Teslas (Allies) vs Private Panic (Axis) in 1940 Global

  • 15

    Wow. That gamble to take Portugal didn’t pay off.

    Zero hits round 1 in Spain. I lost 7 Americans to Spain’s 6. That honestly might have cost the US the game right there. Let’s see what happens.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 carrier, 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
                1 bomber moved from United Kingdom to Portugal
                1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
                1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
                1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 submarines moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 submarines
                    Japanese defend with 1 destroyer
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Portugal
                    Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Spain
                    Americans attack with 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Americans: 4 infantry and 3 mech_infantrys
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 bomber moved from Portugal to Gibraltar
                1 fighter and 1 tactical_bomber moved from Spain to Gibraltar
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 64 Sea Zone
                2 destroyers moved from 10 Sea Zone to 15 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 15 Sea Zone
                1 submarine moved from 10 Sea Zone to 15 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Midway

    Place Units - Americans
                4 artilleries and 4 infantry placed in Central United States
                1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                3 infantry moved from West India to Afghanistan
                3 mech_infantrys moved from India to Afghanistan
                1 fighter moved from India to Afghanistan
                1 artillery and 1 infantry moved from Caucasus to Turkey
                3 mech_infantrys moved from Caucasus to Turkey
                1 artillery and 1 infantry moved from Northwest Persia to Turkey
                1 tactical_bomber moved from Russia to Turkey
                4 fighters moved from Iraq to Turkey
                1 tactical_bomber moved from Iraq to Turkey
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to Algeria
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                      UK_Pacific take 37 Sea Zone from Neutral
                1 armour moved from Volgograd to Turkey

    Combat - British
                Battle in Afghanistan
                    British attack with 1 fighter, 3 infantry and 3 mech_infantrys
                    Neutral_True defend with 4 infantry
                    3 mech_infantrys owned by the British retreated to West India
                    Neutral_True win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 3 infantry
                    Casualties for Neutral_True: 3 infantry
                Battle in Turkey
                    British attack with 1 armour, 2 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Neutral_True defend with 8 infantry
                    British win, taking Turkey from Neutral_True with 1 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Algeria
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Algeria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 42 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    British win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport

    Non Combat Move - British
                1 fighter moved from Afghanistan to India
                2 tactical_bombers moved from Turkey to Iraq
                4 fighters moved from Turkey to Russia
                1 fighter moved from Algeria to Spain
                4 infantry moved from Gibraltar to Spain
                1 armour moved from Gibraltar to Spain
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Volgograd to Bryansk

    Place Units - British
                2 fighters and 1 mech_infantry placed in Iraq
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

  • 15

    That was a brutal round.

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                3 infantry moved from West India to Afghanistan
                3 mech_infantrys moved from India to Afghanistan
                1 fighter moved from India to Afghanistan
                1 artillery and 1 infantry moved from Caucasus to Turkey
                3 mech_infantrys moved from Caucasus to Turkey
                1 artillery and 1 infantry moved from Northwest Persia to Turkey
                1 tactical_bomber moved from Russia to Turkey
                4 fighters moved from Iraq to Turkey
                1 tactical_bomber moved from Iraq to Turkey
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to Algeria
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                      UK_Pacific take 37 Sea Zone from Neutral
                1 armour moved from Volgograd to Turkey

    Combat - British
                Battle in Afghanistan
                    British attack with 1 fighter, 3 infantry and 3 mech_infantrys
                    Neutral_True defend with 4 infantry
                    3 mech_infantrys owned by the British retreated to West India
                    Neutral_True win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 3 infantry
                    Casualties for Neutral_True: 3 infantry
                Battle in Turkey
                    British attack with 1 armour, 2 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Neutral_True defend with 8 infantry
                    British win, taking Turkey from Neutral_True with 1 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Algeria
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Algeria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 42 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    British win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport

    Non Combat Move - British
                1 fighter moved from Afghanistan to India
                2 tactical_bombers moved from Turkey to Iraq
                4 fighters moved from Turkey to Russia
                1 fighter moved from Algeria to Spain
                4 infantry moved from Gibraltar to Spain
                1 armour moved from Gibraltar to Spain
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Volgograd to Bryansk

    Place Units - British
                2 fighters and 1 mech_infantry placed in Iraq
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 15 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 4 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Soviet Far East: 1 artillery and 1 infantry
                EDIT: Changing ownership of Soviet Far East from Japanese to Americans
                EDIT: Changing ownership of Soviet Far East from Americans to Russians
                EDIT: Turning off Edit Mode

  • 15

    And I modified where one US transport went just now (soviet far east from the west coast). Now we can call it even for the Italian tanks, heh.

