Dukla Passer vs Credulous 1942 2nd Ed
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour and 8 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Libya to Algeria
British take Algeria from Germans
1 armour moved from Algeria to LibyaCombat - British
Non Combat Move - British
2 infantry moved from Egypt to Libya
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Trans-Jordan to Persia
8 infantry moved from India to PersiaPlace Units - British
1 armour and 1 infantry placed in India
7 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 2 PUs;Combat Move - Japanese
3 artilleries moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 armour moved from Szechwan to Burma
2 armour moved from Szechwan to Kazakh S.S.R.
3 infantry moved from Evenki National Okrug to Novosibirsk
3 armour moved from Manchuria to Szechwan
1 bomber moved from Karelia S.S.R. to Russia
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 60 Sea Zone to 62 Sea Zone
4 fighters moved from 62 Sea Zone to SzechwanCombat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.Non Combat Move - Japanese
Place Units - Japanese
3 bombers placed in ManchuriaTurn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;Non Combat Move - Americans
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 2 transports moved from 56 Sea Zone to 58 Sea Zone
1 destroyer moved from 65 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 19 Sea Zone to 56 Sea ZonePlace Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;Non Combat Move - Americans
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 2 transports moved from 56 Sea Zone to 58 Sea Zone
1 destroyer moved from 65 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 19 Sea Zone to 56 Sea ZonePlace Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;Non Combat Move - Americans
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 2 transports moved from 56 Sea Zone to 58 Sea Zone
1 destroyer moved from 65 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 19 Sea Zone to 56 Sea ZonePlace Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;Non Combat Move - Americans
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 2 transports moved from 56 Sea Zone to 58 Sea Zone
1 destroyer moved from 65 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 19 Sea Zone to 56 Sea ZonePlace Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 9 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 6 armour and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 armour moved from Karelia S.S.R. to Russia
3 infantry moved from Caucasus to Russia
2 transports moved from 5 Sea Zone to 8 Sea Zone
1 battleship and 4 submarines moved from 5 Sea Zone to 8 Sea Zone
3 fighters moved from France to Baltic StatesCombat - Germans
Battle in Russia
Germans attack with 2 armour and 3 infantry
British defend with 3 fighters; Russians defend with 1 factory, 2 fighters and 3 infantry
Russians win with 5 fighters and 3 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 2 armour and 3 infantryNon Combat Move - Germans
Place Units - Germans
2 armour placed in Karelia S.S.R.
4 armour placed in Caucasus
2 transports placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total -
Bloody disaster in Russia…
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@Dukla:
Bloody disaster in Russia…
Jesus - I think the odds were on my side, but I should have probably taken some casualties!
Cred
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Persia to Caucasus
1 infantry moved from Persia to Caucasus
1 infantry moved from Persia to Caucasus
1 infantry moved from Persia to Caucasus
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
3 fighters moved from Russia to Caucasus
1 fighter moved from India to Kazakh S.S.R.
1 fighter moved from India to Kazakh S.S.R.Combat - British
Battle in Kazakh S.S.R.
British attack with 2 fighters and 3 infantry
Japanese defend with 2 armour
British win, taking Kazakh S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 2 armour
Battle in Caucasus
British attack with 3 fighters and 4 infantry
Germans defend with 4 armour and 1 factory
British win, taking Caucasus from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 4 armour
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Persia to India
1 infantry moved from Persia to India
2 fighters moved from Kazakh S.S.R. to India
1 cruiser and 1 submarine moved from 56 Sea Zone to 58 Sea Zone
3 fighters moved from Caucasus to Russia
1 fighter moved from Libya to Russia
1 fighter moved from Libya to Russia
1 fighter moved from Libya to India
1 fighter moved from Libya to India
2 armour moved from Libya to Trans-JordanPlace Units - British
2 fighters and 1 infantry placed in India
2 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
2 armour, 3 artilleries and 3 infantry moved from Burma to India
4 fighters moved from Szechwan to India
3 bombers moved from Manchuria to India
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Kazakh S.S.R.
3 armour moved from Szechwan to Kazakh S.S.R.
