@AndrewAAGamer OOL: infantry, artillery, blockhouses
DM (Allies) vs. Innohub (Axis) 42 2E Game 2
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I find I am stuck and will have to attack somewhere…let me think a moment
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from 62 Sea Zone to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
4 infantry moved from Japan to 62 Sea Zone
4 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Malaya
Japanese take Malaya from Americans
1 infantry moved from 36 Sea Zone to Malaya
2 infantry moved from 36 Sea Zone to Burma
Japanese take Burma from British
8 fighters moved from Japan to 47 Sea Zone
1 bomber moved from Germany to RussiaCombat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in 47 Sea Zone
Japanese attack with 8 fighters
British defend with 1 transport; Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 transports
Americans win with 3 fighters and 6 transports remaining. Battle score for attacker is -26
Casualties for Japanese: 8 fighters
Casualties for Americans: 2 carriers, 2 destroyers and 1 fighter
3 fighters owned by the Americans forced to land in BorneoNon Combat Move - Japanese
1 battleship, 4 carriers, 1 cruiser, 7 fighters and 6 submarines moved from 62 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 48 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from Evenki National Okrug to Yakut S.S.R.
1 armour moved from Persia to India
1 fighter moved from Anglo-Egyptian Sudan to India
1 armour moved from Anglo-Egyptian Sudan to Trans-Jordan
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Anhwei to Sinkiang
1 artillery moved from Anhwei to Szechwan
2 infantry moved from Manchuria to AnhweiPlace Units - Japanese
3 infantry placed in Manchuria
2 fighters placed in Japan
Japanese undo move 1.
3 infantry placed in Manchuria
Japanese undo move 2.
1 infantry placed in Manchuria
2 infantry placed in Japan
Japanese undo move 3.
2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalTerritory Summary for Japanese :
36 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 8 fighters, 6 submarines and 2 transports
48 Sea Zone : 1 destroyer
61 Sea Zone : 1 destroyer
Anglo-Egyptian Sudan : 1 flag
Anhwei : 1 flag, 2 infantry
Belgian Congo : 1 flag
Burma : 1 flag, 2 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 infantry
Egypt : 1 flag, 1 artillery
French Equatorial Africa : 1 flag
French West Africa : 1 flag
India : 1 armour and 1 fighter
Japan : 1 aaGun, 1 factory, 2 fighters and 5 infantry
Malaya : 2 infantry
Manchuria : 1 factory and 3 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Persia : 1 flag
Sinkiang : 1 flag, 2 infantry
Soviet Far East : 1 flag
Szechwan : 1 artillery
Trans-Jordan : 1 flag, 1 armour
Yakut S.S.R. : 1 flag, 1 fighter and 1 infantry
Yunnan : 1 artilleryProduction/PUs Summary :
Russians : 14 / 17
Germans : 52 / 56
British : 21 / 27
Japanese : 32 / 32
Americans : 49 / 54 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from 62 Sea Zone to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
4 infantry moved from Japan to 62 Sea Zone
4 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Malaya
Japanese take Malaya from Americans
1 infantry moved from 36 Sea Zone to Malaya
2 infantry moved from 36 Sea Zone to Burma
Japanese take Burma from British
8 fighters moved from Japan to 47 Sea Zone
1 bomber moved from Germany to RussiaCombat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in 47 Sea Zone
Japanese attack with 8 fighters
British defend with 1 transport; Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 transports
Americans win with 3 fighters and 6 transports remaining. Battle score for attacker is -26
Casualties for Japanese: 8 fighters
Casualties for Americans: 2 carriers, 2 destroyers and 1 fighter
3 fighters owned by the Americans forced to land in BorneoNon Combat Move - Japanese
1 battleship, 4 carriers, 1 cruiser, 7 fighters and 6 submarines moved from 62 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 48 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from Evenki National Okrug to Yakut S.S.R.
1 armour moved from Persia to India
1 fighter moved from Anglo-Egyptian Sudan to India
1 armour moved from Anglo-Egyptian Sudan to Trans-Jordan
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Anhwei to Sinkiang
1 artillery moved from Anhwei to Szechwan
2 infantry moved from Manchuria to AnhweiPlace Units - Japanese
3 infantry placed in Manchuria
2 fighters placed in Japan
Japanese undo move 1.
3 infantry placed in Manchuria
Japanese undo move 2.
1 infantry placed in Manchuria
2 infantry placed in Japan
Japanese undo move 3.