    I meant to do that on my combat phase, but forgot, then though that it didn’t really matter. But thinking back on it, I’d really like it to have happened.

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                3 infantry moved from West India to Afghanistan
                3 mech_infantrys moved from India to Afghanistan
                1 fighter moved from India to Afghanistan
                1 artillery and 1 infantry moved from Caucasus to Turkey
                3 mech_infantrys moved from Caucasus to Turkey
                1 artillery and 1 infantry moved from Northwest Persia to Turkey
                1 tactical_bomber moved from Russia to Turkey
                4 fighters moved from Iraq to Turkey
                1 tactical_bomber moved from Iraq to Turkey
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to Algeria
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                      UK_Pacific take 37 Sea Zone from Neutral
                1 armour moved from Volgograd to Turkey

    Combat - British
                Battle in Afghanistan
                    British attack with 1 fighter, 3 infantry and 3 mech_infantrys
                    Neutral_True defend with 4 infantry
                    3 mech_infantrys owned by the British retreated to West India
                    Neutral_True win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 3 infantry
                    Casualties for Neutral_True: 3 infantry
                Battle in Turkey
                    British attack with 1 armour, 2 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Neutral_True defend with 8 infantry
                    British win, taking Turkey from Neutral_True with 1 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Algeria
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Algeria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 42 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    British win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport

    Non Combat Move - British
                1 fighter moved from Afghanistan to India
                2 tactical_bombers moved from Turkey to Iraq
                4 fighters moved from Turkey to Russia
                1 fighter moved from Algeria to Spain
                4 infantry moved from Gibraltar to Spain
                1 armour moved from Gibraltar to Spain
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Volgograd to Bryansk

    Place Units - British
                2 fighters and 1 mech_infantry placed in Iraq
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 15 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 4 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Soviet Far East: 1 artillery and 1 infantry
                EDIT: Changing ownership of Soviet Far East from Japanese to Americans
                EDIT: Changing ownership of Soviet Far East from Americans to Russians
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

  • 15

    And I forgot to move the Russian sub.

    Okay, now, seriously, last time, my US/UK round is over.

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 2 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Greece to Turkey
                1 artillery moved from Greece to Turkey
                3 fighters moved from Southern Italy to Turkey
                1 bomber moved from Southern Italy to Turkey

    Combat - Italians
                Battle in Turkey
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                    British defend with 1 armour and 2 mech_infantrys
                    Italians win, taking Turkey from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 11
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Turkey to Southern Italy
                3 fighters moved from Turkey to Albania
                3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,1
                Italians collect 12 PUs (6 lost to blockades); end with 14 PUs total

  • 25 24 23 22 21 20 19 18 17 16

    That’s the first time anyone has attacked the true neutrals on me.

    But Spain and Turkey do give you platforms don’t they. Mmm!

  • 15

    Seriously? First time ever? How many games have you played?

    I had these choices available to me:

    1:
    Make a sloppy landing in Southern France or Normandy. Both would put my fleet at serious risk, and both would have been easily kicked out by Germany within two rounds, if not the very first round, for a total net gain of zilch or worse. Germany shifts focus to helping Italy or 100% Russia. No good.

    2:
    Head up to Norway. Germany has two transports of its own, and enough planes, to kick me back out. My transports would have definitely been dead, and my fleet only worth sending to get some lucky hits on planes (still probably worth it). The cost of the transports + ground troops to distract Germany and take 8-10 IPCs for a couple of rounds didn’t seem like a strong choice. Germany can shift focus to helping Italy or 100% Russia, albeit maybe one turn later. Meh.

    3:
    Sit around for a round and do nothing, waiting for more money to be spent in America for the Atlantic, wasting actually two turns. This keeps the pressure on the European axis, but it’s not enough pressure to keep Russia alive I don’t think.

    4:
    Head back to the Pacific. There’s already a naval base in central america. This was the other option I was considering. I made you build a bunch of slow units for Germany, so it slowed you down already. Looking at the above options, these troops could have been in Japan in 3 turns. If your Japanese fleet was off of the coast of India, not where it is now, I probably would have done this. Germany could buff up significantly, but Japan would have a very, very high chance of being screwed.

