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WaW round 6 AeV(Allies) vs Entek(Axis)

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    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 6

    Combat Move - Anzac
                1 Destroyer moved from sz74 to sz85
                2 Transports moved from sz74 to sz73
                4 Infantry moved from Townsville to sz73
                4 Infantry and 2 Transports moved from sz73 to sz74
                4 Infantry moved from sz74 to New Guinea
                2 Tanks moved from Moresby to New Guinea
                1 Fighter moved from sz83 to sz85
                1 EarlyFighter moved from sz83 to New Guinea
                1 Elite moved from Bali to Java
                1 Infantry moved from Bali to Java
                1 Fighter moved from sz72 to Java
                1 EarlyFighter moved from sz72 to Java

    Purchase Units - Anzac
                Anzac buy 2 Artillerys, 1 Bunker, 1 Destroyer, 5 Infantry and 1 Tank; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Java
                    Anzac attack with 1 EarlyFighter, 1 Elite, 1 Fighter and 1 Infantry
                    Thai defend with 1 Elite
                        Anzac roll dice for 1 EarlyFighter, 1 Elite, 1 Fighter and 1 Infantry in Java, round 2 :  1/4 hits
                        Thai roll dice for 1 Elite in Java, round 2 :  0/1 hits
                        1 Elite owned by the Thai lost in Java
                    Anzac win, taking Java from Thai with 1 EarlyFighter, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                    Casualties for Thai: 1 Elite
                Battle in sz85
                    Anzac attack with 1 Destroyer and 1 Fighter
                    Yamamoto defend with 1 Submarine
                        Yamamoto roll dice for 1 Submarine in sz85, round 2 :  0/1 hits
                        Anzac roll dice for 1 Destroyer and 1 Fighter in sz85, round 2 :  0/2 hits
                        Yamamoto roll dice for 1 Submarine in sz85, round 3 :  0/1 hits
                        Anzac roll dice for 1 Destroyer and 1 Fighter in sz85, round 3 :  2/2 hits
                        1 Submarine owned by the Yamamoto lost in sz85
                    Anzac win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
                    Casualties for Yamamoto: 1 Submarine
                Battle in New Guinea
                    Anzac attack with 1 EarlyFighter, 4 Infantry and 2 Tanks
                    Yamamoto defend with 1 AAGun, 3 Artillerys, 1 Elite and 1 Marine
                        AA fire in New Guinea :  0/1 hits
                        Anzac roll dice for 1 EarlyFighter, 4 Infantry and 2 Tanks in New Guinea, round 2 :  3/7 hits
                        Yamamoto roll dice for 3 Artillerys, 1 Elite and 1 Marine in New Guinea, round 2 :  1/5 hits
                        1 Infantry owned by the Anzac, 2 Artillerys owned by the Yamamoto and 1 Elite owned by the Yamamoto lost in New Guinea
                        Anzac roll dice for 1 EarlyFighter, 3 Infantry and 2 Tanks in New Guinea, round 3 :  1/6 hits
                        Yamamoto roll dice for 1 Artillery and 1 Marine in New Guinea, round 3 :  0/2 hits
                        1 Artillery owned by the Yamamoto lost in New Guinea
                        Anzac roll dice for 1 EarlyFighter, 3 Infantry and 2 Tanks in New Guinea, round 4 :  2/6 hits
                        Yamamoto roll dice for 1 Marine in New Guinea, round 4 :  0/1 hits
                        1 Marine owned by the Yamamoto lost in New Guinea
                    Anzac win, taking New Guinea from Yamamoto with 1 EarlyFighter, 3 Infantry and 2 Tanks remaining. Battle score for attacker is 17
                    Casualties for Yamamoto: 3 Artillerys, 1 Elite and 1 Marine
                    Casualties for Anzac: 1 Infantry

    Non Combat Move - Anzac
                1 EarlyFighter moved from New Guinea to sz83
                1 Fighter moved from sz85 to sz83
                1 EarlyFighter moved from Java to sz72
                1 Fighter moved from Java to sz72
                2 Infantry moved from Darwin to sz72
                2 Infantry and 1 Transport moved from sz72 to sz66
                2 Infantry moved from sz66 to Malaya
                1 AAGun moved from Darwin to sz72
                1 AAGun moved from sz72 to Java

    Place Units - Anzac
                1 Bunker placed in Moresby
                2 Infantry and 1 Tank placed in Moresby
                1 Artillery and 2 Infantry placed in Darwin
                1 Artillery and 1 Infantry placed in Townsville
                Anzac undo move 2.
                1 Infantry and 1 Tank placed in Moresby
                1 Destroyer placed in sz74
                1 Infantry placed in Townsville

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs total

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    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 6

    Combat Move - Dutch
                1 Fighter moved from Borneo to Sea Zone 104

    Purchase Units - Dutch
                Dutch buy 1 Bunker, 1 Elite, 3 Infantry, 1 Tank and 1 Transport; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in Sea Zone 104
                    Dutch attack with 1 Fighter
                    Hisaichi defend with 1 Transport
                        Dutch roll dice for 1 Fighter in Sea Zone 104, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Transport in Sea Zone 104, round 2 :  0/1 hits
                        Dutch roll dice for 1 Fighter in Sea Zone 104, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 Transport in Sea Zone 104, round 3 :  0/1 hits
                        Dutch roll dice for 1 Fighter in Sea Zone 104, round 4 :  1/1 hits
                        Hisaichi roll dice for 1 Transport in Sea Zone 104, round 4 :  0/1 hits
                        1 Transport owned by the Hisaichi lost in Sea Zone 104
                    Dutch win with 1 Fighter remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Transport

    Non Combat Move - Dutch
                1 Fighter moved from Sea Zone 104 to N.French.I
                2 Tanks moved from Sabah to Borneo
                3 Infantry and 1 Tank moved from W.Borneo to Borneo
                1 Infantry moved from Sabah to W.Borneo
                2 Infantry moved from Dutch Guinea to sz33
                2 Infantry and 1 Transport moved from sz33 to sz139
                2 Infantry moved from sz139 to Rio de Oro

    Place Units - Dutch
                1 Elite and 1 Tank placed in Dutch Guinea
                1 Transport placed in sz33
                1 Bunker placed in Java
                3 Infantry placed in Borneo

    Turn Complete - Dutch
                Dutch collect 26 PUs; end with 26 PUs total

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    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 6

    Combat Move - Finns
                2 ArmoredCars moved from Helsinki to Finnland
                2 Infantry moved from Tampere to Finnland
                2 Infantry moved from Helsinki to sz17
                2 Infantry moved from sz17 to S.Finnland
                2 Infantry moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 1 Bunker and 4 Infantry; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in Finnland
                    Finns attack with 2 ArmoredCars and 2 Infantry
                    Russians defend with 1 Infantry and 1 Tank
                        Finns roll dice for 2 ArmoredCars and 2 Infantry in Finnland, round 2 :  3/4 hits
                        Russians roll dice for 1 Infantry and 1 Tank in Finnland, round 2 :  1/2 hits
                        1 Tank owned by the Russians, 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Finnland
                    Finns win, taking Finnland from Russians with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 5
                    Casualties for Finns: 1 Infantry
                    Casualties for Russians: 1 Infantry and 1 Tank

    Non Combat Move - Finns

    Place Units - Finns
                1 Bunker placed in S.Finnland
                4 Infantry placed in Helsinki

    Turn Complete - Finns
                Finns collect 12 PUs; end with 12 PUs total

    Territory Summary for Finns :

    S.Finnland : 1 AAGun, 1 Bunker, 1 EarlyFighter and 3 Infantry
        Helsinki : 1 Factory and 4 Infantry
        Finnland : 2 ArmoredCars and 1 Infantry
        Tampere : 2 Infantry
        sz17 : 1 Destroyer, 1 Submarine and 1 Transport
        N.Sweden : 1 flag

    Production/PUs Summary :

    Germans : 84 / 88
        Russians : 110 / 114
        Italians : 71 / 81
        French : 38 / 32
        Yamamoto : 67 / 69
        Chinese : 35 / 37
        Hisaichi : 50 / 50
        British : 106 / 106
        Finns : 12 / 12
        Anzac : 36 / 36
        Romanians : 12 / 16
        Dutch : 26 / 26
        Thai : 8 / 19
        Americans : 110 / 111

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    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 6

    Combat Move - Romanians
                1 EarlyFighter, 2 Elites and 1 Mech.Inf moved from E.Romania to Ukrainskaya

    Purchase Units - Romanians
                Romanians buy 2 Elites and 5 Infantry; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Ukrainskaya
                    Romanians attack with 1 EarlyFighter, 2 Elites and 1 Mech.Inf
                    Russians defend with 1 AAGun, 1 Artillery and 1 Tank
                        AA fire in Ukrainskaya :  0/1 hits
                        Romanians roll dice for 1 EarlyFighter, 2 Elites and 1 Mech.Inf in Ukrainskaya, round 2 :  0/4 hits
                        Russians roll dice for 1 Artillery and 1 Tank in Ukrainskaya, round 2 :  0/2 hits
                        Romanians roll dice for 1 EarlyFighter, 2 Elites and 1 Mech.Inf in Ukrainskaya, round 3 :  1/4 hits
                        Russians roll dice for 1 Artillery and 1 Tank in Ukrainskaya, round 3 :  1/2 hits
                        1 Artillery owned by the Russians and 1 Elite owned by the Romanians lost in Ukrainskaya
                        Romanians roll dice for 1 EarlyFighter, 1 Elite and 1 Mech.Inf in Ukrainskaya, round 4 :  1/3 hits
                        Russians roll dice for 1 Tank in Ukrainskaya, round 4 :  0/1 hits
                        1 Tank owned by the Russians lost in Ukrainskaya
                    Romanians win, taking Ukrainskaya from Russians with 1 EarlyFighter, 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is 6
                    Casualties for Romanians: 1 Elite
                    Casualties for Russians: 1 Artillery and 1 Tank

    Non Combat Move - Romanians
                1 EarlyFighter moved from Ukrainskaya to E.Romania

    Place Units - Romanians
                3 Infantry placed in E.Romania
                2 Elites and 2 Infantry placed in Romania

    Turn Complete - Romanians
                Romanians collect 16 PUs; end with 16 PUs total

    Territory Summary for Romanians :

    Ukrainskaya : 1 flag, 1 AAGun, 1 Elite and 1 Mech.Inf
        Romania : 2 Elites, 1 Factory and 2 Infantry
        E.Romania : 1 AAGun, 1 Bunker, 1 EarlyFighter, 1 Factory and 3 Infantry

    Production/PUs Summary :

    Germans : 84 / 88
        Russians : 106 / 114
        Italians : 71 / 81
        French : 38 / 32
        Yamamoto : 67 / 69
        Chinese : 35 / 37
        Hisaichi : 50 / 50
        British : 106 / 106
        Finns : 12 / 12
        Anzac : 36 / 36
        Romanians : 16 / 16
        Dutch : 26 / 26
        Thai : 8 / 19
        Americans : 110 / 111

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    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 6

    Purchase Units - Thai
                Thai buy 2 Bunkers and 3 Infantry; Remaining resources: 1 PUs;

    Place Units - Thai
                1 Bunker and 3 Infantry placed in Phuket
                1 Bunker placed in Thailand

    Turn Complete - Thai
                Thai collect 8 PUs; end with 9 PUs total

    Territory Summary for Thai :

    Thailand : 1 Bunker and 1 Elite
        Phuket : 1 AAGun, 3 Bunkers, 1 Elite, 1 Factory and 7 Infantry
        sz106 : 1 Destroyer
        sz108 : 1 T.Boat and 2 Transports

    Production/PUs Summary :

    Germans : 84 / 88
        Russians : 106 / 114
        Italians : 71 / 81
        French : 38 / 32
        Yamamoto : 67 / 69
        Chinese : 35 / 37
        Hisaichi : 50 / 50
        British : 106 / 106
        Finns : 12 / 12
        Anzac : 36 / 36
        Romanians : 16 / 16
        Dutch : 26 / 26
        Thai : 8 / 9
        Americans : 110 / 111

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    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 6

    Combat Move - Americans
                4 Infantry and 1 Tank moved from Rio de Oro to sz139
                2 B.Transports, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 4 Infantry and 1 Tank moved from sz139 to sz25
                4 Infantry and 1 Tank moved from sz25 to Sevilla
                1 Infantry moved from Majuro to Kwalajein
                      Americans take Kwalajein from Yamamoto
                1 Transport moved from sz99 to sz93
                1 Artillery and 1 Infantry moved from Wake to sz93
                1 Artillery and 1 Infantry moved from sz93 to Minami
                1 Submarine moved from sz99 to sz103
                1 Destroyer moved from sz99 to sz103
                1 Artillery moved from Phonpei to sz83
                1 Artillery and 1 Transport moved from sz83 to sz90
                1 Infantry moved from Guam to sz90
                1 Artillery and 1 Infantry moved from sz90 to Iwo Jima
                1 B29 moved from Phonpei to sz89
                2 Fighters moved from sz112 to sz89
                1 B.Carrier moved from sz112 to sz83
                1 L.Fighter moved from San Fransisco to sz89
                1 Carrier, 1 Cruiser and 2 Submarines moved from sz83 to sz89
                3 Battleships moved from sz83 to sz89
                1 Fighter moved from sz83 to sz89
                1 EarlyFighter moved from sz83 to sz89
                2 Infantry moved from Puna to Ifalk
                2 Infantry moved from Chile to Argentinia
                1 Tank moved from Brasil to Argentinia
                1 Tank moved from Brasil to Argentinia
                2 B.Transports moved from sz126 to sz128
                1 Artillery and 1 Infantry moved from San Fransisco to sz122
                1 Artillery, 1 Infantry and 1 Transport moved from sz122 to sz112
                1 Artillery and 1 Infantry moved from sz112 to Hana

    Purchase Units - Americans
                Americans buy 2 Artillerys, 1 B.Carrier, 1 B.Transport, 1 Destroyer, 2 EarlyFighters, 1 Elite, 1 Factory, 1 Fighter, 9 Infantry and 1 Transport; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in sz103
                    Americans attack with 1 Destroyer and 1 Submarine
                    Yamamoto defend with 2 B.Transports
                        Americans roll dice for 1 Submarine in sz103, round 2 :  1/1 hits
                    1 B.Transport owned by the Yamamoto lost in sz103
                        Americans roll dice for 1 Destroyer in sz103, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 B.Transport in sz103, round 2 :  0/1 hits
                    1 B.Transport owned by the Yamamoto lost in sz103
                    Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 16
                    Casualties for Yamamoto: 2 B.Transports
                Battle in sz25
                    Americans attack with 2 B.Transports, 1 Carrier, 2 Destroyers and 2 EarlyFighters
                    Italians defend with 1 Transport
                        Americans roll dice for 2 B.Transports, 1 Carrier, 2 Destroyers and 2 EarlyFighters in sz25, round 2 :  1/5 hits
                        Italians roll dice for 1 Transport in sz25, round 2 :  0/1 hits
                        1 Transport owned by the Italians lost in sz25
                    Americans win with 2 B.Transports, 1 Carrier, 2 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 Transport
                Battle in Sevilla
                Battle in Argentinia
                    Americans attack with 2 Infantry and 2 Tanks
                    Neutral defend with 3 Infantry
                        Americans roll dice for 2 Infantry and 2 Tanks in Argentinia, round 2 :  1/4 hits
                        Neutral roll dice for 3 Infantry in Argentinia, round 2 :  2/3 hits
                        1 Infantry owned by the Neutral and 2 Infantry owned by the Americans lost in Argentinia
                        Americans roll dice for 2 Tanks in Argentinia, round 3 :  1/2 hits
                        Neutral roll dice for 2 Infantry in Argentinia, round 3 :  0/2 hits
                        1 Infantry owned by the Neutral lost in Argentinia
                        Americans roll dice for 2 Tanks in Argentinia, round 4 :  2/2 hits
                        Neutral roll dice for 1 Infantry in Argentinia, round 4 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Argentinia
                    Americans loses 0 PUs for violating Argentinias neutrality.
                    Americans win, taking Sevilla from Italians, taking Argentinia from Neutral with 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Neutral: 3 Infantry
                    Casualties for Americans: 2 Infantry
                Battle in Ifalk
                    Americans attack with 2 Infantry
                    Yamamoto defend with 1 Infantry
                        Americans roll dice for 2 Infantry in Ifalk, round 2 :  0/2 hits
                        Yamamoto roll dice for 1 Infantry in Ifalk, round 2 :  1/1 hits
                        1 Infantry owned by the Americans lost in Ifalk
                        Americans roll dice for 1 Infantry in Ifalk, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Infantry in Ifalk, round 3 :  1/1 hits
                        1 Infantry owned by the Americans lost in Ifalk
                    Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4
                    Casualties for Americans: 2 Infantry
                Battle in Iwo Jima
                    Americans attack with 1 Artillery and 1 Infantry
                    Yamamoto defend with 1 AAGun and 1 Bunker
                        Americans roll dice for 1 Artillery and 1 Infantry in Iwo Jima, round 2 :  1/2 hits
                    Units damaged: 1 Bunker owned by the Yamamoto
                        Yamamoto roll dice for 1 Bunker in Iwo Jima, round 2 :  0/1 hits
                        Americans roll dice for 1 Artillery and 1 Infantry in Iwo Jima, round 3 :  0/2 hits
                        Yamamoto roll dice for 1 Bunker in Iwo Jima, round 3 :  0/1 hits
                        Americans roll dice for 1 Artillery and 1 Infantry in Iwo Jima, round 4 :  0/2 hits
                        Yamamoto roll dice for 1 Bunker in Iwo Jima, round 4 :  1/1 hits
                        1 Infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 Artillery in Iwo Jima, round 5 :  0/1 hits
                        Yamamoto roll dice for 1 Bunker in Iwo Jima, round 5 :  1/1 hits
                        1 Artillery owned by the Americans lost in Iwo Jima
                    Yamamoto win with 1 Bunker remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 Artillery and 1 Infantry
                Battle in Minami
                    Americans attack with 1 Artillery and 1 Infantry
                    Yamamoto defend with 1 Infantry
                        Americans roll dice for 1 Artillery and 1 Infantry in Minami, round 2 :  1/2 hits
                        Yamamoto roll dice for 1 Infantry in Minami, round 2 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Minami
                    Americans win, taking Minami from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                Battle in sz89
                    Americans attack with 1 B29, 3 Battleships, 1 Carrier, 1 Cruiser, 1 EarlyFighter, 3 Fighters, 1 L.Fighter and 2 Submarines
                    Yamamoto defend with 1 Carrier, 1 Destroyer, 2 Fighters, 1 S.Sub, 1 Submarine and 5 Transports
                        Americans roll dice for 2 Submarines in sz89, round 2 :  0/2 hits
                        Yamamoto roll dice for 1 S.Sub and 1 Submarine in sz89, round 2 :  0/2 hits
                        Americans roll dice for 1 B29, 3 Battleships, 1 Carrier, 1 Cruiser, 1 EarlyFighter, 3 Fighters and 1 L.Fighter in sz89, round 2 :  6/11 hits
                        Yamamoto roll dice for 1 Carrier, 1 Destroyer, 2 Fighters and 5 Transports in sz89, round 2 :  3/9 hits
                    Units damaged: 3 Battleships owned by the Americans
                        5 Transports owned by the Yamamoto and 1 Submarine owned by the Yamamoto lost in sz89
                        Americans roll dice for 2 Submarines in sz89, round 3 :  0/2 hits
                        Yamamoto roll dice for 1 S.Sub in sz89, round 3 :  0/1 hits
                        Americans roll dice for 1 B29, 3 Battleships, 1 Carrier, 1 Cruiser, 1 EarlyFighter, 3 Fighters and 1 L.Fighter in sz89, round 3 :  6/11 hits
                        Yamamoto roll dice for 1 Carrier, 1 Destroyer and 2 Fighters in sz89, round 3 :  3/4 hits
                    1 S.Sub owned by the Yamamoto, 1 Cruiser owned by the Americans, 2 Fighters owned by the Yamamoto, 1 Destroyer owned by the Yamamoto, 2 Submarines owned by the Americans and 1 Carrier owned by the Yamamoto lost in sz89
                    Americans win with 1 B29, 3 Battleships, 1 Carrier, 1 EarlyFighter, 3 Fighters and 1 L.Fighter remaining. Battle score for attacker is 63
                    Casualties for Yamamoto: 1 Carrier, 1 Destroyer, 2 Fighters, 1 S.Sub, 1 Submarine and 5 Transports
                    Casualties for Americans: 1 Cruiser and 2 Submarines

