@Stucifer scrambles for you
15L Adam514 (Axis) vs Rasmustb (Allies+22)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 artillery and 2 infantry moved from Bryansk to Russia
1 armour and 5 mech_infantrys moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Kazakhstan to Samara
Germans take Samara from Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
2 fighters and 3 tactical_bombers moved from Ukraine to Russia
1 mech_infantry moved from Bryansk to Russia
1 armour moved from Bryansk to Vologda
Germans take Vologda from Russians
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from Russians
1 bomber moved from Western Germany to Persia
2 infantry moved from Northwest Persia to Persia
3 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
1 armour moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 fighter moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to RussiaCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 3 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from British with 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 4 infantry
Battle in Russia
Germans attack with 4 armour, 1 artillery, 2 fighters, 2 infantry, 11 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 factory_major, 5 infantry and 9 mech_infantrys
Germans captures 38PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 1 artillery, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 2 fighters, 2 infantry and 5 mech_infantrys
Casualties for Russians: 4 aaGuns, 5 infantry and 9 mech_infantrys
Battle in Persia
Germans attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Germans win, taking Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Volgograd
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 bomber moved from Persia to Northwest Persia
1 fighter moved from Ukraine to Novgorod
1 fighter moved from Volgograd to Ukraine
3 armour moved from Ukraine to Belarus
1 aaGun moved from Rostov to Ukraine
1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
3 tactical_bombers moved from Russia to Ukraine
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
5 artilleries moved from Western Germany to France
1 aaGun and 3 infantry moved from Denmark to Western Germany
1 aaGun moved from Western Germany to France
3 bombers moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 infantry moved from Northwest Persia to Caucasus
8 armour and 2 mech_infantrys moved from Bryansk to Belarus
12 mech_infantrys moved from Germany to Baltic States
1 aaGun and 2 infantry moved from Germany to Western Germany
3 infantry moved from Germany to Western Germany
9 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
2 infantry placed in France
2 artilleries and 1 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to Poland: 1 infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,2,2,2
Germans collect 57 PUs (2 lost to blockades); end with 95 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode -
Should have 123 :cry:.
This horrible day for mother Russia leaves no room for your salty tears :x :oops: :cry:
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But yes very unlikely and unlucky diecrolls in Volgo - maybe we should stick to LL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 armour, 1 infantry and 1 tactical_bomber moved from Tambov to Samara
1 fighter and 2 infantry moved from Tambov to Rostov
1 fighter and 2 infantry moved from Tambov to Bryansk
11 artilleries and 31 infantry moved from Tambov to RussiaCombat - Russians
Battle in Russia
Russians attack with 11 artilleries and 31 infantry
Germans defend with 1 airfield, 4 armour, 1 artillery, 1 factory_minor and 6 mech_infantrys
Russians win, taking Russia from Germans with 11 artilleries and 23 infantry remaining. Battle score for attacker is 28
Casualties for Germans: 4 armour, 1 artillery and 6 mech_infantrys
Casualties for Russians: 8 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Novosibirsk
1 fighter moved from Bryansk to Novosibirsk
1 fighter moved from Rostov to Novosibirsk
3 armour moved from Tambov to Novosibirsk
2 aaGuns moved from Tambov to Samara
1 armour moved from Alexandria to EgyptTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
Haha yeah I would prefer LL if it didn’t make the Axis advantage even bigger…
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Haha yeah I would prefer LL if it didn’t make the Axis advantage even bigger…
How so?
It’s not common knowledge? By my estimates you need to almost double the bid in LL compared to dice to get a decent game… I haven’t had much difficulty winning as Axis against Allies with up to 32 bid.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 6 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Hopei
2 mech_infantrys moved from Shantung to Kweichow
5 artilleries and 6 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Yunnan to Szechwan
2 infantry moved from India to West India
2 fighters moved from India to West India
1 fighter moved from India to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Hopei
1 bomber moved from French Indo China to Hopei
1 armour moved from British Somaliland to KenyaCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 5 artilleries, 6 infantry and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Szechwan from Chinese with 5 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kenya
Japanese attack with 1 armour
British defend with 1 infantry
Japanese win, taking Kenya from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Anhwe to Szechwan
1 aaGun moved from Yunnan to Szechwan
1 tactical_bomber moved from French Indo China to Philippines
2 fighters moved from French Indo China to 6 Sea Zone
2 fighters moved from West India to India
1 tactical_bomber moved from Kweichow to India
1 fighter moved from Kweichow to French Indo China
2 bombers moved from Hopei to French Indo China
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
2 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
3 infantry moved from French Indo China to Yunnan
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to French Indo China
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
Haha yeah I would prefer LL if it didn’t make the Axis advantage even bigger…
How so?
It’s not common knowledge? By my estimates you need to almost double the bid in LL compared to dice to get a decent game… I haven’t had much difficulty winning as Axis against Allies with up to 32 bid.
Oh… Well I didn’t know. Can u say more about why this is so? I mean LL is LL for both sides… Maybe because they have so much aircraft? Or Germany can make better openings?
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Dice in initial rounds matter the most and the attacker is better off in LL than dice, so apart from UK1 and China it’s mostly the Axis that are attacking and so they make the greatest use of LL. Also, since luck is a lot less volatile, it favors the Axis since they have 2 big nations compared to the many small and scattered Allied ones, and so they can choose exactly how much air they are willing to lose and it makes it very hard for the Allies to trade and weaken the Axis.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 3 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 bomber moved from Norway to Novgorod -
Hi Adam
Intercept in Novgorod?
Also China is gonna attack Szechwan with everything ao I might/hopefully need OOL - wanna keep mech or arties? Or should we take it round by round as it happens?
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No intercept and OOL is AA inf art mechs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 3 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 bomber moved from Norway to NovgorodCombat - Americans
Air Battle in Novgorod
Americans attacks with 1 units heading to Novgorod
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to Norway
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 4 carriers, 2 cruisers, 12 destroyers, 6 fighters, 3 infantry, 6 submarines, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers and 8 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Novgorod to NorwayPlace Units - Americans
3 infantry placed in Finland
3 mech_infantrys placed in Norway
1 destroyer and 8 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
ahhh crap I forgot to fly the fighter by Sikang so I would have the obvious retreat option :(
Will you allow an edit here? It was indeed my plan/hope to retreat to Sikang if the battle went well but Ill accept your decision
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I wouldn’t mind if you had a tank in Shensi and wanted to move to Sikang and then to Szechwan, but you can only retreat from territories from which came land units. You can’t move a fighter into a neighbouring territory and then to battle to have the choice to retreat.
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I wouldn’t mind if you had a tank in Shensi and wanted to move to Sikang and then to Szechwan, but you can only retreat from territories from which came land units. You can’t move a fighter into a neighbouring territory and then to battle to have the choice to retreat.
So you won’t let me brake the rules?? How rude… Sry 'bout this one Adam. I even checked up on the rules before I made my decision but somehow missed that it says “land” & “sea” units.
However, it feels like a good lucky battle like this one is the best I could hope for for the chinese forces. I have to go out now but the rest of my turn is coming in a few hours
cheers
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Lol sorry! If you want we can pretend as if that Chinese battle never happened and you get to redo China since you got a very good outcome in the battle, but you are probably better off like this even if you can’t retreat to Sikang. Up to you.
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Lol sorry! If you want we can pretend as if that Chinese battle never happened and you get to redo China since you got a very good outcome in the battle, but you are probably better off like this even if you can’t retreat to Sikang. Up to you.
Thanks but I’ll stick this outcome. I wanted to pick a good fight and Im not sure I would get a better chance than this
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 14 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 aaGun, 5 artilleries, 5 infantry and 5 mech_infantrys
Chinese win, taking Szechwan from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 1 aaGun, 5 artilleries, 5 infantry and 5 mech_infantrys
Casualties for Chinese: 13 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total