    5:
    Neutral crush, and only because Britain was there to secure Turkey. Stripping off Afghanistan while I still had time also seemed like a good idea. Don’t want to give you 4 free Japanese dudes for one artillery in a couple of turns, and it was now or never to do it. Sweden ups your economy by 3, but those 6 dudes are so slow and so far away that they don’t hinder the Allied efforts at any point before 3 turns from now since Norway is now never going to be a landing position. You are in range for no other neutral countries that matter. I have factories to contain any Japanese Saudi Arabia/Mozambique/Angola nonsense you might try to pull. This seemed like, at the worst, not a worse plan than #4, and neutral crushing is always a lot of fun. Maybe it’d take you by surprise.

  • 15

    If you were more afraid of one of these things happening than I seem to think them effective, let me know. If there was a choice I didn’t see, let me know. At this point, the deed is done. Spain killed most of my damn landing force and redeploying for something else a turn later isn’t an option. We’re committed now!

    Stupid god damn Franco and his facist assholes.

  • 15

    fascist*

  • 25 24 23 22 21 20 19 18 17 16

    Think this is my fourth game of 40G. As I said previously I only started on it 2 or 3 months back.

    I can see why you did the “neutral crush”. With Spain and Turkey as allied launch pads Germany will be mightily distracted. Can see that you need both. You certainly don’t want me gaining infantry stacks next door to either of Gibraltar or the middle east.

    I did think I had the European coastline pretty well covered and really had not thought of you doing what you did. You did take me by surprise! I can see the advantages of your strategy.

    The UK lost 18 TUV taking Turkey, 9 in Afghanistan and US 27 TUV in Portugal / Spain - 54 TUV in total - if I can count! I will gain 6 inf in Sweden and 2 (?) in Switzerland - 24 TUV. So a net TUV swing of 78. I’d be pretty pleased if I inflicted a 78 TUV battle loss on you.

    Against that you gain 4 ipcs per turn - so too small to be relevant to the decision. It’s all about the 2 invasion platforms and what you manage to do with them. France should be able to fight back, but the Balkans is bare. Russia is likely to gain some respite. We will see ……

    Also see your USA fleet heading to Japan while my IJN is out of position. Don’t see that you can take Japan, unless I am an idiot, but you have other options and the distraction value of your sally will likely be considerable. We’ll see how I cope with it. J were doing pretty well until now.

  • 15

    You are right, Japan mainland is not an option. It simply never is unless Japan falls asleep at the wheel.

    Targets/Objectives for America in the upper Pacific for a distracted Japan:

    -Korea is available if you let me hold it. An American factory there is hilarious, though Japan can usually knock America back out before it gets to be too troublesome.

    -Japanese factory on Manchuria. Taking the territory blows it up and resurrects china.

    -Giving Russia back some far east territories helps them against Germany a tiny bit, and slows down Japan a tiny bit.

    -Japan proper is worth 8 IPCs (+3 from Korea if it’s not taken), meaning one round of convoys of a US fleet there can cost Japn a destroyer. Not bad.

    -It pulls the IJN back from ANZAC/Middle East. It may also pull a portion of the airforce back, though an airbase on Kwangsi means that the Japanese can keep their options fairly well open.

    -ANZAC, with Japan distracted, can attempt to expand a bit. If UK Pac is still alive, it can attempt the same, though to a lesser degree.

    I also, still, don’t see it in terms of TUV swing. Far too crude of a measurement. Positioning matters in this game to such an extent as to rival that of any economical aspect. Rival, not supersede, mind you. The Swedes are nice, and save Norway forever, but they are not in a position to help on any active front (of which there are now three) until 3 turns from now. As such, their value is lessened. Indeed, the IPC difference is minor. UK gained 2, US 3, and Germany 3. At this particular stage of the game, I think that actually benefits Germany the most.

    Fourth game? Well hot damn, son, you’re doing alright for yourself.

  • 25 24 23 22 21 20 19 18 17 16

    Agree, tes,  that it is NOT about TUV swing. Just attempting to understand the degree of advantage you need to gain from positioning (ie those two platforms) for it to work in your favour.

    Yeh - perhaps 4th of 40G, but poss 15 of 41 and 10 of 42.2 to build on.

  • 15

    And aren’t you already in like 30 games on the forums by now? I don’t know how you can manage to keep them all in your head.

  • 25 24 23 22 21 20 19 18 17 16

    heh heh! - that includes the 5 forum games …

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Egypt to Trans-Jordan
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from South Australia to Queensland
                1 transport moved from 39 Sea Zone to 76 Sea Zone

    Place Units - ANZAC
                1 artillery placed in Queensland
                1 destroyer and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

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