@dawgoneit I forgot if it’s allowed for me to put the ANZAC fighters on Java since I just went in, the game allows it but if it is not allowed by rules then I would put them in Queensland
'15L souL (Axis) v. mitler (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
Italians take Rostov from Russians
1 fighter moved from Bessarabia to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Bryansk to Ukraine
1 aaGun and 4 infantry moved from Bessarabia to Ukraine
2 fighters moved from Gibraltar to Southern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Ukraine
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,3,4,4
Italians collect 11 PUs (6 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Bryansk : 1 flag, 1 artillery
Rostov : 1 flag, 1 artillery
Ukraine : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 6 infantry
Western Ukraine : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 50 / 60
Russians : 25 / 31
Japanese : 47 / 54
Americans : 49 / 64
Chinese : 5 / 5
British : 33 / 32
UK_Pacific : 18 / 18
Italians : 17 / 21
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 3 infantry moved from Shan State to Yunnan
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
2 artilleries placed in Queensland
1 transport placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Libya to Tobruk
1 fighter moved from Kazakhstan to RussiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 10 infantry moved from Novgorod to Belarus
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Western Ukraine to Vologda
1 infantry moved from Archangel to VologdaCombat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/3 hits
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 14 damage total. Damaged units is as follows: airfield = 3, harbour = 6, factory_minor = 5
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 10 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 10 infantry in Belarus, round 2 : 3/12 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Archangel
2 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 5 mech_infantrys moved from Western Ukraine to Ukraine
4 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Poland to Eastern Poland
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Gibraltar to Greece
1 fighter moved from Western Germany to Greece
3 bombers moved from Egypt to Greece
1 bomber moved from Southern Italy to Western Germany
2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Romania to BessarabiaPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 infantry and 4 mech_infantrys placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,5,2,4
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
Germany : 1 factory_major, 1 infantry and 4 mech_infantrys
Southern Italy : 1 aaGun, 2 fighters and 1 tactical_bomber
Belarus : 1 flag, 1 armour, 1 artillery and 10 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 12 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Eastern Poland : 1 flag, 2 armour, 2 infantry and 5 mech_infantrys
Bessarabia : 1 flag, 1 infantry
Ukraine : 3 armour and 9 mech_infantrys
Western Ukraine : 2 aaGuns, 8 artilleries and 20 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag
112 Sea Zone : 1 submarine
119 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
Greece : 1 flag, 3 bombers, 1 fighter and 2 tactical_bombers
92 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 60
Russians : 22 / 31
Japanese : 47 / 54
Americans : 49 / 64
Chinese : 5 / 5
British : 33 / 32
UK_Pacific : 18 / 18
Italians : 17 / 21
ANZAC : 14 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 artillery
Russians win, taking Rostov from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
5 infantry moved from Samara to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
1 aaGun and 8 infantry moved from Novosibirsk to Samara
1 aaGun and 2 infantry moved from Kansu to Novosibirsk
1 armour moved from Caucasus to Samara
2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Egypt to Kenya
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Russians
9 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 fighter, 7 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 5 tactical_bombers moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to IndiaCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in India causes 10 damage total. Damaged units is as follows: factory_major = 4, harbour = 6
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 5 tactical_bombers in Szechwan, round 2 : 5/8 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 5 tactical_bombers moved from Szechwan to Kwangsi
1 aaGun, 1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Suiyuyan
3 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 fighter moved from 44 Sea Zone to Kwangsi
3 fighters moved from Philippines to Kwangsi
2 infantry moved from Shantung to Anhwe
1 aaGun and 1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from India to KwangsiPlace Units - Japanese
2 submarines and 1 transport placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 10 fighters, 6 infantry and 9 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 flag, 1 aaGun and 1 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 2 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun, 1 artillery and 3 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery
43 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 1 submarine and 3 transports
6 Sea Zone : 2 submarines and 1 transportProduction/PUs Summary :
Germans : 52 / 60
Russians : 25 / 28
Japanese : 48 / 53
Americans : 49 / 64
Chinese : 4 / 5
British : 33 / 32
UK_Pacific : 18 / 18
Italians : 15 / 21
ANZAC : 14 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Java to 43 Sea Zone
4 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
4 fighters moved from 89 Sea Zone to Gibraltar
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone -
Scramble Hawaii?
