BOOM AND DOOM!
Private Panic vs Credulous 1942
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 4 PUs;Combat Move - Japanese
3 artilleries, 2 fighters and 5 infantry moved from Burma to India
2 battleships, 2 carriers, 2 destroyers, 3 fighters and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 battleships, 2 carriers, 2 destroyers, 3 fighters, 2 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 infantry moved from 35 Sea Zone to India
1 bomber moved from Japan to India
1 fighter moved from 35 Sea Zone to India
1 fighter moved from 35 Sea Zone to India
1 fighter moved from 35 Sea Zone to IndiaCombat - Japanese
Battle in India
Japanese attack with 3 artilleries, 1 bomber, 5 fighters and 7 infantry
British defend with 1 aaGun, 1 factory, 5 fighters and 5 infantry
Japanese win, taking India from British with 3 artilleries, 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 55
Casualties for British: 1 aaGun, 5 fighters and 5 infantry
Casualties for Japanese: 5 infantryNon Combat Move - Japanese
1 fighter moved from India to Burma
1 aaGun moved from Burma to India
1 bomber moved from India to Burma
4 fighters moved from India to 35 Sea Zone
1 armour moved from Manchuria to Sinkiang
1 artillery moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Anhwei
1 submarine moved from 60 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 armour placed in French Indo-China Thailand
1 bomber and 1 fighter placed in ManchuriaTurn Complete - Japanese
Japanese collect 41 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 armour, 3 infantry and 2 transports; Remaining resources: 1 PUs;Non Combat Move - Americans
1 artillery moved from Morocco to 13 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 13 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from 8 Sea Zone to United Kingdom
1 artillery moved from 8 Sea Zone to United Kingdom
1 carrier moved from 13 Sea Zone to 8 Sea Zone
1 fighter moved from 13 Sea Zone to 8 Sea Zone
1 cruiser moved from 13 Sea Zone to 8 Sea Zone
1 destroyer moved from 13 Sea Zone to 8 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
1 artillery moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from Western United States to Eastern Canada
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 battleship moved from 56 Sea Zone to 57 Sea Zone
1 carrier moved from 56 Sea Zone to 57 Sea Zone
1 fighter moved from 56 Sea Zone to 57 Sea Zone
1 fighter moved from 56 Sea Zone to 57 Sea Zone
1 transport moved from 56 Sea Zone to 65 Sea Zone
1 infantry moved from Alaska to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Midway
2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Midway
1 infantry moved from 57 Sea Zone to Midway
1 submarine moved from 53 Sea Zone to 57 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern CanadaPlace Units - Americans
3 armour and 3 infantry placed in Eastern United States
2 transports placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 armour, 6 artilleries, 2 fighters and 5 infantry moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 5 armour, 6 artilleries, 2 fighters and 5 infantry
Germans defend with 1 artillery
Russians win, taking Archangel from Germans with 5 armour, 6 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Archangel to Russia
4 infantry moved from Evenki National Okrug to Vologda
9 infantry moved from Caucasus to Russia
1 aaGun moved from Caucasus to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 4 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from West Russia to Archangel
1 armour moved from Ukraine S.S.R. to Archangel
3 bombers and 1 fighter moved from Germany to Archangel
4 fighters moved from Ukraine S.S.R. to Archangel
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 2 artilleries, 3 bombers, 5 fighters and 6 infantry
Russians defend with 5 armour, 6 artilleries and 5 infantry
Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 2 artilleries, 3 fighters and 6 infantry
Casualties for Russians: 5 armour, 6 artilleries and 5 infantryNon Combat Move - Germans
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Norway to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 aaGuns, 8 armour, 2 artilleries and 8 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Archangel to West Russia
1 fighter moved from Archangel to West Russia
3 bombers moved from Archangel to Germany
1 submarine moved from 5 Sea Zone to 3 Sea ZonePlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 armour, 1 bomber, 1 fighter and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to France
1 fighter moved from 8 Sea Zone to France
1 fighter moved from 8 Sea Zone to France
1 fighter moved from United Kingdom to France
1 bomber moved from Gibraltar to FranceCombat - British
Battle in France
British attack with 1 armour, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 infantry
British win, taking France from Germans with 1 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from France to United Kingdom
3 fighters moved from France to 8 Sea Zone
1 fighter moved from Trans-Jordan to Russia
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Algeria to Libya
1 cruiser moved from 22 Sea Zone to 10 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Eastern Canada
1 submarine moved from 22 Sea Zone to 10 Sea Zone
1 infantry moved from Trans-Jordan to EgyptPlace Units - British
1 carrier, 1 fighter and 1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber and 11 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from India to Persia
1 artillery moved from India to 35 Sea Zone
1 artillery moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from 34 Sea Zone to Egypt
1 fighter moved from 35 Sea Zone to Egypt
1 fighter moved from 35 Sea Zone to Egypt
1 bomber moved from Burma to Russia
1 bomber moved from Manchuria to Russia
1 armour and 3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Szechwan to Kazakh S.S.R.
