryatia
3 bombers moved from Japan to Buryatia
2 armour moved from Korea to Buryatia
1 armour moved from Korea to Buryatia
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
i forgot to move 2 japan planes to kill those transports, i’ll edit this move. I just wanted to let you know.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 14x factory_upgrade; Remaining resources: 6 SuicideAttackTokens; 14 PUs;
Japanese buy 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 armour, 1 fighter, 10 infantry and 1 tactical_bomber moved from Amur to Buryatia
3 bombers moved from Japan to Buryatia
2 armour moved from Korea to Buryatia
1 armour moved from Korea to Buryatia
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
Combat - Japanese
Battle in Buryatia
Japanese attack with 5 armour, 3 bombers, 1 fighter, 10 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Buryatia from Russians with 4 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 1 armour, 1 fighter and 10 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Buryatia to Korea
3 bombers moved from Buryatia to Korea
1 aaGun, 2 artilleries and 11 infantry moved from Manchuria to Korea
2 fighters moved from Japan to Korea
4 tactical_bombers moved from 37 Sea Zone to Malaya
4 fighters moved from 37 Sea Zone to Malaya
1 battleship, 4 carriers, 1 cruiser, 7 destroyers, 1 submarine and 3 transports moved from 37 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,6,2,5,6,4
Japanese collect 15 PUs (8 lost to blockades); end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Western United States
4 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
4 destroyers and 2 submarines moved from 89 Sea Zone to 104 Sea Zone
3 destroyers moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Soviet Far East
Non Combat Move - Americans
1 carrier moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from 89 Sea Zone to 101 Sea Zone
2 destroyers moved from 89 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from 101 Sea Zone to Central United States
Place Units - Americans
1 carrier, 6 destroyers and 2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
17 artilleries and 25 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Kweichow to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Manchuria
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs