BOOM AND DOOM!
Private Panic vs Credulous 1942
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from 61 Sea Zone to Kwangtung
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Burma
1 infantry moved from 36 Sea Zone to Burma
3 artilleries moved from Yunnan to Burma
Japanese take Burma from British
1 armour moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Americans
2 infantry moved from Anhwei to Szechwan
1 bomber moved from French Indo-China Thailand to Kwangtung
1 battleship moved from 35 Sea Zone to 36 Sea Zone
3 infantry moved from Yunnan to BurmaCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Kwangtung from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in BurmaNon Combat Move - Japanese
1 carrier and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo-China Thailand to 61 Sea Zone
1 fighter moved from Kwangtung to French Indo-China Thailand
1 fighter moved from Manchuria to French Indo-China Thailand
1 submarine moved from 48 Sea Zone to 61 Sea Zone
1 bomber moved from Kwangtung to French Indo-China ThailandPlace Units - Japanese
2 armour placed in French Indo-China Thailand
1 bomber placed in Japan
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer and 2 fighters moved from 11 Sea Zone to 22 Sea Zone
1 bomber moved from United Kingdom to GermanyCombat - Americans
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 cruiser moved from 11 Sea Zone to 2 Sea Zone
2 fighters moved from 22 Sea Zone to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Greenland
1 artillery moved from 2 Sea Zone to Greenland
1 transport moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from Kazakh S.S.R. to RussiaPlace Units - Americans
1 artillery placed in Western United States
1 bomber placed in Eastern United States
1 destroyer and 1 transport placed in 11 Sea Zone
1 destroyer placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 3 PUs;Combat Move - Russians
1 infantry moved from West Russia to Ukraine S.S.R.
2 fighters moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic StatesCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to West Russia
2 fighters moved from Ukraine S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
7 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
4 infantry moved from Kazakh S.S.R. to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 29 PUs total -
Doh! We’ll see if I remember the Russians next time!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 35 PUs;
Germans buy 2 armour, 2 artilleries, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Italy to France
1 artillery moved from Italy to France
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from 15 Sea Zone to Morocco
1 artillery and 2 infantry moved from Italy to 15 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Morocco
1 artillery moved from 14 Sea Zone to Morocco
2 destroyers moved from 15 Sea Zone to 14 Sea Zone
1 carrier moved from 15 Sea Zone to 14 Sea Zone
1 bomber moved from Germany to 8 Sea Zone
1 infantry moved from Finland to 5 Sea Zone
1 infantry moved from Finland to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
1 bomber moved from Poland to Baltic States
2 fighters moved from Belorussia to Baltic States
1 submarine moved from 23 Sea Zone to 22 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from RussiansCombat - Germans
Battle in Morocco
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour
Germans win, taking Morocco from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in 22 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Baltic States
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking France from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 8 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 8 Sea Zone to Germany
2 fighters moved from Baltic States to Belorussia
1 bomber moved from Baltic States to Belorussia
1 fighter moved from 5 Sea Zone to Belorussia
1 fighter moved from Morocco to 14 Sea Zone
1 fighter moved from 15 Sea Zone to 14 Sea ZonePlace Units - Germans
2 armour, 2 artilleries, 1 bomber and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from India to Egypt
1 fighter moved from French West Africa to 8 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 bomber moved from India to Egypt
1 armour moved from India to Persia
1 aaGun, 1 artillery and 5 infantry moved from India to Persia
1 destroyer moved from 2 Sea Zone to 8 Sea Zone
1 cruiser moved from 2 Sea Zone to 8 Sea Zone
1 cruiser, 1 submarine and 1 transport moved from 55 Sea Zone to 19 Sea Zone
1 infantry moved from Mexico to East Mexico
1 artillery and 3 infantry moved from Egypt to LibyaPlace Units - British
1 carrier, 2 destroyers and 1 transport placed in 8 Sea Zone
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 34 PUs total -
Well - you had the initiative everywhere against the UK that turn. Had to make some very difficult decisions!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 5 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
4 infantry moved from Burma to India
Japanese take India from British
4 artilleries moved from Burma to India
1 armour moved from Burma to India
2 armour moved from French Indo-China Thailand to India
1 infantry moved from Kwangtung to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 infantry moved from 35 Sea Zone to India
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 61 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 61 Sea Zone to 35 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
2 infantry moved from Manchuria to Anhwei
2 fighters moved from French Indo-China Thailand to Manchuria
1 bomber moved from French Indo-China Thailand to Manchuria
1 bomber moved from Japan to ManchuriaPlace Units - Japanese
3 armour placed in Manchuria
2 armour placed in French Indo-China Thailand
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Greenland to 2 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to FranceCombat - Americans
Battle in France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Americans win, taking France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,2 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.Non Combat Move - Americans
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 bombers moved from Germany to United Kingdom
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Greenland
1 armour moved from 2 Sea Zone to Greenland
1 destroyer moved from 22 Sea Zone to 13 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Solomon Islands
1 artillery moved from 44 Sea Zone to Solomon IslandsPlace Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
1 destroyer placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 45 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Bulgaria Romania
Russians take Ukraine S.S.R. from Germans
Russians take Bulgaria Romania from Germans
1 infantry moved from West Russia to Ukraine S.S.R.
3 fighters moved from West Russia to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Karelia S.S.R. to West Russia
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
7 infantry moved from Russia to West Russia
3 infantry moved from Russia to West RussiaPlace Units - Russians
4 infantry placed in Caucasus
5 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Russia
1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 26 PUs; end with 28 PUs total -
Fortunately the US & R looking good, so the UK’s problems may not be fatal.
Your G1 naval build made getting the allied fleet off France difficult, but it also gave R a s/term advantage on the eastern front.
It will be interesting to see how these unusual game mechanics work out.
Am now away for the w/e so will catch up with this game on Monday.
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That go was a mess for me so apologies for all the edits (plus I started it again twice when I realised I had made fatal errors).
Germany look very weak….
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 33 PUs;
Germans buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Bulgaria Romania
1 fighter moved from 14 Sea Zone to France
1 bomber moved from Belorussia to Bulgaria Romania
1 bomber moved from Germany to France
2 artilleries moved from Germany to France
1 fighter moved from 14 Sea Zone to 13 Sea Zone
2 destroyers moved from 14 Sea Zone to 13 Sea Zone
1 bomber moved from Germany to Bulgaria Romania
1 carrier moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 5 Sea Zone to 8 Sea ZoneCombat - Germans
Battle in Bulgaria Romania
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 armour
Germans win, taking Bulgaria Romania from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 13 Sea Zone
Germans attack with 2 destroyers and 1 fighter
Americans defend with 1 destroyer
Germans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in France
Germans attack with 2 artilleries, 1 bomber and 1 fighter
Americans defend with 1 artillery and 1 infantry
Germans win, taking France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in 8 Sea Zone
Germans attack with 1 carrier and 1 destroyer
British defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport; Americans defend with 1 cruiser and 1 transport
British win with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -14
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for British: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 fighter
EDIT: Turning off Edit Mode
2 armour moved from Germany to Karelia S.S.R.
1 aaGun, 9 armour, 1 artillery, 3 fighters and 10 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
2 bombers moved from Bulgaria Romania to Karelia S.S.R.
1 aaGun moved from Germany to 5 Sea Zone
1 aaGun moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from 13 Sea Zone to 23 Sea Zone
1 battleship moved from 14 Sea Zone to 23 Sea Zone
1 infantry moved from Morocco to 14 Sea Zone
1 artillery moved from Morocco to 14 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 14 Sea Zone to 23 Sea Zone
1 carrier moved from 14 Sea Zone to 23 Sea Zone
1 fighter moved from France to 23 Sea ZonePlace Units - Germans
3 infantry placed in Italy
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Italy: 1 infantry
EDIT: Removing units owned by Germans from Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Karelia S.S.R.: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 33 PUs;
Germans buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Bulgaria Romania
1 fighter moved from 14 Sea Zone to France
1 bomber moved from Belorussia to Bulgaria Romania
1 bomber moved from Germany to France
2 artilleries moved from Germany to France
1 fighter moved from 14 Sea Zone to 13 Sea Zone
2 destroyers moved from 14 Sea Zone to 13 Sea Zone
1 bomber moved from Germany to Bulgaria Romania
1 carrier moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 5 Sea Zone to 8 Sea ZoneCombat - Germans
Battle in Bulgaria Romania
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 armour
Germans win, taking Bulgaria Romania from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 13 Sea Zone
Germans attack with 2 destroyers and 1 fighter
Americans defend with 1 destroyer
Germans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in France
Germans attack with 2 artilleries, 1 bomber and 1 fighter
Americans defend with 1 artillery and 1 infantry
Germans win, taking France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in 8 Sea Zone
Germans attack with 1 carrier and 1 destroyer
British defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport; Americans defend with 1 cruiser and 1 transport
British win with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -14
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for British: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 fighter
EDIT: Turning off Edit Mode
2 armour moved from Germany to Karelia S.S.R.