1 armour and 1 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from French Indo-China Thailand to India
1 armour moved from French Indo-China Thailand to India
1 fighter moved from Burma to Kazakh S.S.R.
1 fighter moved from Manchuria to Evenki National OkrugCombat - Japanese
Battle in Persia
Japanese attack with 1 artillery
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Egypt
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 factory and 3 infantry
Japanese win, taking Egypt from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 1 armour, 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Russia causes 6 damage total.Non Combat Move - Japanese
1 bomber moved from Russia to West Russia
1 infantry moved from Anhwei to Sinkiang
1 artillery moved from Anhwei to Sinkiang
1 fighter moved from 35 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to Japan
1 carrier moved from 35 Sea Zone to 34 Sea Zone
2 battleships, 1 carrier, 2 destroyers and 1 transport moved from 35 Sea Zone to 61 Sea Zone
1 submarine moved from 36 Sea Zone to 61 Sea Zone
1 fighter moved from Kazakh S.S.R. to Szechwan
1 fighter moved from Evenki National Okrug to Yakut S.S.R.
1 fighter moved from Egypt to 34 Sea Zone
1 fighter moved from Egypt to 34 Sea ZonePlace Units - Japanese
8 infantry placed in Japan
3 infantry placed in Manchuria
1 bomber placed in IndiaTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 submarine moved from 3 Sea Zone to 10 Sea Zone
1 infantry moved from Germany to France
1 artillery moved from Germany to France
1 bomber moved from Germany to France
1 bomber moved from Germany to France
1 bomber moved from Germany to Russia
1 bomber moved from Germany to Russia
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians -
Submerge off Canada?
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No thanks - need the sub to take the hit if my cruiser misses first time….
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 submarine moved from 3 Sea Zone to 10 Sea Zone
1 infantry moved from Germany to France
1 artillery moved from Germany to France
1 bomber moved from Germany to France
1 bomber moved from Germany to France
1 bomber moved from Germany to Russia
1 bomber moved from Germany to Russia
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in 10 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser, 1 submarine and 1 transport; Americans defend with 1 infantry and 2 transports
British win with 1 cruiser, 1 submarine and 3 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in France
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 armour and 1 infantry
Germans win, taking France from British with 1 artillery remaining. Battle score for attacker is -18
Casualties for Germans: 2 bombers and 1 infantry
Casualties for British: 1 armour and 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1,2 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.Non Combat Move - Germans
2 bombers moved from Russia to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery and 2 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Germany to West RussiaPlace Units - Germans
4 infantry placed in Caucasus
1 artillery and 1 infantry placed in Karelia S.S.R.
2 artilleries, 1 bomber and 1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Italy: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Removing units owned by Germans from Northwestern Europe: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 47 PUs total -
Phew… I see your sub didn’t defy the odds. :-D
Also looks like you had some pretty appalling dice in the France battle?!!