2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Adding units owned by Japanese to Szechwan: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
36 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 8 fighters, 6 submarines and 2 transports
48 Sea Zone : 1 destroyer
61 Sea Zone : 1 destroyer
Anglo-Egyptian Sudan : 1 flag
Anhwei : 1 flag, 2 infantry
Belgian Congo : 1 flag
Burma : 1 flag, 2 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 infantry
Egypt : 1 flag, 1 artillery
French Equatorial Africa : 1 flag
French West Africa : 1 flag
India : 1 armour
Japan : 1 aaGun, 1 factory, 2 fighters and 5 infantry
Malaya : 2 infantry
Manchuria : 1 factory and 3 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Persia : 1 flag
Sinkiang : 1 flag, 2 infantry
Soviet Far East : 1 flag
Szechwan : 1 artillery and 1 fighter
Trans-Jordan : 1 flag, 1 armour
Yakut S.S.R. : 1 flag, 1 fighter and 1 infantry
Yunnan : 1 artilleryProduction/PUs Summary :
Russians : 14 / 17
Germans : 52 / 56
British : 21 / 27
Japanese : 32 / 32
Americans : 49 / 54 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
8 fighters moved from Russia to Belorussia
8 fighters moved from 60 Sea Zone to 36 Sea Zone
2 bombers and 4 fighters moved from Philippine Islands to 36 Sea Zone
3 fighters moved from Borneo to 36 Sea Zone
1 battleship moved from 60 Sea Zone to 48 Sea Zone
1 submarine moved from 59 Sea Zone to 48 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
2 destroyers and 3 submarines moved from 60 Sea Zone to 61 Sea Zone
3 destroyers moved from 60 Sea Zone to 48 Sea ZoneCombat - Americans
Battle in Belorussia
Americans attack with 8 fighters
Germans defend with 4 infantry
Americans win with 8 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in 48 Sea Zone
Americans attack with 1 battleship, 3 destroyers and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 battleship, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 61 Sea Zone
Americans attack with 2 destroyers and 3 submarines
Japanese defend with 1 destroyer
Americans win with 2 destroyers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 2 bombers and 15 fighters
Japanese defend with 1 battleship, 4 carriers, 1 cruiser, 8 fighters, 6 submarines and 2 transports
6 submarines owned by the Japanese Submerged
Units damaged: 1 battleship owned by the Japanese
Americans win with 2 bombers and 7 fighters remaining. Battle score for attacker is 102
Casualties for Americans: 8 fighters
Casualties for Japanese: 1 battleship, 4 carriers, 1 cruiser, 8 fighters and 2 transportsNon Combat Move - Americans
2 bombers moved from 36 Sea Zone to Philippine Islands
2 infantry moved from Borneo to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
1 transport moved from 47 Sea Zone to 48 Sea Zone
1 transport moved from 47 Sea Zone to 48 Sea Zone
1 battleship, 2 carriers and 4 destroyers moved from 60 Sea Zone to 47 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 60 Sea Zone to 48 Sea Zone
4 fighters moved from 36 Sea Zone to 48 Sea Zone
3 fighters moved from 36 Sea Zone to 47 Sea Zone
8 fighters moved from Belorussia to RussiaPlace Units - Americans
2 artilleries and 1 bomber placed in Philippine Islands
2 artilleries and 2 infantry placed in Borneo
2 fighters placed in East IndiesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs totalTerritory Summary for Americans :
5 Sea Zone : 1 carrier and 1 destroyer
47 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 3 fighters and 2 transports
48 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 submarines and 3 transports
61 Sea Zone : 2 destroyers and 3 submarines
Borneo : 1 flag, 2 artilleries, 1 factory and 2 infantry
East Indies : 1 flag, 1 factory and 2 fighters
Eastern United States : 1 factory
Formosa : 1 flag
French Madagascar : 1 infantry
Iwo Jima : 1 flag
Midway : 1 infantry
Philippine Islands : 1 flag, 2 artilleries, 3 bombers, 1 factory and 4 infantry
Russia : 8 fighters
Solomon Islands : 1 flag
Wake Island : 1 flag
Western Canada : 2 aaGuns and 4 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 14 / 17
Germans : 52 / 56
British : 21 / 27
Japanese : 32 / 32
Americans : 49 / 49 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 2 infantry moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from West Russia to Russia
2 infantry moved from Vologda to Russia
1 submarine moved from 60 Sea Zone to 47 Sea ZonePlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
47 Sea Zone : 1 submarine
Karelia S.S.R. : 1 factory
Russia : 2 aaGuns, 12 armour, 6 artilleries, 1 factory, 2 fighters and 40 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 16 / 16
Germans : 50 / 56
British : 21 / 27
Japanese : 32 / 32
Americans : 49 / 49 -
That was a really good turn for the US. I rolled up by quite a few ftrs and even belo went perfect.
I find I am stuck and will have to attack somewhere…let me think a moment
I was finally able to corner that darn fleet. I left you with a bunch of poor options. I tried to set it up so regardless of what you did, I’d finally have a shot to sink all your surface ships. I don’t think there was a move where you could have saved your fleet, well at least I didn’t see one when I was doing US 15 to set up US 16.
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Yes you did it! Good job!
I think one mistake I made was leave my bomber landing in Germany instead of staying in range. If I have that Bomber help I might have a better chance to survive!
Now with my Japan ships away it seems like a doom day for Japan…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 17
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Vologda
Germans take Vologda from Russians
1 armour moved from Anhwei to Evenki National Okrug
Germans take Evenki National Okrug from Russians
1 infantry moved from Ukraine S.S.R. to West Russia
2 infantry moved from Germany to Baltic States
1 fighter moved from Germany to Baltic States
1 bomber moved from Ukraine S.S.R. to Russia
1 fighter moved from Caucasus to West Russia
1 fighter moved from Persia to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Baltic States from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.Non Combat Move - Germans
1 armour moved from Szechwan to Caucasus
1 artillery moved from Persia to Caucasus
2 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Baltic States to Caucasus
2 infantry moved from Italy to Germany
3 infantry moved from France to Germany
2 infantry moved from Northwestern Europe to Germany
2 fighters moved from West Russia to Ukraine S.S.R.
4 infantry moved from India to Persia
1 artillery moved from India to Persia
1 bomber moved from Russia to Caucasus
6 fighters moved from Persia to Caucasus
2 fighters moved from Ukraine S.S.R. to Caucasus
1 armour moved from French Indo-China Thailand to Szechwan
2 infantry moved from Persia to Kazakh S.S.R.
1 aaGun moved from Caucasus to Kazakh S.S.R.
1 aaGun moved from Ukraine S.S.R. to Caucasus
1 aaGun and 16 infantry moved from Germany to Baltic StatesPlace Units - Germans
4 artilleries placed in Caucasus
3 infantry placed in India
3 armour, 1 artillery and 3 infantry placed in Germany
Germans undo move 2.
3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs totalTerritory Summary for Germans :
Baltic States : 1 aaGun and 16 infantry
Caucasus : 1 flag, 1 aaGun, 3 armour, 17 artilleries, 1 bomber, 1 factory, 9 fighters and 49 infantry
Evenki National Okrug : 1 flag, 1 armour
Germany : 3 armour, 1 artillery, 1 factory and 14 infantry
India : 1 flag, 1 factory
Italian East Africa : 1 flag
Italy : 1 factory
Kazakh S.S.R. : 1 flag, 1 aaGun and 3 infantry
Novosibirsk : 1 flag
Persia : 1 artillery and 4 infantry
Rhodesia : 1 flag
Szechwan : 1 flag, 1 armour
Union of South Africa : 1 flag
Vologda : 1 flag, 1 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 13 / 16
Germans : 55 / 55
British : 19 / 27
Japanese : 32 / 32
Americans : 49 / 49 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 17
Purchase Units - British
British buy 1 fighter and 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Karelia S.S.R. to Belorussia
British take Belorussia from Germans
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from GermansCombat - British
Non Combat Move - British
1 infantry moved from Karelia S.S.R. to West Russia
1 armour and 3 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 3 infantry and 2 transports moved from 7 Sea Zone to 4 Sea Zone
1 armour and 3 infantry moved from 4 Sea Zone to Archangel
1 carrier, 1 destroyer and 1 fighter moved from 7 Sea Zone to 4 Sea Zone
1 fighter moved from 5 Sea Zone to 4 Sea Zone
3 fighters moved from 5 Sea Zone to Russia
1 carrier and 5 destroyers moved from 5 Sea Zone to 8 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Finland
1 transport moved from 5 Sea Zone to 7 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
4 artilleries and 3 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to ArchangelPlace Units - British
1 fighter placed in 8 Sea Zone
5 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 31 PUs totalTerritory Summary for British :
3 Sea Zone : 1 transport
4 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
7 Sea Zone : 1 transport
8 Sea Zone : 1 carrier, 5 destroyers, 1 fighter and 2 transports
47 Sea Zone : 1 transport
48 Sea Zone : 1 submarine
Archangel : 1 armour, 4 artilleries and 7 infantry
Belorussia : 1 flag, 1 infantry
Finland : 1 flag, 2 infantry
France : 1 flag, 1 infantry
Northwestern Europe : 1 flag, 1 infantry
Norway : 1 flag
Russia : 1 aaGun and 7 fighters
United Kingdom : 1 factory and 5 infantry
West Russia : 1 infantryProduction/PUs Summary :
Russians : 13 / 16
Germans : 45 / 55
British : 29 / 31
Japanese : 32 / 32
Americans : 49 / 49 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 submarines moved from 36 Sea Zone to 61 Sea Zone
3 submarines moved from 36 Sea Zone to 61 Sea Zone
1 fighter moved from Szechwan to 61 Sea Zone
2 fighters moved from Japan to 61 Sea ZoneCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 3 fighters and 6 submarines
Americans defend with 2 destroyers and 3 submarines
Japanese win with 3 fighters and 5 submarines remaining. Battle score for attacker is 28
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 destroyers and 3 submarinesNon Combat Move - Japanese
1 fighter moved from Yakut S.S.R. to Japan
3 fighters moved from 61 Sea Zone to Japan
2 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Trans-Jordan to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 artillery moved from Szechwan to Kazakh S.S.R.
2 infantry moved from Anhwei to Szechwan
1 artillery moved from Yunnan to Szechwan
2 infantry moved from Burma to India
2 infantry moved from Malaya to French Indo-China Thailand
3 infantry moved from Manchuria to Anhwei
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.Place Units - Japanese
1 artillery, 1 fighter and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalTerritory Summary for Japanese :
61 Sea Zone : 5 submarines
Anglo-Egyptian Sudan : 1 flag
Anhwei : 1 flag, 3 infantry
Belgian Congo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Egypt : 1 flag, 1 artillery
Evenki National Okrug : 1 infantry
French Equatorial Africa : 1 flag
French Indo-China Thailand : 2 infantry
French West Africa : 1 flag
India : 2 infantry
Japan : 1 aaGun, 1 artillery, 1 factory, 5 fighters and 11 infantry
Kazakh S.S.R. : 2 armour, 1 artillery and 2 infantry
Manchuria : 1 factory
New Guinea : 1 infantry
Okinawa : 1 infantry
Persia : 1 flag
Sinkiang : 1 flag
Soviet Far East : 1 flag
Szechwan : 1 artillery and 2 infantry
Trans-Jordan : 1 flag
Yakut S.S.R. : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 13 / 16
Germans : 45 / 55
British : 29 / 31
Japanese : 32 / 32
Americans : 49 / 49 -
Um…I think I made some mistake in last 2 rounds…I forgot Japan could only put 8 instead of 10… and I should have kept my fighter to defend homeland instead of losing them all in a sea battle.
So it looks like this big mistake will speed up the loss of my game :x
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 4 infantry moved from Philippine Islands to 48 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 48 Sea Zone to 60 Sea Zone
2 artilleries and 2 infantry moved from Borneo to 47 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 47 Sea Zone to 60 Sea Zone
1 battleship moved from 47 Sea Zone to 60 Sea Zone
1 battleship and 1 cruiser moved from 48 Sea Zone to 60 Sea Zone
6 infantry moved from 60 Sea Zone to Japan
4 artilleries moved from 60 Sea Zone to Japan
4 fighters moved from 48 Sea Zone to Japan
3 bombers moved from Philippine Islands to Japan
3 fighters moved from 47 Sea Zone to Japan
4 destroyers and 2 submarines moved from 48 Sea Zone to 61 Sea Zone
1 carrier moved from 48 Sea Zone to 61 Sea Zone
2 fighters moved from East Indies to 61 Sea Zone
1 destroyer moved from 47 Sea Zone to 61 Sea ZoneCombat - Americans
Battle in Japan
Americans attack with 4 artilleries, 3 bombers, 7 fighters and 6 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory, 5 fighters and 11 infantry
Americans captures 32PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 3 artilleries, 1 bomber, 5 fighters and 6 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 5 fighters and 11 infantry
Battle in 61 Sea Zone
Americans attack with 1 carrier, 5 destroyers, 2 fighters and 2 submarines
Japanese defend with 5 submarines
Americans win with 1 carrier, 5 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 30
Casualties for Japanese: 5 submarinesNon Combat Move - Americans
2 carriers and 3 destroyers moved from 47 Sea Zone to 60 Sea Zone
2 bombers moved from Japan to Formosa
1 carrier moved from 48 Sea Zone to 61 Sea Zone
2 fighters moved from Japan to 61 Sea Zone
1 carrier and 1 destroyer moved from 5 Sea Zone to 8 Sea Zone
2 aaGuns and 4 infantry moved from Western Canada to AlaskaPlace Units - Americans
1 transport placed in 48 Sea Zone
1 armour and 1 infantry placed in Philippine Islands
1 transport placed in 47 Sea Zone
1 artillery and 2 infantry placed in Borneo
1 fighter and 2 infantry placed in East IndiesTurn Complete - Americans
Americans collect 57 PUs; end with 89 PUs totalTerritory Summary for Americans :
8 Sea Zone : 1 carrier and 1 destroyer
47 Sea Zone : 1 transport
48 Sea Zone : 1 transport
60 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 5 transports
61 Sea Zone : 2 carriers, 5 destroyers, 4 fighters and 2 submarines
Alaska : 2 aaGuns and 4 infantry
Borneo : 1 flag, 1 artillery, 1 factory and 2 infantry
East Indies : 1 flag, 1 factory, 1 fighter and 2 infantry
Eastern United States : 1 factory
Formosa : 1 flag, 2 bombers
French Madagascar : 1 infantry
Iwo Jima : 1 flag
Japan : 1 flag, 1 artillery and 1 factory
Midway : 1 infantry
Philippine Islands : 1 flag, 1 armour, 1 factory and 1 infantry
Russia : 8 fighters
Solomon Islands : 1 flag
Wake Island : 1 flag
Western United States : 1 factoryProduction/PUs Summary :
Russians : 13 / 16
Germans : 45 / 55
British : 29 / 31
Japanese : 24 / 0
Americans : 57 / 89 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 18
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Novosibirsk to Russia
2 fighters and 1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to Russia
1 submarine moved from 47 Sea Zone to 31 Sea ZonePlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs totalTerritory Summary for Russians :
31 Sea Zone : 1 submarine
Karelia S.S.R. : 1 factory
Russia : 2 aaGuns, 12 armour, 6 artilleries, 1 factory, 2 fighters and 43 infantry
West Russia : 1 flagProduction/PUs Summary :
Russians : 14 / 14
Germans : 44 / 55
British : 29 / 31
Japanese : 24 / 0
Americans : 57 / 89 -
Um…I think I made some mistake in last 2 rounds…I forgot Japan could only put 8 instead of 10… and I should have kept my fighter to defend homeland instead of losing them all in a sea battle.
So it looks like this big mistake will speed up the loss of my game :x
That is usually a tough choice for Japan. If you pull your ftrs you usually end up losing your fleet for relatively little cost to US. I think Japan can stay in it longer if they do that but the ftrs are typically forced to defend Man and Japan. But yes, you could have prolonged how long Japan would have been in the game. I thought a few rds ago when you had the fleet in the South Pacific you might have tried that and sailed the ships to the Atlantic while the ftrs stayed near Japan and Asia.
I don’t think it was a bad move with your ftrs, if you won you would have sunk all the US pacific transports which would have delayed any assault on Japan or Asia another 2 rds minimum.
I’ve found as Japan in this situation, if US is starting to win in the Pac and take Islands that Japan has to continue to try and match ship for ship. As tempting as it is to continue to push in Asia or elsewhere, if US is spending 100% on the Pac eventually they will force the IJN north to Sz 60 or 62, at that point you just have to try and delay and stay alive. Anything not spent on either stacking Japan or adding ships/ftrs potentially ends up being a lost cost of IPCs which continues to tilt various battles in the US favor.
Basically I’ve found the best is to turtle and keep your fleet in Sz 62 and if you can spare inf to Asia you have to work from Japan to Man and try to hold your ground there and hope Germany is close to taking Mos. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 18
Purchase Units - Germans
Germans buy 6 armour and 4 artilleries; Remaining resources: 3 PUs;Combat Move - Germans
1 infantry moved from Vologda to Archangel
1 armour moved from Evenki National Okrug to Archangel
1 infantry moved from Kazakh S.S.R. to Novosibirsk
Germans take Novosibirsk from Russians
9 fighters moved from Caucasus to Archangel
1 bomber moved from Caucasus to Archangel
15 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from Germany to Northwestern Europe
1 artillery moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Germany to France
2 infantry moved from Germany to Northwestern Europe
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 bomber, 9 fighters and 1 infantry
British defend with 1 armour, 4 artilleries and 7 infantry
Germans win with 1 bomber and 5 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour, 4 fighters and 1 infantry
Casualties for British: 1 armour, 4 artilleries and 7 infantry
Battle in Northwestern Europe
Germans attack with 3 infantry
British defend with 1 infantry
Germans win, taking Northwestern Europe from British with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belorussia
Germans attack with 15 infantry
British defend with 1 infantry
Germans win, taking Belorussia from British with 15 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in France
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 armour moved from Szechwan to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
5 fighters moved from Archangel to Caucasus
1 aaGun moved from Baltic States to Belorussia
3 armour moved from Germany to Belorussia
1 bomber moved from Archangel to Caucasus
1 artillery and 4 infantry moved from Persia to Caucasus
4 infantry moved from Germany to Poland
1 infantry moved from Germany to PolandPlace Units - Germans
6 armour placed in Germany
4 artilleries placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 2 fighters
EDIT: Adding units owned by Germans to Belorussia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belorussia: 2 fighters
EDIT: Adding units owned by Germans to Caucasus: 2 fighters
EDIT: Removing units owned by Germans from Caucasus: 2 fighters
EDIT: Adding units owned by Germans to Poland: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 60 PUs totalTerritory Summary for Germans :
Belorussia : 1 aaGun, 3 armour and 15 infantry
Caucasus : 1 flag, 1 aaGun, 4 armour, 21 artilleries, 1 bomber, 1 factory, 3 fighters and 54 infantry
Evenki National Okrug : 1 flag
France : 1 artillery and 2 infantry
Germany : 6 armour, 1 factory and 6 infantry
India : 1 flag, 1 factory
Italian East Africa : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 1 aaGun
Northwestern Europe : 3 infantry
Novosibirsk : 1 flag, 1 infantry
Poland : 2 fighters and 3 infantry
Rhodesia : 1 flag
Szechwan : 1 flag
Union of South Africa : 1 flag
Vologda : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 11 / 14
Germans : 57 / 60
British : 19 / 31
Japanese : 24 / 0
Americans : 57 / 89 -
This is a good lesson to learn :-D and it shows Allies has chance to beat Axis up. It just needs one opportunity to set it up…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 18
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Finland to Karelia S.S.R.
2 fighters moved from 4 Sea Zone to Karelia S.S.R.
7 fighters moved from Russia to Karelia S.S.R.Combat - British
Battle in Karelia S.S.R.
British attack with 9 fighters and 2 infantry
Germans defend with 1 factory and 1 infantry
British win, taking Karelia S.S.R. from Germans with 9 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
9 fighters moved from Karelia S.S.R. to Russia
1 fighter moved from 8 Sea Zone to 4 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Archangel
2 transports moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 3 Sea Zone to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Norway
1 carrier, 5 destroyers and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 transport moved from 47 Sea Zone to 30 Sea Zone
1 submarine moved from 48 Sea Zone to 35 Sea ZonePlace Units - British
1 fighter placed in 6 Sea Zone
7 infantry placed in United KingdomTurn Complete - British
British collect 19 PUs; end with 19 PUs totalTerritory Summary for British :
4 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
6 Sea Zone : 1 carrier, 5 destroyers, 1 fighter and 5 transports
30 Sea Zone : 1 transport
35 Sea Zone : 1 submarine
Archangel : 2 infantry
Finland : 1 flag
Karelia S.S.R. : 1 infantry
Norway : 1 flag, 3 infantry
Russia : 1 aaGun and 9 fighters
United Kingdom : 1 factory and 7 infantry
West Russia : 1 infantryProduction/PUs Summary :
Russians : 13 / 14
Germans : 55 / 60
British : 19 / 19
Japanese : 24 / 0
Americans : 57 / 89 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 18
Combat Move - Japanese
2 armour moved from Kazakh S.S.R. to West RussiaCombat - Japanese
Battle in West Russia
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking West Russia from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from India to Persia
2 infantry moved from French Indo-China Thailand to Burma
2 infantry moved from Szechwan to Kazakh S.S.R.
1 artillery moved from Szechwan to Kazakh S.S.R.
3 infantry moved from Anhwei to Sinkiang
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 artillery and 2 infantry moved from Kazakh S.S.R. to NovosibirskTurn Complete - Japanese
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I lost already in this game after Japan’s collapse but I just want to see whether I could capture Russia in 2 turns… :lol:
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No problem. I’ve been trying to get max defense there. There are a lot of Germans approaching! :-D