1 aaGun, 9 armour, 1 artillery, 3 fighters and 10 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
2 bombers moved from Bulgaria Romania to Karelia S.S.R.
1 aaGun moved from Germany to 5 Sea Zone
1 aaGun moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from 13 Sea Zone to 23 Sea Zone
1 battleship moved from 14 Sea Zone to 23 Sea Zone
1 infantry moved from Morocco to 14 Sea Zone
1 artillery moved from Morocco to 14 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 14 Sea Zone to 23 Sea Zone
1 carrier moved from 14 Sea Zone to 23 Sea Zone
1 fighter moved from France to 23 Sea ZonePlace Units - Germans
3 infantry placed in Italy
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Italy: 1 infantry
EDIT: Removing units owned by Germans from Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Karelia S.S.R.: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 7 PUs;Combat Move - British
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to France
1 fighter moved from 8 Sea Zone to 5 Sea Zone
1 fighter moved from 8 Sea Zone to France
1 bomber moved from Egypt to FranceCombat - British
Battle in France
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 artillery
British win, taking France from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 fighter moved from 5 Sea Zone to 8 Sea Zone
1 fighter moved from France to 8 Sea Zone
1 bomber moved from France to United Kingdom
3 fighters moved from Egypt to West Russia
1 aaGun, 1 armour, 1 artillery and 5 infantry moved from Persia to Caucasus
1 artillery and 3 infantry moved from Libya to Egypt
1 cruiser, 1 submarine and 1 transport moved from 19 Sea Zone to 11 Sea Zone
1 infantry moved from East Mexico to 11 Sea Zone
1 infantry moved from 11 Sea Zone to Eastern United StatesPlace Units - British
2 destroyers and 1 transport placed in 8 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 42 PUs total -
The G south Atlantic fleet is interesting!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 bomber and 1 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
1 artillery moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 artillery moved from India to 35 Sea Zone
4 fighters moved from 35 Sea Zone to Egypt
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from 34 Sea Zone to Egypt
1 armour moved from India to Trans-Jordan
Japanese take Persia from British
Japanese take Trans-Jordan from British
3 infantry moved from Szechwan to Sinkiang
Japanese take Sinkiang from Americans
2 infantry moved from Anhwei to Sinkiang
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 bombers moved from Manchuria to Evenki National Okrug
2 fighters moved from Manchuria to Evenki National Okrug
2 battleships moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
2 carriers moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Egypt
Japanese attack with 2 artilleries, 4 fighters and 2 infantry
British defend with 1 artillery and 4 infantry
Japanese win, taking Egypt from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 4 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Evenki National Okrug
Japanese attack with 2 bombers, 2 fighters and 3 infantry
Russians defend with 5 infantry
Japanese win, taking Evenki National Okrug from Russians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 5 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 armour moved from India to Persia
5 infantry moved from India to Persia
2 artilleries moved from India to Persia
2 armour moved from French Indo-China Thailand to India
3 armour moved from Manchuria to Yakut S.S.R.
2 bombers and 2 fighters moved from Evenki National Okrug to Yakut S.S.R.
4 fighters moved from Egypt to 34 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in India
2 armour and 1 bomber placed in ManchuriaTurn Complete - Japanese
Japanese collect 46 PUs; end with 48 PUs total -
Your go. Japanese rampant. Enough to compensate for a weak Germany? Who knows…… Deciding factor might be that Russia still have a massive economy…(relatively speaking).
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Yes - when I focused the UK on an Atlantic fleet and abandoned India the thinking was that keeping Russia in the game would mean victory. We are finding out if that was right …… :|
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from Solomon Islands to 44 Sea Zone
1 artillery moved from Solomon Islands to 44 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
1 artillery moved from 47 Sea Zone to Borneo
2 fighters moved from 47 Sea Zone to Borneo
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
1 infantry moved from Greenland to 2 Sea Zone
1 armour moved from Greenland to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
Americans take Northwestern Europe from Germans
3 bombers moved from United Kingdom to Germany
1 cruiser moved from 8 Sea Zone to 13 Sea Zone
1 destroyer moved from 2 Sea Zone to 12 Sea Zone
1 carrier and 2 fighters moved from 2 Sea Zone to 13 Sea ZoneCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans defend with 2 destroyers
Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Morocco
Battle in Borneo
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Morocco from Germans, taking Borneo from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,5,3 and causes: 11 damage to unit: factory
Bombing raid in Germany causes 11 damage total.Non Combat Move - Americans
3 bombers moved from Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Borneo to 47 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from 13 Sea Zone to GibraltarPlace Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 56 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 44 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 45 PUs; end with 50 PUs total