Cred
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Yes - I got the dice in France I wanted you to get off Canada!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from 8 Sea Zone to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to France
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to FranceCombat - British
Battle in 5 Sea Zone
British attack with 1 bomber and 4 fighters
Germans defend with 1 cruiser and 1 transport
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in France
British attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 artillery
British win, taking France from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from 5 Sea Zone to 8 Sea Zone
1 bomber moved from 5 Sea Zone to United Kingdom
1 infantry moved from Persia to Trans-JordanPlace Units - British
2 armour, 1 bomber and 1 infantry placed in United Kingdom
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from West Russia to Russia
1 bomber moved from India to Russia
1 armour moved from India to Persia
Japanese take Persia from British
1 armour moved from Persia to Trans-Jordan
1 armour moved from India to Trans-Jordan
1 fighter moved from 34 Sea Zone to Trans-Jordan
1 fighter moved from 34 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to 34 Sea Zone
1 armour moved from Kazakh S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
1 armour moved from Evenki National Okrug to Novosibirsk
1 armour moved from Novosibirsk to Kazakh S.S.R.
1 fighter moved from Szechwan to Trans-Jordan
1 artillery moved from Egypt to 34 Sea Zone
2 artilleries, 1 carrier and 2 transports moved from 34 Sea Zone to 28 Sea Zone
1 artillery moved from 28 Sea Zone to Union of South Africa
1 artillery moved from 28 Sea Zone to Union of South AfricaCombat - Japanese
Battle in Union of South Africa
Battle in Trans-Jordan
Japanese attack with 2 armour and 3 fighters
British defend with 1 infantry
Japanese win, taking Union of South Africa from British, taking Trans-Jordan from British with 1 armour and 3 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 2,1 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.Non Combat Move - Japanese
1 bomber moved from Russia to West Russia
1 bomber moved from Russia to West Russia
1 fighter moved from Yakut S.S.R. to West Russia
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to 28 Sea Zone
1 fighter moved from Trans-Jordan to 28 Sea Zone
1 artillery moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
3 infantry moved from Manchuria to Anhwei
2 battleships, 1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 fighter moved from Japan to 60 Sea Zone
1 fighter moved from Japan to 60 Sea ZonePlace Units - Japanese
2 infantry placed in Egypt
1 armour, 1 bomber and 1 infantry placed in India
1 bomber placed in Manchuria
1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers and 2 infantry; Remaining resources: 1 PUs;Non Combat Move - Americans
1 artillery moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to France
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
1 fighter moved from 8 Sea Zone to France
1 fighter moved from 8 Sea Zone to France
1 fighter moved from Eastern United States to 8 Sea Zone
1 fighter moved from Eastern United States to 8 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
4 infantry and 2 transports moved from 56 Sea Zone to 65 Sea Zone
4 infantry moved from 65 Sea Zone to Alaska
1 battleship moved from 56 Sea Zone to 65 Sea Zone
2 fighters moved from 56 Sea Zone to 65 Sea Zone
1 carrier moved from 56 Sea Zone to 65 Sea Zone
1 submarine moved from 56 Sea Zone to 65 Sea Zone
1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to FrancePlace Units - Americans
2 bombers and 1 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 11 PUs;
Russians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
25 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 25 infantry
Japanese defend with 2 armour, 1 artillery and 3 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 22 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 armour, 1 artillery and 3 infantryNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Italian East Africa
1 fighter moved from Kazakh S.S.R. to Italian East Africa
2 aaGuns moved from Russia to Kazakh S.S.R.Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 1 PUs;Combat Move - Germans
8 armour, 3 artilleries and 11 infantry moved from West Russia to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to RussiaCombat - Germans
Battle in Russia
Germans attack with 8 armour, 3 artilleries and 15 infantry
British defend with 1 fighter; Russians defend with 1 factory and 3 infantry
Germans captures 12PUs while taking Russians capital
Germans win, taking Russia from Russians with 8 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 aaGun moved from West Russia to Russia
1 aaGun moved from West Russia to Russia
2 bombers and 3 fighters moved from West Russia to Germany
1 armour moved from Karelia S.S.R. to Germany
1 artillery and 2 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Archangel to Karelia S.S.R.Place Units - Germans
2 artilleries, 2 fighters and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 60 PUs total