    Non Combat Move - Americans
                1 EarlyFighter moved from sz89 to sz83
                1 Fighter moved from sz89 to sz83
                1 Fighter moved from sz89 to sz83
                1 B29 moved from sz89 to Phonpei
                1 Artillery and 1 Infantry moved from Phonpei to sz83
                1 Artillery, 1 Infantry and 1 Transport moved from sz83 to sz89
                1 Artillery and 1 Infantry moved from sz89 to New Guinea
                1 Artillery moved from Phonpei to sz83
                1 Artillery and 1 Transport moved from sz83 to sz74
                1 Infantry moved from Noumea to sz74
                1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz83
                1 Artillery and 1 Infantry moved from sz83 to New Guinea
                1 Tank moved from Phonpei to Puna
                2 Infantry moved from Phonpei to sz83
                2 Infantry moved from sz83 to Puna

    Place Units - Americans
                1 Destroyer placed in sz83
                1 B.Carrier and 1 B.Transport placed in sz128
                1 Artillery, 1 Elite and 6 Infantry placed in Central U.S
                2 EarlyFighters and 1 Fighter placed in sz128
                1 Transport placed in sz33
                Americans undo move 5.
                2 Infantry placed in N.Brasil
                1 Artillery placed in Phonpei
                1 Infantry placed in Central U.S
                1 Transport placed in sz128
                1 Factory placed in Alaska

    Turn Complete - Americans
                Americans collect 117 PUs; end with 117 PUs total

  • 20 19 18 17 16

    I think this game is about over.

    GG!

  • 22 21 20 19 18 17 16

    It was a good game and I enjoyed it.

  • 20 19 18 17 16

    Thanks for playing and good luck in the rest of the Tourney!

  • 22 21 20 19 18 17 16

    For you too.

    Whackamatt is pretty good, same is Captain Walker. They are both good in Tactic and strategic gameplay.
    Don’t really know about Dizzknee, because I had a very bad start and was more diced instead of getting slowly into game.

    Good luck.

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