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 59 Sea Zone
2 carriers moved from 62 Sea Zone to 61 Sea Zone
2 battleships moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
1 cruiser and 1 submarine moved from 62 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 2 armour, 3 artilleries, 3 bombers, 4 fighters and 3 infantry
British defend with 1 aaGun, 1 armour, 1 factory, 6 fighters and 4 infantry
Japanese win, taking India from British with 2 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 3 bombers and 4 fighters
Casualties for British: 1 aaGun, 1 armour, 6 fighters and 4 infantry
Battle in Kazakh S.S.R.
Japanese attack with 3 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 armour and 4 infantry placed in Japan
1 submarine placed in 61 Sea Zone
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 4 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 60 Sea Zone
1 submarine moved from 58 Sea Zone to 63 Sea Zone
3 fighters moved from 58 Sea Zone to 63 Sea Zone
1 fighter moved from 58 Sea Zone to 63 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 56 Sea Zone to 59 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 58 Sea Zone to 60 Sea ZoneCombat - Americans
Battle in 59 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 63 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 60 Sea Zone
Americans attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 63 Sea Zone to 60 Sea Zone
1 artillery moved from Eastern United States to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 transport moved from 11 Sea Zone to 19 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 40 PUs total
2 units repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 4 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 60 Sea Zone
1 submarine moved from 58 Sea Zone to 63 Sea Zone
3 fighters moved from 58 Sea Zone to 63 Sea Zone
1 fighter moved from 58 Sea Zone to 63 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 56 Sea Zone to 59 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 58 Sea Zone to 60 Sea ZoneCombat - Americans
Battle in 59 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 63 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 60 Sea Zone
Americans attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 63 Sea Zone to 60 Sea Zone
1 artillery moved from Eastern United States to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 transport moved from 11 Sea Zone to 19 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 40 PUs total
2 units repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to 8 Sea Zone
1 infantry moved from Northwestern Europe to 8 Sea Zone
1 artillery moved from France to 8 Sea Zone
1 artillery, 1 battleship, 3 infantry, 4 submarines and 2 transports moved from 8 Sea Zone to 23 Sea Zone
3 infantry moved from 23 Sea Zone to French West Africa
Germans take French West Africa from British
1 artillery moved from 23 Sea Zone to French West Africa
2 infantry moved from Northwestern Europe to 5 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 armour moved from Karelia S.S.R. to West Russia
3 fighters moved from Baltic States to Caucasus
2 armour, 1 artillery and 3 infantry moved from Morocco to Algeria
Germans take Algeria from BritishCombat - Germans
Battle in West Russia
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 fighters
British defend with 3 infantry; Russians defend with 1 factory
Germans win with 3 fighters remaining. Battle score for attacker is 9
Casualties for British: 3 infantryNon Combat Move - Germans
3 fighters moved from Caucasus to Kazakh S.S.R.Place Units - Germans
2 armour placed in Karelia S.S.R.
6 armour and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 bomber and 2 fighters; Remaining resources: 1 PUs;Non Combat Move - British
2 infantry and 2 transports moved from 21 Sea Zone to 40 Sea Zone
1 cruiser and 1 submarine moved from 58 Sea Zone to 60 Sea Zone
7 infantry moved from Libya to Egypt
2 armour moved from Trans-Jordan to EgyptPlace Units - British
2 fighters placed in Egypt
1 bomber placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 bomber and 2 fighters; Remaining resources: 1 PUs;Non Combat Move - British
2 infantry and 2 transports moved from 21 Sea Zone to 40 Sea Zone
1 cruiser and 1 submarine moved from 58 Sea Zone to 60 Sea Zone
7 infantry moved from Libya to Egypt
2 armour moved from Trans-Jordan to EgyptPlace Units - British
2 fighters placed in Egypt
1 bomber placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 28 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Kazakh S.S.R. to Caucasus
Japanese take Caucasus from Russians
2 armour moved from Kazakh S.S.R. to Caucasus
2 battleships, 2 carriers, 1 cruiser and 2 submarines moved from 61 Sea Zone to 35 Sea Zone
1 armour moved from India to Caucasus
Japanese take Persia from British
1 armour moved from India to Caucasus
3 artilleries moved from India to Persia
3 infantry moved from India to Persia
1 infantry moved from Novosibirsk to Kazakh S.S.R.Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in India
2 armour placed in Manchuria
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total