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Did I accidentally leave ftr there? Don’t scramble them.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Java to 43 Sea Zone
4 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
4 fighters moved from 89 Sea Zone to Gibraltar
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 43 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Gibraltar
Americans attack with 4 fighters, 4 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 4 fighters, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 airfield, 2 fighters, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 20
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 fighters and 1 infantryNon Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from 43 Sea Zone to India
4 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
7 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 2 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 27 PUs;
British buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Non Combat Move - British
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
4 mech_infantrys moved from India to Yunnan
3 artilleries and 2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
3 fighters and 1 tactical_bomber moved from Sikang to Yunnan
1 bomber moved from Sikang to Yunnan
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - British
3 submarines placed in 98 Sea Zone
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,2,5
British collect 30 PUs (3 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,2,1,5,1,1,5,3,3,6
UK_Pacific collect 18 PUs (2 lost to blockades); end with 20 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 2 fighters and 3 infantry
Russians defend with 2 mech_infantrys
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Rostov, round 2 : 1/6 hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Italians
1 bomber and 2 fighters moved from Rostov to Ukraine
1 aaGun, 1 armour, 1 fighter and 3 infantry moved from Ukraine to Bryansk
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 fighter
EDIT: Adding units owned by Italians to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,3
Italians collect 10 PUs (7 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
Western Germany : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Bryansk : 1 flag, 1 aaGun, 1 armour, 2 fighters and 3 infantry
Rostov : 1 flag, 2 infantry
Ukraine : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 52 / 60
Russians : 23 / 28
Japanese : 43 / 53
Americans : 50 / 70
Chinese : 6 / 14
British : 33 / 36
UK_Pacific : 20 / 20
Italians : 17 / 15
ANZAC : 14 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Philippines
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
3 armour and 4 mech_infantrys moved from Ukraine to Caucasus
3 bombers moved from Greece to Caucasus
1 fighter and 2 tactical_bombers moved from Greece to Caucasus
1 mech_infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Archangel to Vologda
2 bombers moved from Western Germany to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 3 armour, 5 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys; French defend with 1 infantry; ANZAC defend with 2 infantry; Russians defend with 2 infantry
Germans roll dice for 3 armour, 5 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/15 hits
Russians roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/8 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 2 infantry owned by the ANZAC and 1 infantry owned by the French lost in Caucasus
Germans roll dice for 3 armour, 5 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 7/14 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 3/3 hits
3 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 5 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
12 armour and 5 mech_infantrys moved from Archangel to Bryansk
1 armour, 1 artillery and 10 infantry moved from Belarus to Bryansk
2 aaGuns, 8 artilleries and 20 infantry moved from Western Ukraine to Bryansk
2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Novgorod to Belarus
3 infantry moved from France to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
5 bombers, 1 fighter and 2 tactical_bombers moved from Caucasus to Bryansk
2 fighters and 1 tactical_bomber moved from Southern Italy to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Germany
2 artilleries and 8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,6
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
Poland : 1 infantry
Germany : 1 armour, 1 factory_major and 2 mech_infantrys
Southern Italy : 1 aaGun
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 15 armour, 9 artilleries, 5 bombers, 2 fighters, 30 infantry, 13 mech_infantrys and 3 tactical_bombers
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 4 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Western Ukraine : 3 infantry
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 flag, 3 armour
Smolensk : 1 flag
124 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Finland : 1 flag
111 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 76
Russians : 17 / 28
Japanese : 38 / 53
Americans : 52 / 70
Chinese : 6 / 14
British : 33 / 36
UK_Pacific : 20 / 20
Italians : 17 / 15
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Novosibirsk to Vologda
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 aaGun, 1 armour and 5 infantry moved from Samara to Russia
1 aaGun moved from Novosibirsk to Samara
1 armour moved from Italian Somaliland to Kenya
1 armour moved from Smolensk to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 bombers moved from Kwangsi to Philippines
1 infantry moved from Kwangsi to French Indo China
9 fighters and 9 tactical_bombers moved from Kwangsi to French Indo China
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 2 bombers and 1 infantry in Philippines, round 3 : 2/3 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 9 fighters, 1 infantry and 9 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 9 fighters, 1 infantry and 9 tactical_bombers in French Indo China, round 2 : 9/19 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win with 9 fighters and 9 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 carrier and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone
3 infantry moved from Shantung to Anhwe
9 fighters and 9 tactical_bombers moved from French Indo China to Kiangsi
3 transports moved from 36 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to Kiangsi
1 fighter moved from 35 Sea Zone to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Anhwe to Kiangsi
1 aaGun and 1 infantry moved from Jehol to Anhwe
2 artilleries and 4 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 fighter placed in Japan
2 mech_infantrys placed in Kiangsu
Japanese undo move 2.
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 40 PUs (1 lost to blockades); end with 40 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kwangsi : 1 flag, 1 airfield
Korea : 2 aaGuns
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 3 artilleries, 1 bomber, 10 fighters, 9 infantry and 9 tactical_bombers
Japan : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 aaGuns and 5 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag
44 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 53 / 76
Russians : 22 / 29
Japanese : 41 / 40
Americans : 50 / 70
Chinese : 5 / 14
British : 33 / 36
UK_Pacific : 20 / 20
Italians : 17 / 15
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 carriers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
4 infantry and 4 mech_infantrys moved from Gibraltar to 91 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 91 Sea Zone to 111 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 bomber moved from United Kingdom to 111 Sea ZoneCombat - Americans
Battle in 111 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 carriers, 4 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from India to Celebes
2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from 111 Sea Zone to United KingdomPlace Units - Americans
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to Kansu
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
5 infantry moved from Szechwan to KweichowPlace Units - Chinese
2 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs





