a5345cb3-a21c-4852-87e9-264b675af693-triplea_42321_2chi.tsvg
Teslas (Allies) vs Private Panic (Axis) in 1940 Global
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And apparently I didn’t turn edit mode off for the french move, but I didn’t edit anything–that was all normal movement.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 7 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
9 armour, 9 artilleries, 16 infantry and 10 mech_infantrys moved from Eastern Poland to BelarusCombat - Germans
Battle in Novgorod
Germans attack with 4 artilleries and 9 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
2 fighters and 3 tactical_bombers moved from Western Ukraine to Belarus
3 fighters and 2 tactical_bombers moved from Ukraine to Belarus
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Southern Italy to Western GermanyPlace Units - Germans
1 artillery and 3 infantry placed in Western Germany
2 infantry placed in France
1 bomber placed in Western Germany
2 armour and 4 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Germans undo move 2.
1 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Germany still feeling good to me. No doubt you are about to shatter that illusion!
Sounds like you have a darn good group going over there. Let’s hope I can build on what I have to get close to that.
I’d like to suggest you get equally intoxicated before doing your goes with me! But perhaps you do!?
“Blocking the US out of SZ 6 for one turn is often as simple as putting 1 Japanese destroyer in SZ 16 …” Yes - that was my plan - I just got the move wrong! And that was without being intoxicated!
“ANZAC replacing TTs all day long …” did depend on US naval protection where necessary. The US does the can openers to allow ANZAC though and provides fleet defence. That’s been my previous experience as Japan anyway.
Enjoying the game tes. :-)
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The group is pretty okay. There’s a few solid dudes, and a couple of guys that just like to hang out more than they like the high strategy of the game, so they don’t learn as quickly as they otherwise could. What do they think this is, a fucking game?
I’ve only been intoxicated for a couple of my moves for this go particular match. I’m too old to be able to be drunk on a weeknight and still be able to work the next day.
I’ll take my turn when I get home in four hours.
And yeah, it’s a pretty decent little play-through so far. I’m interested to see how the next couple of turns play out.
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This is an extremely difficult move for Russia, to make an understatement.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to ArchangelCombat - Russians
Russians creates battle in territory 106 Sea Zone
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking 106 Sea Zone from Germans, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
4 aaGuns moved from Bryansk to Russia
8 artilleries moved from Bryansk to Russia
3 artilleries moved from Smolensk to Russia
10 artilleries moved from Bryansk to Russia
6 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
2 infantry moved from Novosibirsk to Samara
7 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
2 infantry moved from Tsagaan Olom to Olgiy
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Iraq to EgyptPlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 7 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Central Mongolia to Dzavhan
2 bombers and 2 fighters moved from Yunnan to India
1 mech_infantry moved from Yunnan to Malaya
1 infantry moved from Shan State to Malaya
3 fighters and 3 tactical_bombers moved from Yunnan to Malaya
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Dutch New Guinea to New Guinea
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Borneo
Battle in Celebes
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Celebes from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for British: 3 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Malaya to Yunnan
1 infantry moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 4 infantry moved from Suiyuyan to Shensi
1 artillery and 2 infantry moved from Buyant-Uhaa to Central Mongolia
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Celebes to 43 Sea Zone
1 tactical_bomber moved from Celebes to 43 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
1 bomber and 2 fighters moved from India to YunnanPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 bomber placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Japanese undo move 2.
1 artillery and 2 infantry placed in Kiangsu
1 bomber placed in ManchuriaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total -
This is an extremely difficult move for Russia, to make an understatement.
Do you mean the decision to retreat?
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@Private:
This is an extremely difficult move for Russia, to make an understatement.
Do you mean the decision to retreat?
Ask again after Germany’s next turn :p
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Oooh! Mysterious. :-P
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I was going to try and get a turn done before heading home, but I’m just too damn hungry, and America’s buy is going to need some thinking, and then I’d have UK after that even, so I’ll see you later tonight, sir.
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Okay teslas. No problem. About to turn off myself so will pick this up tomorrow.
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Sadly, it might not be tonight. I took the turn in Zexcis and I’s game (because I thought I was close to winning, before that motherfucker 1%'d me in Moscow, go check it out, that asshole) and haven’t had time to sit down again since, and it’s getting close to bed time.
Tomorrow at lunch I am talking with coworkers about strategy for an A&A G40 game, which we then go and play that night, I won’t get home until late.
It might be Thursday before I update again. Sorry to hold us up, because this game just got pretty god damn interesting. America is in a really tough position to make some kind of usable headway into Europe, or must consider going back to the Pacific, and Russia has about a 75% chance to fall to Germany not next turn, but the turn after, assuming you do what I’m afraid you’re going to do. I’m not happy about that. And I’m also not happy I built too many artillery last round. I shouldn’t have done 9, I don’t know what I was thinking. It should have been mostly infantry. Them’s the breaks.
Earlier, I thought, for some reason, we were one turn further than we actually were in the game. I blame the play-by-forum format slowing it way the hell down, ha.
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Yes sir, Thursday it is. Busy at work today, and I want to leave a bit early.
Once again, sorry for the delay.
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Took a look and battle calculator says 2%. Tough!
Wittman took India off me with a 0% - literally 0% - attack in a tournament game. Them’s the breaks …
Good to hear that G is doing okay against R. Previously you had me thinking otherwise. Mind games, eh!?
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That’s mostly because I thought we were one turn later in the progression than we were when I said that. Wooooops.
No, Russia looks fine for Germany. Buy bombers on your next turn to protect the sea as well as to kill Moscow, and don’t do anything silly like splitting up your troops, and you have great odds on taking Moscow. If you don’t want to risk it, even if it’s slightly in your favor, there’s always the option of swinging south, and Britain is not in a position to do much to stop you.
All that is assuming the dice don’t screw you, mind you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Americans take 26 Sea Zone from Neutral
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 mech_infantrys moved from Southeast Mexico to 64 Sea Zone
2 infantry moved from Southeast Mexico to 64 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 64 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
6 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
8 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 fighters; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 1 aaGun, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan StateCombat - British
British creates battle in territory 97 Sea Zone
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking 97 Sea Zone from Italians, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to Caucasus
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Shan State to IndiaPlace Units - British
3 fighters placed in IraqTurn Complete - British
British collect 33 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 aaGun, 1 artillery and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 1 aaGun, 1 artillery and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from AmericansCombat - Italians
Non Combat Move - Italians
1 infantry moved from Albania to Greece
2 artilleries and 3 infantry moved from Tunisia to LibyaPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,6
Italians collect 13 PUs (5 lost to blockades); end with 13 PUs total





